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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Moved swipe handling to TerrainRect class

This commit is contained in:
Ivan Savenko 2023-02-22 21:25:05 +02:00
parent f6cf8b23c2
commit b9056ef248
7 changed files with 75 additions and 98 deletions

View File

@ -89,10 +89,12 @@ CAdvMapInt::CAdvMapInt():
resdatabar(new CResDataBar),
terrain(new CTerrainRect),
state(NA),
spellBeingCasted(nullptr), selection(nullptr),
activeMapPanel(nullptr), duringAITurn(false), scrollingDir(0), scrollingState(false),
swipeEnabled(settings["general"]["swipe"].Bool()), swipeMovementRequested(false),
swipeTargetPosition(Point(0, 0))
spellBeingCasted(nullptr),
selection(nullptr),
activeMapPanel(nullptr),
duringAITurn(false),
scrollingDir(0),
scrollingState(false)
{
pos.x = pos.y = 0;
pos.w = GH.screenDimensions().x;
@ -558,16 +560,7 @@ void CAdvMapInt::show(SDL_Surface * to)
if(state != INGAME)
return;
if(swipeEnabled)
{
handleSwipeUpdate();
}
#if defined(VCMI_MOBILE) // on mobile, map-moving mode is exclusive (TODO technically it might work with both enabled; to be checked)
else
#endif
{
handleMapScrollingUpdate();
}
handleMapScrollingUpdate();
for(int i = 0; i < 4; i++)
{
@ -619,17 +612,6 @@ void CAdvMapInt::handleMapScrollingUpdate()
}
}
void CAdvMapInt::handleSwipeUpdate()
{
if(swipeMovementRequested)
{
terrain->setViewCenter(swipeTargetPosition, terrain->getLevel());
CCS->curh->set(Cursor::Map::POINTER);
minimap->redraw();
swipeMovementRequested = false;
}
}
void CAdvMapInt::selectionChanged()
{
const CGTownInstance *to = LOCPLINT->towns[townList->getSelectedIndex()];
@ -637,29 +619,21 @@ void CAdvMapInt::selectionChanged()
select(to);
}
void CAdvMapInt::centerOn(int3 on, bool fade)
void CAdvMapInt::centerOn(int3 on)
{
bool switchedLevels = on.z != terrain->getLevel();
if (fade)
{
terrain->fadeFromCurrentView();
}
terrain->setViewCenter(on);
underground->setIndex(on.z,true); //change underground switch button image
underground->redraw();
worldViewUnderground->setIndex(on.z, true);
worldViewUnderground->redraw();
if (switchedLevels)
minimap->setLevel(terrain->getLevel());
minimap->setLevel(terrain->getLevel());
minimap->redraw();
}
void CAdvMapInt::centerOn(const CGObjectInstance * obj, bool fade)
void CAdvMapInt::centerOn(const CGObjectInstance * obj)
{
centerOn(obj->getSightCenter(), fade);
centerOn(obj->getSightCenter());
}
void CAdvMapInt::keyReleased(const SDL_Keycode &key)
@ -929,13 +903,8 @@ void CAdvMapInt::select(const CArmedInstance *sel, bool centerView)
void CAdvMapInt::mouseMoved( const Point & cursorPosition )
{
#if defined(VCMI_MOBILE)
if(swipeEnabled)
return;
#endif
// adventure map scrolling with mouse
// currently disabled in world view mode (as it is in OH3), but should work correctly if mode check is removed
// don't scroll if there is no window in focus - these events don't seem to correspond to the actual mouse movement
if(!GH.isKeyboardCtrlDown() && isActive() && mode == EAdvMapMode::NORMAL)
{
if(cursorPosition.x<15)

View File

@ -61,10 +61,6 @@ private:
enum EDirections {LEFT=1, RIGHT=2, UP=4, DOWN=8};
enum EGameStates {NA, INGAME, WAITING};
bool swipeEnabled;
bool swipeMovementRequested;
Point swipeTargetPosition;
EGameStates state;
EAdvMapMode mode;
@ -140,7 +136,6 @@ private:
void updateSpellbook(const CGHeroInstance *h);
void handleMapScrollingUpdate();
void handleSwipeUpdate();
void showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode);
@ -166,8 +161,8 @@ public:
// public interface
void select(const CArmedInstance *sel, bool centerView = true);
void centerOn(int3 on, bool fade = false);
void centerOn(const CGObjectInstance *obj, bool fade = false);
void centerOn(int3 on);
void centerOn(const CGObjectInstance *obj);
bool isHeroSleeping(const CGHeroInstance *hero);
void setHeroSleeping(const CGHeroInstance *hero, bool sleep);

