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finished removing thread local from NK2
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@@ -332,7 +332,6 @@ void ObjectClusterizer::clusterize()
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tbb::blocked_range<size_t>(0, objs.size()),
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[&](const tbb::blocked_range<size_t> & r)
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{
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SET_GLOBAL_STATE_TBB(aiNk->aiGw);
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auto priorityEvaluator = aiNk->priorityEvaluators->acquire();
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auto heroes = aiNk->cc->getHeroesInfo();
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std::vector<AIPath> pathCache;
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