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- re-enabled console on Linux to allow disabling AI
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@@ -740,7 +740,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
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secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+5);
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secondarySkills[i]->baseType = 1;
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};
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/*
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for (int i=0; i<18;i++)
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{
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artifacts.push_back(new CArtPlace(this));
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@@ -753,7 +753,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
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backpack.push_back(new CArtPlace(this));
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backpack[i]->pos = genRect(44, 44, pos.x+293+(i%9)*48, pos.y+66);
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backpack[i]->baseType = SComponent::artifact;
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};
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};*/
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}
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@@ -911,21 +911,21 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
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{//arts
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case 1:iter = 9;//misc. arts, spellbook, war machines
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case 0://equipped arts
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for (int i = iter ; i<iter+9;i++)
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/*for (int i = iter ; i<iter+9;i++)
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{
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int artID = hero->getArtAtPos(i)->id;
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if (artID>=0)
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blitAt(graphics->artDefs->ourImages[artID].bitmap,pos.x+268+48*(i%9),pos.y+66,to);
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}
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}*/
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break;
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case 2:
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artLeft->show(to);
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artRight->show(to);
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int max = hero->artifacts.size();
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iter = std::min(8, max);
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for (size_t it = 0 ; it<iter;it++)
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/*for (size_t it = 0 ; it<iter;it++)
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blitAt(graphics->artDefs->ourImages[hero->artifacts[(it+backpackPos)%max]->id].bitmap,pos.x+293+48*it,pos.y+66,to);
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break;
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*/break;
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}
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show(to);
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}
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@@ -946,7 +946,7 @@ void CKingdomInterface::CHeroItem::activate()
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if (!hero)
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return;
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artButtons->activate();
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garr->activate();
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garr->activate();/*
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if ( artGroup == 2 )
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{
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artLeft->activate();
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@@ -958,7 +958,7 @@ void CKingdomInterface::CHeroItem::activate()
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{
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for (size_t i=artGroup*9; i<9+artGroup*9;i++)
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artifacts[i]->activate();
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}
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}*/
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portrait->activate();
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experience->activate();
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morale->activate();
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@@ -978,7 +978,7 @@ void CKingdomInterface::CHeroItem::deactivate()
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if (!hero)
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return;
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artButtons->deactivate();
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garr->deactivate();
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garr->deactivate();/*
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if ( artGroup == 2 )
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{
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artLeft->deactivate();
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@@ -990,7 +990,7 @@ void CKingdomInterface::CHeroItem::deactivate()
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{
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for (size_t i=artGroup*9; i<9+artGroup*9;i++)
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artifacts[i]->deactivate();
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}
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}*/
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portrait->deactivate();
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experience->deactivate();
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