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Tighten obstacles to improve map look and feel. It should be now on pair with original maps :)
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@ -1195,6 +1195,27 @@ void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
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return false;
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};
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//tighten obstacles to improve visuals
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for (auto tile : tileinfo)
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{
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if (!gen->isPossible(tile)) //only possible tiles can change
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continue;
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int blockedNeighbours = 0;
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int freeNeighbours = 0;
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gen->foreach_neighbour(tile, [gen, &blockedNeighbours, &freeNeighbours](int3 &pos)
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{
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if (gen->isBlocked(pos))
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blockedNeighbours++;
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if (gen->isFree(pos))
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freeNeighbours++;
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});
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if (blockedNeighbours > 4)
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gen->setOccupied(tile, ETileType::BLOCKED);
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else if (freeNeighbours > 4)
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gen->setOccupied(tile, ETileType::FREE);
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}
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//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
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for (auto tile : boost::adaptors::reverse(tileinfo))
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{
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