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Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)

This commit is contained in:
DjWarmonger 2014-09-22 14:46:52 +02:00
parent f3d7c658f0
commit b96ab55c4d

View File

@ -1195,6 +1195,27 @@ void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
return false;
};
//tighten obstacles to improve visuals
for (auto tile : tileinfo)
{
if (!gen->isPossible(tile)) //only possible tiles can change
continue;
int blockedNeighbours = 0;
int freeNeighbours = 0;
gen->foreach_neighbour(tile, [gen, &blockedNeighbours, &freeNeighbours](int3 &pos)
{
if (gen->isBlocked(pos))
blockedNeighbours++;
if (gen->isFree(pos))
freeNeighbours++;
});
if (blockedNeighbours > 4)
gen->setOccupied(tile, ETileType::BLOCKED);
else if (freeNeighbours > 4)
gen->setOccupied(tile, ETileType::FREE);
}
//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
for (auto tile : boost::adaptors::reverse(tileinfo))
{