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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Moved swipe handling to TerrainRect class
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parent
f6cf8b23c2
commit
b9056ef248
@ -89,10 +89,12 @@ CAdvMapInt::CAdvMapInt():
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resdatabar(new CResDataBar),
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terrain(new CTerrainRect),
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state(NA),
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spellBeingCasted(nullptr), selection(nullptr),
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activeMapPanel(nullptr), duringAITurn(false), scrollingDir(0), scrollingState(false),
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swipeEnabled(settings["general"]["swipe"].Bool()), swipeMovementRequested(false),
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swipeTargetPosition(Point(0, 0))
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spellBeingCasted(nullptr),
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selection(nullptr),
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activeMapPanel(nullptr),
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duringAITurn(false),
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scrollingDir(0),
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scrollingState(false)
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{
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pos.x = pos.y = 0;
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pos.w = GH.screenDimensions().x;
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@ -558,16 +560,7 @@ void CAdvMapInt::show(SDL_Surface * to)
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if(state != INGAME)
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return;
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if(swipeEnabled)
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{
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handleSwipeUpdate();
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}
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#if defined(VCMI_MOBILE) // on mobile, map-moving mode is exclusive (TODO technically it might work with both enabled; to be checked)
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else
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#endif
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{
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handleMapScrollingUpdate();
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}
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handleMapScrollingUpdate();
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for(int i = 0; i < 4; i++)
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{
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@ -619,17 +612,6 @@ void CAdvMapInt::handleMapScrollingUpdate()
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}
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}
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void CAdvMapInt::handleSwipeUpdate()
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{
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if(swipeMovementRequested)
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{
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terrain->setViewCenter(swipeTargetPosition, terrain->getLevel());
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CCS->curh->set(Cursor::Map::POINTER);
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minimap->redraw();
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swipeMovementRequested = false;
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}
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}
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void CAdvMapInt::selectionChanged()
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{
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const CGTownInstance *to = LOCPLINT->towns[townList->getSelectedIndex()];
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@ -637,29 +619,21 @@ void CAdvMapInt::selectionChanged()
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select(to);
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}
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void CAdvMapInt::centerOn(int3 on, bool fade)
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void CAdvMapInt::centerOn(int3 on)
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{
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bool switchedLevels = on.z != terrain->getLevel();
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if (fade)
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{
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terrain->fadeFromCurrentView();
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}
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terrain->setViewCenter(on);
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underground->setIndex(on.z,true); //change underground switch button image
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underground->redraw();
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worldViewUnderground->setIndex(on.z, true);
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worldViewUnderground->redraw();
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if (switchedLevels)
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minimap->setLevel(terrain->getLevel());
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minimap->setLevel(terrain->getLevel());
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minimap->redraw();
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}
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void CAdvMapInt::centerOn(const CGObjectInstance * obj, bool fade)
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void CAdvMapInt::centerOn(const CGObjectInstance * obj)
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{
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centerOn(obj->getSightCenter(), fade);
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centerOn(obj->getSightCenter());
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}
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void CAdvMapInt::keyReleased(const SDL_Keycode &key)
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@ -929,13 +903,8 @@ void CAdvMapInt::select(const CArmedInstance *sel, bool centerView)
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void CAdvMapInt::mouseMoved( const Point & cursorPosition )
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{
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#if defined(VCMI_MOBILE)
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if(swipeEnabled)
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return;
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#endif
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// adventure map scrolling with mouse
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// currently disabled in world view mode (as it is in OH3), but should work correctly if mode check is removed
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// don't scroll if there is no window in focus - these events don't seem to correspond to the actual mouse movement
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if(!GH.isKeyboardCtrlDown() && isActive() && mode == EAdvMapMode::NORMAL)
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{
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if(cursorPosition.x<15)
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@ -61,10 +61,6 @@ private:
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enum EDirections {LEFT=1, RIGHT=2, UP=4, DOWN=8};
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enum EGameStates {NA, INGAME, WAITING};
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bool swipeEnabled;
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bool swipeMovementRequested;
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Point swipeTargetPosition;
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EGameStates state;
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EAdvMapMode mode;
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@ -140,7 +136,6 @@ private:
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void updateSpellbook(const CGHeroInstance *h);
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void handleMapScrollingUpdate();
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void handleSwipeUpdate();
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void showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode);
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@ -166,8 +161,8 @@ public:
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// public interface
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void select(const CArmedInstance *sel, bool centerView = true);
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void centerOn(int3 on, bool fade = false);
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void centerOn(const CGObjectInstance *obj, bool fade = false);
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void centerOn(int3 on);
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void centerOn(const CGObjectInstance *obj);