View File

@ -31,13 +31,18 @@
#include "../../lib/mapping/CMap.h"
#include "../../lib/CPathfinder.h"
#include <SDL_surface.h>
#define ADVOPT (conf.go()->ac)
CTerrainRect::CTerrainRect()
: curHoveredTile(-1, -1, -1)
, isSwiping(false)
#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
, swipeEnabled(settings["general"]["swipe"].Bool())
#else
, swipeEnabled(settings["general"]["swipeDesktop"].Bool())
#endif
, swipeMovementRequested(false)
, swipeTargetPosition(Point(0, 0))
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
@ -73,8 +78,7 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
if(indeterminate(down))
return;
#if defined(VCMI_MOBILE)
if(adventureInt->swipeEnabled)
if(swipeEnabled)
{
if(handleSwipeStateChange((bool)down == true))
{
@ -82,7 +86,6 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
}
}
else
#endif
{
if(down == false)
return;
@ -97,10 +100,9 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
void CTerrainRect::clickRight(tribool down, bool previousState)
{
#if defined(VCMI_MOBILE)
if(adventureInt->swipeEnabled && isSwiping)
if(isSwiping)
return;
#endif
if(adventureInt->mode == EAdvMapMode::WORLD_VIEW)
return;
int3 mp = whichTileIsIt();
@ -118,27 +120,26 @@ void CTerrainRect::mouseMoved(const Point & cursorPosition)
{
handleHover(cursorPosition);
if(!adventureInt->swipeEnabled)
return;
handleSwipeMove(cursorPosition);
}
void CTerrainRect::handleSwipeMove(const Point & cursorPosition)
{
#if defined(VCMI_MOBILE)
if(!GH.isMouseButtonPressed() || GH.multifinger) // any "button" is enough on mobile
// unless swipe is enabled, swipe move only works with middle mouse button
if(!swipeEnabled && !GH.isMouseButtonPressed(MouseButton::MIDDLE))
return;
#else
if(!GH.isMouseButtonPressed(MouseButton::MIDDLE)) // swipe only works with middle mouse on other platforms
// on mobile platforms with enabled swipe any button is enough
if(swipeEnabled && (!GH.isMouseButtonPressed() || GH.multifinger))
return;
#endif
if(!isSwiping)
{
static constexpr int touchSwipeSlop = 16;
// try to distinguish if this touch was meant to be a swipe or just fat-fingering press
if(std::abs(cursorPosition.x - swipeInitialRealPos.x) > SwipeTouchSlop ||
std::abs(cursorPosition.y - swipeInitialRealPos.y) > SwipeTouchSlop)
if(std::abs(cursorPosition.x - swipeInitialRealPos.x) > touchSwipeSlop ||
std::abs(cursorPosition.y - swipeInitialRealPos.y) > touchSwipeSlop)
{
isSwiping = true;
}
@ -146,9 +147,9 @@ void CTerrainRect::handleSwipeMove(const Point & cursorPosition)
if(isSwiping)
{
adventureInt->swipeTargetPosition.x = swipeInitialViewPos.x + swipeInitialRealPos.x - cursorPosition.x;
adventureInt->swipeTargetPosition.y = swipeInitialViewPos.y + swipeInitialRealPos.y - cursorPosition.y;
adventureInt->swipeMovementRequested = true;
swipeTargetPosition.x = swipeInitialViewPos.x + swipeInitialRealPos.x - cursorPosition.x;
swipeTargetPosition.y = swipeInitialViewPos.y + swipeInitialRealPos.y - cursorPosition.y;
swipeMovementRequested = true;
}
}
@ -211,11 +212,6 @@ Rect CTerrainRect::visibleTilesArea()
return renderer->getModel()->getTilesTotalRect();
}
void CTerrainRect::fadeFromCurrentView()
{
assert(0);//TODO
}
void CTerrainRect::setLevel(int level)
{
renderer->getController()->setViewCenter(renderer->getModel()->getMapViewCenter(), level);
@ -223,6 +219,10 @@ void CTerrainRect::setLevel(int level)
void CTerrainRect::moveViewBy(const Point & delta)
{
// ignore scrolling attempts while we are swiping
if (isSwiping || swipeMovementRequested)
return;
renderer->getController()->setViewCenter(renderer->getModel()->getMapViewCenter() + delta, getLevel());
}
@ -241,7 +241,6 @@ void CTerrainRect::setTileSize(int sizePixels)
renderer->getController()->setTileSize(Point(sizePixels, sizePixels));
}
void CTerrainRect::setTerrainVisibility(bool showAllTerrain)
{
renderer->getController()->setTerrainVisibility(showAllTerrain);
@ -251,3 +250,14 @@ void CTerrainRect::setOverlayVisibility(const std::vector<ObjectPosInfo> & objec
{
renderer->getController()->setOverlayVisibility(objectPositions);
}
void CTerrainRect::show(SDL_Surface * to)
{
if(swipeMovementRequested)
{
setViewCenter(swipeTargetPosition, getLevel());
CCS->curh->set(Cursor::Map::POINTER);
swipeMovementRequested = false;
}
CIntObject::show(to);
}

