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https://github.com/vcmi/vcmi.git
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CMap put move and remove artifact method
This commit is contained in:
parent
92c5fd4156
commit
b9ae7f1138
@ -188,7 +188,7 @@ public:
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bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
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bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;};
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bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;};
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bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;};
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bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override {return false;};
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void removeArtifact(const ArtifactLocation & al) override {};
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bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
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@ -137,9 +137,9 @@ void CArtifactsOfHeroBase::scrollBackpack(bool left)
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LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
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}
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void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
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void CArtifactsOfHeroBase::markPossibleSlots(const CArtifact * art, bool assumeDestRemoved)
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{
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for(auto artPlace : artWorn)
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for(const auto & artPlace : artWorn)
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artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
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}
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@ -39,7 +39,7 @@ public:
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virtual void setHero(const CGHeroInstance * hero);
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virtual const CGHeroInstance * getHero() const;
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virtual void scrollBackpack(bool left);
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virtual void markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved = true);
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virtual void markPossibleSlots(const CArtifact * art, bool assumeDestRemoved = true);
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virtual void unmarkSlots();
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virtual ArtPlacePtr getArtPlace(const ArtifactPosition & slot);
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virtual ArtPlacePtr getArtPlace(const Point & cursorPosition);
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@ -62,15 +62,12 @@ const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact() const
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const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact() const
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{
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const CArtifactInstance * art = nullptr;
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for(const auto & artSet : artSets)
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if(const auto pickedArt = artSet->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
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{
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art = pickedArt;
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break;
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return pickedArt;
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}
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return art;
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return nullptr;
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}
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void CWindowWithArtifacts::clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
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@ -202,7 +199,7 @@ void CWindowWithArtifacts::markPossibleSlots() const
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continue;
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if(getHeroPickedArtifact() == hero || !std::dynamic_pointer_cast<CArtifactsOfHeroKingdom>(artSet))
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artSet->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
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artSet->markPossibleSlots(pickedArtInst->artType, hero->tempOwner == LOCPLINT->playerID);
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}
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}
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}
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@ -49,13 +49,13 @@ const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstan
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return partsInfo;
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}
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void CCombinedArtifactInstance::addPlacementMap(CArtifactSet::ArtPlacementMap & placementMap)
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void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
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{
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if(!placementMap.empty())
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for(auto & part : partsInfo)
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{
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assert(placementMap.find(part.art) != placementMap.end());
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part.slot = placementMap.at(part.art);
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if(placementMap.find(part.art) != placementMap.end())
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part.slot = placementMap.at(part.art);
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}
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}
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@ -167,28 +167,6 @@ bool CArtifactInstance::isScroll() const
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return artType->isScroll();
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}
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void CArtifactInstance::putAt(CArtifactSet & set, const ArtifactPosition slot)
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{
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auto placementMap = set.putArtifact(slot, this);
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addPlacementMap(placementMap);
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}
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void CArtifactInstance::removeFrom(CArtifactSet & set, const ArtifactPosition slot)
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{
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set.removeArtifact(slot);
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for(auto & part : partsInfo)
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{
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if(part.slot != ArtifactPosition::PRE_FIRST)
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part.slot = ArtifactPosition::PRE_FIRST;
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}
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}
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void CArtifactInstance::move(CArtifactSet & srcSet, const ArtifactPosition srcSlot, CArtifactSet & dstSet, const ArtifactPosition dstSlot)
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{
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removeFrom(srcSet, srcSlot);
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putAt(dstSet, dstSlot);
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}
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void CArtifactInstance::deserializationFix()
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{
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setType(artType);
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@ -25,7 +25,7 @@ protected:
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public:
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struct PartInfo
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{
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ConstTransitivePtr<CArtifactInstance> art;
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CArtifactInstance * art;
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ArtifactPosition slot;
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template <typename Handler> void serialize(Handler & h)
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{
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@ -39,7 +39,7 @@ public:
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// Checks if supposed part inst is part of this combined art inst
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bool isPart(const CArtifactInstance * supposedPart) const;
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const std::vector<PartInfo> & getPartsInfo() const;
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void addPlacementMap(CArtifactSet::ArtPlacementMap & placementMap);
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void addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap);
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template <typename Handler> void serialize(Handler & h)
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{
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@ -88,9 +88,6 @@ public:
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bool assumeDestRemoved = false) const;