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bool isHeroSleeping(const CGHeroInstance *hero);
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void setHeroSleeping(const CGHeroInstance *hero, bool sleep);
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@ -31,13 +31,18 @@
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/CPathfinder.h"
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#include <SDL_surface.h>
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#define ADVOPT (conf.go()->ac)
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CTerrainRect::CTerrainRect()
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: curHoveredTile(-1, -1, -1)
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, isSwiping(false)
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#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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, swipeEnabled(settings["general"]["swipe"].Bool())
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#else
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, swipeEnabled(settings["general"]["swipeDesktop"].Bool())
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#endif
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, swipeMovementRequested(false)
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, swipeTargetPosition(Point(0, 0))
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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@ -73,8 +78,7 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
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if(indeterminate(down))
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return;
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#if defined(VCMI_MOBILE)
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if(adventureInt->swipeEnabled)
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if(swipeEnabled)
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{
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if(handleSwipeStateChange((bool)down == true))
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{
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@ -82,7 +86,6 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
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}
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}
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else
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#endif
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{
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if(down == false)
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return;
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@ -97,10 +100,9 @@ void CTerrainRect::clickLeft(tribool down, bool previousState)
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void CTerrainRect::clickRight(tribool down, bool previousState)
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{
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#if defined(VCMI_MOBILE)
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if(adventureInt->swipeEnabled && isSwiping)
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if(isSwiping)
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return;
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#endif
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if(adventureInt->mode == EAdvMapMode::WORLD_VIEW)
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return;
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int3 mp = whichTileIsIt();
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@ -118,27 +120,26 @@ void CTerrainRect::mouseMoved(const Point & cursorPosition)
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{
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handleHover(cursorPosition);
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if(!adventureInt->swipeEnabled)
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return;
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handleSwipeMove(cursorPosition);
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}
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void CTerrainRect::handleSwipeMove(const Point & cursorPosition)
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{
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#if defined(VCMI_MOBILE)
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if(!GH.isMouseButtonPressed() || GH.multifinger) // any "button" is enough on mobile
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// unless swipe is enabled, swipe move only works with middle mouse button
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if(!swipeEnabled && !GH.isMouseButtonPressed(MouseButton::MIDDLE))
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return;
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#else
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if(!GH.isMouseButtonPressed(MouseButton::MIDDLE)) // swipe only works with middle mouse on other platforms
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// on mobile platforms with enabled swipe any button is enough
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if(swipeEnabled && (!GH.isMouseButtonPressed() || GH.multifinger))
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return;
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#endif
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if(!isSwiping)
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{
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static constexpr int touchSwipeSlop = 16;
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// try to distinguish if this touch was meant to be a swipe or just fat-fingering press
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if(std::abs(cursorPosition.x - swipeInitialRealPos.x) > SwipeTouchSlop ||
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std::abs(cursorPosition.y - swipeInitialRealPos.y) > SwipeTouchSlop)
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if(std::abs(cursorPosition.x - swipeInitialRealPos.x) > touchSwipeSlop ||
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std::abs(cursorPosition.y - swipeInitialRealPos.y) > touchSwipeSlop)
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{
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isSwiping = true;
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}
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@ -146,9 +147,9 @@ void CTerrainRect::handleSwipeMove(const Point & cursorPosition)
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if(isSwiping)
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{
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adventureInt->swipeTargetPosition.x = swipeInitialViewPos.x + swipeInitialRealPos.x - cursorPosition.x;
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adventureInt->swipeTargetPosition.y = swipeInitialViewPos.y + swipeInitialRealPos.y - cursorPosition.y;
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adventureInt->swipeMovementRequested = true;
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swipeTargetPosition.x = swipeInitialViewPos.x + swipeInitialRealPos.x - cursorPosition.x;
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swipeTargetPosition.y = swipeInitialViewPos.y + swipeInitialRealPos.y - cursorPosition.y;
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swipeMovementRequested = true;
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}
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}
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@ -211,11 +212,6 @@ Rect CTerrainRect::visibleTilesArea()
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return renderer->getModel()->getTilesTotalRect();
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}
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void CTerrainRect::fadeFromCurrentView()
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{
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assert(0);//TODO
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}
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void CTerrainRect::setLevel(int level)
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{
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renderer->getController()->setViewCenter(renderer->getModel()->getMapViewCenter(), level);
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@ -223,6 +219,10 @@ void CTerrainRect::setLevel(int level)
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void CTerrainRect::moveViewBy(const Point & delta)
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{
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// ignore scrolling attempts while we are swiping
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if (isSwiping || swipeMovementRequested)
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return;
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renderer->getController()->setViewCenter(renderer->getModel()->getMapViewCenter() + delta, getLevel());
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}
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@ -241,7 +241,6 @@ void CTerrainRect::setTileSize(int sizePixels)
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renderer->getController()->setTileSize(Point(sizePixels, sizePixels));
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}
