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* another part of Battle interface

This commit is contained in:
mateuszb
2008-03-10 20:19:41 +00:00
parent c3249d3fd7
commit b95551a0be
8 changed files with 214 additions and 129 deletions

View File

@ -1851,10 +1851,10 @@ void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
}
}
void CPlayerInterface::battleStart(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, tribool side) //called by engine when battle starts; side=0 - left, side=1 - right
void CPlayerInterface::battleStart(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, tribool side, std::vector< CStack* > & stacks) //called by engine when battle starts; side=0 - left, side=1 - right
{
curint->deactivate();
curint = new CBattleInterface(army1,army2,tile,hero1,hero2);
curint = new CBattleInterface(army1,army2,cb,hero1,hero2,stacks);
curint->activate();
LOCPLINT->objsToBlit.push_back(dynamic_cast<IShowable*>(curint));
}