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bool isCombined() const;
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bool isScroll() const;
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void putAt(CArtifactSet & set, const ArtifactPosition slot);
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void removeFrom(CArtifactSet & set, const ArtifactPosition slot);
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void move(CArtifactSet & srcSet, const ArtifactPosition srcSlot, CArtifactSet & dstSet, const ArtifactPosition dstSlot);
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void deserializationFix();
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template <typename Handler> void serialize(Handler & h)
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@ -122,7 +122,7 @@ public:
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virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) = 0;
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virtual bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) = 0;
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virtual bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble = std::nullopt) = 0;
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virtual bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble = std::nullopt) = 0;
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virtual void removeArtifact(const ArtifactLocation& al) = 0;
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virtual bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) = 0;
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@ -1638,7 +1638,7 @@ bool CGameState::giveHeroArtifact(CGHeroInstance * h, const ArtifactID & aid)
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auto slot = ArtifactUtils::getArtAnyPosition(h, aid);
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if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
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{
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ai->putAt(*h, slot);
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map->putArtifactInstance(*h, ai, slot);
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return true;
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}
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else
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@ -147,7 +147,7 @@ void CGameStateCampaign::trimCrossoverHeroesParameters(const CampaignTravel & tr
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if (!locked && !takeable)
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{
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logGlobal->debug("Removing artifact %s from slot %d of hero %s", art->artType->getJsonKey(), al.slot.getNum(), hero.hero->getHeroTypeName());
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hero.hero->getArt(al.slot)->removeFrom(*hero.hero, al.slot);
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gameState->map->removeArtifactInstance(*hero.hero, al.slot);
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return true;
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}
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return false;
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@ -327,7 +327,7 @@ void CGameStateCampaign::giveCampaignBonusToHero(CGHeroInstance * hero)
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CArtifactInstance * scroll = ArtifactUtils::createScroll(SpellID(curBonus->info2));
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const auto slot = ArtifactUtils::getArtAnyPosition(hero, scroll->getTypeId());
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if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
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scroll->putAt(*hero, slot);
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gameState->map->putArtifactInstance(*hero, scroll, slot);
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else
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logGlobal->error("Cannot give starting scroll - no free slots!");
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break;
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@ -423,7 +423,7 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
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auto * artifact = donorHero->getArt(artLocation);
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logGlobal->debug("Removing artifact %s from slot %d of hero %s for transfer", artifact->artType->getJsonKey(), artLocation.getNum(), donorHero->getHeroTypeName());
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artifact->removeFrom(*donorHero, artLocation);
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gameState->map->removeArtifactInstance(*donorHero, artLocation);
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if (receiver)
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{
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@ -431,7 +431,7 @@ void CGameStateCampaign::transferMissingArtifacts(const CampaignTravel & travelO
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const auto slot = ArtifactUtils::getArtAnyPosition(receiver, artifact->getTypeId());
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if(ArtifactUtils::isSlotEquipment(slot) || ArtifactUtils::isSlotBackpack(slot))
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artifact->putAt(*receiver, slot);
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gameState->map->putArtifactInstance(*receiver, artifact, slot);
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else
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logGlobal->error("Cannot transfer artifact - no free slots!");
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}
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@ -1201,7 +1201,7 @@ void CGHeroInstance::removeSpellbook()
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if(hasSpellbook())
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{
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getArt(ArtifactPosition::SPELLBOOK)->removeFrom(*this, ArtifactPosition::SPELLBOOK);
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//VLC->arth->removeArtifactFrom(*this, ArtifactPosition::SPELLBOOK);
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}
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}
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@ -772,9 +772,8 @@ void CGArtifact::initObj(vstd::RNG & rand)
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{
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if (!storedArtifact)
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{
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auto * a = new CArtifactInstance();
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cb->gameState()->map->addNewArtifactInstance(a);
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storedArtifact = a;
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storedArtifact = ArtifactUtils::createArtifact(ArtifactID());
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cb->gameState()->map->addNewArtifactInstance(storedArtifact);
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}
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if(!storedArtifact->artType)
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storedArtifact->setType(getArtifact().toArtifact());
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@ -901,7 +900,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
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void CGArtifact::pick(const CGHeroInstance * h) const
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{
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if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact))
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if(cb->putArtifact(ArtifactLocation(h->id, ArtifactPosition::FIRST_AVAILABLE), storedArtifact->getId()))
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cb->removeObject(this, h->getOwner());
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}
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@ -552,6 +552,34 @@ void CMap::eraseArtifactInstance(CArtifactInstance * art)
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artInstances[art->getId().getNum()].dellNull();
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}
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void CMap::moveArtifactInstance(
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CArtifactSet & srcSet, const ArtifactPosition & srcSlot,
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CArtifactSet & dstSet, const ArtifactPosition & dstSlot)
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{
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auto art = srcSet.getArt(srcSlot);
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removeArtifactInstance(srcSet, srcSlot);
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putArtifactInstance(dstSet, art, dstSlot);
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}
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void CMap::putArtifactInstance(CArtifactSet & set, CArtifactInstance * art, const ArtifactPosition & slot)
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{
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art->addPlacementMap(set.putArtifact(slot, art));
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}
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void CMap::removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot)
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{
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auto art = set.getArt(slot);
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assert(art);
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set.removeArtifact(slot);
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CArtifactSet::ArtPlacementMap partsMap;
