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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

* another part of Battle interface

This commit is contained in:
mateuszb
2008-03-10 20:19:41 +00:00
parent c3249d3fd7
commit b95551a0be
8 changed files with 214 additions and 129 deletions

View File

@@ -6,27 +6,24 @@
#include "AdventureMapButton.h"
#include "hch\CHeroHandler.h"
#include "hch\CDefHandler.h"
#include "CCallback.h"
#include "CGameState.h"
extern SDL_Surface * screen;
CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2) : printCellBorders(true)
CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CCallback * callback, CGHeroInstance *hero1, CGHeroInstance *hero2, const std::vector< CStack* > & stcks)
: printCellBorders(true), cb(callback), stacks(stcks), attackingHeroInstance(hero1), defendingHeroInstance(hero2)
{
//initializing armies
this->army1 = army1;
this->army2 = army2;
for(std::map<int,std::pair<CCreature*,int> >::iterator i=army1->slots.begin(); i!=army1->slots.end(); ++i)
for(int b=0; b<stacks.size(); ++b)
{
//creAnim1.push_back(new CCreatureAnimation(i->second.first->animDefName));
creAnim1.push_back(new CCreatureAnimation(i->second.first->animDefName));
creAnim1[creAnim1.size()-1]->setType(2);
}
for(std::map<int,std::pair<CCreature*,int> >::iterator i=army2->slots.begin(); i!=army2->slots.end(); ++i)
{
creAnim2.push_back(new CCreatureAnimation(i->second.first->animDefName));
creAnim2[creAnim2.size()-1]->setType(2);
creAnims.push_back(new CCreatureAnimation(stacks[b]->creature->animDefName));
creAnims[b]->setType(2);
}
//preparing menu background and terrain
std::vector< std::string > & backref = CGI->mh->battleBacks[ CGI->mh->ttiles[tile.x][tile.y][tile.z].terType ];
std::vector< std::string > & backref = CGI->mh->battleBacks[ cb->battleGetBattlefieldType() ];
background = CGI->bitmaph->loadBitmap(backref[ rand() % backref.size()] );
menu = CGI->bitmaph->loadBitmap("CBAR.BMP");
CSDL_Ext::blueToPlayersAdv(menu, hero1->tempOwner);
@@ -73,6 +70,14 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, i
cellBorder = CSDL_Ext::alphaTransform(cellBorder);
cellShade = CGI->bitmaph->loadBitmap("CCELLSHD.BMP");
cellShade = CSDL_Ext::alphaTransform(cellShade);
for(int h=0; h<187; ++h)
{
bfield[h].myNumber = h;
int x = 14 + ((h/17)%2==0 ? 22 : 0) + 44*(h%17);
int y = 86 + 42 * (h/17);
bfield[h].pos = genRect(cellShade->h, cellShade->w, x, y);
}
}
CBattleInterface::~CBattleInterface()
@@ -95,10 +100,8 @@ CBattleInterface::~CBattleInterface()
SDL_FreeSurface(cellBorder);
SDL_FreeSurface(cellShade);
for(int g=0; g<creAnim1.size(); ++g)
delete creAnim1[g];
for(int g=0; g<creAnim2.size(); ++g)
delete creAnim2[g];
for(int g=0; g<creAnims.size(); ++g)
delete creAnims[g];
}
void CBattleInterface::activate()
@@ -112,6 +115,10 @@ void CBattleInterface::activate()
bDefence->activate();
bConsoleUp->activate();
bConsoleDown->activate();
for(int b=0; b<187; ++b)
{
bfield[b].activate();
}
}
void CBattleInterface::deactivate()
@@ -125,6 +132,10 @@ void CBattleInterface::deactivate()
bDefence->deactivate();
bConsoleUp->deactivate();
bConsoleDown->deactivate();
for(int b=0; b<187; ++b)
{
bfield[b].deactivate();
}
}
void CBattleInterface::show(SDL_Surface * to)
@@ -146,6 +157,16 @@ void CBattleInterface::show(SDL_Surface * to)
}
}
}
//printing hovered cell
for(int b=0; b<187; ++b)
{
if(bfield[b].hovered)
{
int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
int y = 86 + 42 * (b/17);
CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
}
}
//showing menu background
blitAt(menu, 0, 556, to);
@@ -167,107 +188,11 @@ void CBattleInterface::show(SDL_Surface * to)
defendingHero->show(to);
//showing units //a lot of work...
switch(creAnim1.size()) //for attacker
for(int j=0; j<creAnims.size(); ++j)
{
case 0:
break;
case 1:
creAnim1[0]->nextFrame(to, -116, 71, true); //6
break;
case 2:
creAnim1[0]->nextFrame(to, -94, -55, true); //3
creAnim1[1]->nextFrame(to, -94, 197, true); //9
break;
case 3:
creAnim1[0]->nextFrame(to, -94, -55, true); //3
creAnim1[1]->nextFrame(to, -116, 71, true); //6
creAnim1[2]->nextFrame(to, -94, 197, true); //9
break;
case 4:
creAnim1[0]->nextFrame(to, -94, -139, true); //1
creAnim1[1]->nextFrame(to, -94, 29, true); //5