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void CTerrainRect::setTerrainVisibility(bool showAllTerrain)
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{
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renderer->getController()->setTerrainVisibility(showAllTerrain);
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@ -251,3 +250,14 @@ void CTerrainRect::setOverlayVisibility(const std::vector<ObjectPosInfo> & objec
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{
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renderer->getController()->setOverlayVisibility(objectPositions);
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}
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void CTerrainRect::show(SDL_Surface * to)
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{
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if(swipeMovementRequested)
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{
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setViewCenter(swipeTargetPosition, getLevel());
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CCS->curh->set(Cursor::Map::POINTER);
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swipeMovementRequested = false;
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}
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CIntObject::show(to);
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}
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@ -24,16 +24,13 @@ class CTerrainRect : public CIntObject
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{
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std::shared_ptr<MapView> renderer;
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bool swipeEnabled;
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bool swipeMovementRequested;
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Point swipeTargetPosition;
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Point swipeInitialViewPos;
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Point swipeInitialRealPos;
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bool isSwiping;
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#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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static constexpr float SwipeTouchSlop = 16.0f; // touch UI
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#else
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static constexpr float SwipeTouchSlop = 1.0f; // mouse UI
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#endif
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void handleHover(const Point & cursorPosition);
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void handleSwipeMove(const Point & cursorPosition);
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/// handles start/finish of swipe (press/release of corresponding button); returns true if state change was handled
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@ -43,20 +40,30 @@ class CTerrainRect : public CIntObject
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int3 whichTileIsIt(const Point & position); //x,y are cursor position
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int3 whichTileIsIt(); //uses current cursor pos
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Point getViewCenter();
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public:
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CTerrainRect();
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void moveViewBy(const Point & delta);
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/// Handle swipe & selection of object
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void setViewCenter(const int3 & coordinates);
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void setViewCenter(const Point & position, int level);
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void setLevel(int level);
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void setTileSize(int sizePixels);
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/// Edge scrolling
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void moveViewBy(const Point & delta);
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/// Toggle undeground view button
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void setLevel(int level);
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int getLevel();
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/// World view & View Earth/Air spells
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void setTerrainVisibility(bool showAllTerrain);
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void setOverlayVisibility(const std::vector<ObjectPosInfo> & objectPositions);
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void setTileSize(int sizePixels);
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Point getViewCenter();
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int getLevel();
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/// Minimap access
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/// @returns number of visible tiles on screen respecting current map scaling
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Rect visibleTilesArea();
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// CIntObject interface implementation
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void deactivate() override;
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@ -65,14 +72,8 @@ public:
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void clickMiddle(tribool down, bool previousState) override;
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void hover(bool on) override;
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void mouseMoved (const Point & cursorPosition) override;
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//void show(SDL_Surface * to) override;
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void show(SDL_Surface * to) override;
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//void showAll(SDL_Surface * to) override;
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//void showAnim(SDL_Surface * to);
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/// @returns number of visible tiles on screen respecting current map scaling
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Rect visibleTilesArea();
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/// animates view by caching current surface and crossfading it with normal screen
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void fadeFromCurrentView();
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};
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@ -154,11 +154,7 @@ bool MapRendererContext::showOverlay() const
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bool MapRendererContext::showGrid() const
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{
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<<<<<<< HEAD
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return settings["gameTweaks"]["showGrid"].Bool();
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=======
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return settingsSessionShowGrid;
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>>>>>>> 9a847b520 (Working version of image caching)
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}
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bool MapRendererContext::showVisitable() const
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@ -173,6 +173,7 @@ void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & fro
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{
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// instant movement
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context->addObject(movingObject);
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setViewCenter(movingObject->visitablePos());
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}
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}
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@ -25,6 +25,7 @@
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"encoding",
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"language",
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"swipe",
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"swipeDesktop",
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"saveRandomMaps",
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"saveFrequency",
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"notifications",
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@ -58,6 +59,10 @@
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"type" : "boolean",
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"default" : true
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},
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"swipeDesktop" : {
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"type" : "boolean",
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"default" : false
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},
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"saveRandomMaps" : {
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"type" : "boolean",
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"default" : false
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