View File

@ -24,16 +24,13 @@ class CTerrainRect : public CIntObject
{
std::shared_ptr<MapView> renderer;
bool swipeEnabled;
bool swipeMovementRequested;
Point swipeTargetPosition;
Point swipeInitialViewPos;
Point swipeInitialRealPos;
bool isSwiping;
#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
static constexpr float SwipeTouchSlop = 16.0f; // touch UI
#else
static constexpr float SwipeTouchSlop = 1.0f; // mouse UI
#endif
void handleHover(const Point & cursorPosition);
void handleSwipeMove(const Point & cursorPosition);
/// handles start/finish of swipe (press/release of corresponding button); returns true if state change was handled
@ -43,20 +40,30 @@ class CTerrainRect : public CIntObject
int3 whichTileIsIt(const Point & position); //x,y are cursor position
int3 whichTileIsIt(); //uses current cursor pos
Point getViewCenter();
public:
CTerrainRect();
void moveViewBy(const Point & delta);
/// Handle swipe & selection of object
void setViewCenter(const int3 & coordinates);
void setViewCenter(const Point & position, int level);
void setLevel(int level);
void setTileSize(int sizePixels);
/// Edge scrolling
void moveViewBy(const Point & delta);
/// Toggle undeground view button
void setLevel(int level);
int getLevel();
/// World view & View Earth/Air spells
void setTerrainVisibility(bool showAllTerrain);
void setOverlayVisibility(const std::vector<ObjectPosInfo> & objectPositions);
void setTileSize(int sizePixels);
Point getViewCenter();
int getLevel();
/// Minimap access
/// @returns number of visible tiles on screen respecting current map scaling
Rect visibleTilesArea();
// CIntObject interface implementation
void deactivate() override;
@ -65,14 +72,8 @@ public:
void clickMiddle(tribool down, bool previousState) override;
void hover(bool on) override;
void mouseMoved (const Point & cursorPosition) override;
//void show(SDL_Surface * to) override;
void show(SDL_Surface * to) override;
//void showAll(SDL_Surface * to) override;
//void showAnim(SDL_Surface * to);
/// @returns number of visible tiles on screen respecting current map scaling
Rect visibleTilesArea();
/// animates view by caching current surface and crossfading it with normal screen
void fadeFromCurrentView();
};

View File

@ -154,11 +154,7 @@ bool MapRendererContext::showOverlay() const
bool MapRendererContext::showGrid() const
{
<<<<<<< HEAD
return settings["gameTweaks"]["showGrid"].Bool();
=======
return settingsSessionShowGrid;
>>>>>>> 9a847b520 (Working version of image caching)
}
bool MapRendererContext::showVisitable() const

View File

@ -173,6 +173,7 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
{
// instant movement
context->addObject(movingObject);
setViewCenter(movingObject->visitablePos());
}
}

View File

@ -25,6 +25,7 @@
"encoding",
"language",
"swipe",
"swipeDesktop",
"saveRandomMaps",
"saveFrequency",
"notifications",
@ -58,6 +59,10 @@
"type" : "boolean",
"default" : true
},
"swipeDesktop" : {
"type" : "boolean",
"default" : false
},
"saveRandomMaps" : {
"type" : "boolean",
"default" : false