creAnim1[2]->nextFrame(to, -94, 113, true); //7
creAnim1[3]->nextFrame(to, -94, 281, true); //11
break;
case 5:
creAnim1[0]->nextFrame(to, -94, -139, true); //1
creAnim1[1]->nextFrame(to, -94, -55, true); //3
creAnim1[2]->nextFrame(to, -116, 71, true); //6
creAnim1[3]->nextFrame(to, -94, 197, true); //9
creAnim1[4]->nextFrame(to, -94, 281, true); //11
break;
case 6:
creAnim1[0]->nextFrame(to, -94, -139, true); //1
creAnim1[1]->nextFrame(to, -94, -55, true); //3
creAnim1[2]->nextFrame(to, -94, 29, true); //5
creAnim1[3]->nextFrame(to, -94, 113, true); //7
creAnim1[4]->nextFrame(to, -94, 197, true); //9
creAnim1[5]->nextFrame(to, -94, 281, true); //11
break;
case 7:
creAnim1[0]->nextFrame(to, -94, -139, true); //1
creAnim1[1]->nextFrame(to, -94, -55, true); //3
creAnim1[2]->nextFrame(to, -94, 29, true); //5
creAnim1[3]->nextFrame(to, -116, 71, true); //6
creAnim1[4]->nextFrame(to, -94, 113, true); //7
creAnim1[5]->nextFrame(to, -94, 197, true); //9
creAnim1[6]->nextFrame(to, -94, 281, true); //11
break;
default: //fault
break;
//creAnim1[0]->nextFrame(to, -94, -139);
std::pair <int, int> coords = CBattleHex::getXYUnitAnim(stacks[j]->position, stacks[j]->owner == attackingHeroInstance->tempOwner);
creAnims[j]->nextFrame(to, coords.first, coords.second, stacks[j]->owner == attackingHeroInstance->tempOwner);
}
switch(creAnim2.size()) //for defender
{
case 0:
break;
case 1:
creAnim2[0]->nextFrame(to, 441, 71, false); //6
break;
case 2:
creAnim2[0]->nextFrame(to, 463, -55, false); //3
creAnim2[1]->nextFrame(to, 463, 197, false); //9
break;
case 3:
creAnim2[0]->nextFrame(to, 463, -55, false); //3
creAnim2[1]->nextFrame(to, 441, 71, false); //6
creAnim2[2]->nextFrame(to, 463, 197, false); //9
break;
case 4:
creAnim2[0]->nextFrame(to, 463, -139, false); //1
creAnim2[1]->nextFrame(to, 463, 29, false); //5
creAnim2[2]->nextFrame(to, 463, 113, false); //7
creAnim2[3]->nextFrame(to, 463, 281, false); //11
break;
case 5:
creAnim2[0]->nextFrame(to, 463, -139, false); //1
creAnim2[1]->nextFrame(to, 463, -55, false); //3
creAnim2[2]->nextFrame(to, 441, 71, false); //6
creAnim2[3]->nextFrame(to, 463, 197, false); //9
creAnim2[4]->nextFrame(to, 463, 281, false); //11
break;
case 6:
creAnim2[0]->nextFrame(to, 463, -139, false); //1
creAnim2[1]->nextFrame(to, 463, -55, false); //3
creAnim2[2]->nextFrame(to, 463, 29, false); //5
creAnim2[3]->nextFrame(to, 463, 113, false); //7
creAnim2[4]->nextFrame(to, 463, 197, false); //9
creAnim2[5]->nextFrame(to, 463, 281, false); //11
break;
case 7:
creAnim2[0]->nextFrame(to, 463, -139, false); //1
creAnim2[1]->nextFrame(to, 463, -55, false); //3
creAnim2[2]->nextFrame(to, 463, 29, false); //5
creAnim2[3]->nextFrame(to, 441, 71, false); //6
creAnim2[4]->nextFrame(to, 463, 113, false); //7
creAnim2[5]->nextFrame(to, 463, 197, false); //9
creAnim2[6]->nextFrame(to, 463, 281, false); //11
break;
default: //fault
break;
//creAnim2[0]->nextFrame(to, 463, -139);
}
//units shown
CSDL_Ext::update();
@@ -347,8 +272,6 @@ void CBattleHero::show(SDL_Surface *to)
{
CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 31, 39));
}
//++flagAnimCount;
//if(flagAnimCount%4==0)
{
++flagAnim;
flagAnim %= flag->ourImages.size();
@@ -371,6 +294,7 @@ CBattleHero::CBattleHero(std::string defName, int phaseG, int imageG, bool flipG
else
flag = CGI->spriteh->giveDef("CMFLAGL.DEF");
//coloring flag and adding transparency
for(int i=0; i<flag->ourImages.size(); ++i)
{
flag->ourImages[i].bitmap = CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
@@ -383,3 +307,40 @@ CBattleHero::~CBattleHero()
delete dh;
delete flag;
}
std::pair<int, int> CBattleHex::getXYUnitAnim(int hexNum, bool attacker)
{
std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
ret.second = -139 + 42 * (hexNum/17); //counting y
//counting x
if(attacker)
{
ret.first = -160 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
}
else
{
ret.first = -219 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
}
//returning
return ret;
}
void CBattleHex::activate()
{
Hoverable::activate();
}
void CBattleHex::deactivate()
{
Hoverable::activate();
}
void CBattleHex::hover(bool on)
{
hovered = on;
Hoverable::hover(on);
}
CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false)
{
}