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for(auto & part : art->getPartsInfo())
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{
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if(part.slot != ArtifactPosition::PRE_FIRST)
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partsMap.try_emplace(part.art, ArtifactPosition::PRE_FIRST);
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}
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art->addPlacementMap(partsMap);
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}
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void CMap::addNewQuestInstance(CQuest* quest)
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{
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quest->qid = static_cast<si32>(quests.size());
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@ -110,6 +110,9 @@ public:
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void addNewArtifactInstance(CArtifactSet & artSet);
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void addNewArtifactInstance(ConstTransitivePtr<CArtifactInstance> art);
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void eraseArtifactInstance(CArtifactInstance * art);
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void moveArtifactInstance(CArtifactSet & srcSet, const ArtifactPosition & srcSlot, CArtifactSet & dstSet, const ArtifactPosition & dstSlot);
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void putArtifactInstance(CArtifactSet & set, CArtifactInstance * art, const ArtifactPosition & slot);
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void removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot);
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void addNewQuestInstance(CQuest * quest);
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void removeQuestInstance(CQuest * quest);
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@ -959,7 +959,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
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if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
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{
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auto * artifact = ArtifactUtils::createArtifact(artifactID);
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artifact->putAt(*hero, ArtifactPosition(slot));
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map->putArtifactInstance(*hero, artifact, slot);
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map->addNewArtifactInstance(artifact);
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}
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else
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@ -1471,8 +1471,7 @@ void NewArtifact::applyGs(CGameState *gs)
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{
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auto art = ArtifactUtils::createArtifact(artId, spellId);
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gs->map->addNewArtifactInstance(art);
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PutArtifact pa(ArtifactLocation(artHolder, pos), false);
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pa.art = art;
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PutArtifact pa(art->getId(), ArtifactLocation(artHolder, pos), false);
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pa.applyGs(gs);
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}
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@ -1591,14 +1590,14 @@ void RebalanceStacks::applyGs(CGameState *gs)
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const auto dstHero = dynamic_cast<CGHeroInstance*>(dst.army.get());
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auto srcStack = const_cast<CStackInstance*>(src.getStack());
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auto dstStack = const_cast<CStackInstance*>(dst.getStack());
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if(auto srcArt = srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
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if(srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
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{
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if(auto dstArt = dstStack->getArt(ArtifactPosition::CREATURE_SLOT))
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{
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auto dstSlot = ArtifactUtils::getArtBackpackPosition(srcHero, dstArt->getTypeId());
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if(srcHero && dstSlot != ArtifactPosition::PRE_FIRST)
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{
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dstArt->move(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
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gs->map->moveArtifactInstance(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
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}
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//else - artifact can be lost :/
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else
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@ -1610,12 +1609,12 @@ void RebalanceStacks::applyGs(CGameState *gs)
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ea.applyGs(gs);
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logNetwork->warn("Cannot move artifact! No free slots");
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}
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srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
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gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
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//TODO: choose from dialog
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}
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else //just move to the other slot before stack gets erased
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{
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srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
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gs->map->moveArtifactInstance(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
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}
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}
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if (stackExp)
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@ -1685,14 +1684,13 @@ void BulkSmartRebalanceStacks::applyGs(CGameState *gs)
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void PutArtifact::applyGs(CGameState *gs)
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{
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// Ensure that artifact has been correctly added via NewArtifact pack
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assert(vstd::contains(gs->map->artInstances, art));
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auto art = gs->getArtInstance(id);
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assert(!art->getParentNodes().empty());
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auto hero = gs->getHero(al.artHolder);
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assert(hero);
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assert(art && art->canBePutAt(hero, al.slot));
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assert(ArtifactUtils::checkIfSlotValid(*hero, al.slot));
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art->putAt(*hero, al.slot);
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gs->map->putArtifactInstance(*hero, art, al.slot);
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}
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void BulkEraseArtifacts::applyGs(CGameState *gs)
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@ -1731,15 +1729,13 @@ void BulkEraseArtifacts::applyGs(CGameState *gs)
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{
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logGlobal->debug("Erasing artifact %s", slotInfo->artifact->artType->getNameTranslated());
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}
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auto art = artSet->getArt(slot);
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assert(art);
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art->removeFrom(*artSet, slot);
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gs->map->removeArtifactInstance(*artSet, slot);
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}
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}
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void BulkMoveArtifacts::applyGs(CGameState *gs)
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{
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const auto bulkArtsRemove = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
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const auto bulkArtsRemove = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & artSet)
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{
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std::vector<ArtifactPosition> packToRemove;
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for(const auto & slotsPair : artsPack)
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@ -1750,20 +1746,16 @@ void BulkMoveArtifacts::applyGs(CGameState *gs)
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});
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for(const auto & slot : packToRemove)
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{
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auto * art = artSet.getArt(slot);
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assert(art);
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art->removeFrom(artSet, slot);
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}
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gs->map->removeArtifactInstance(artSet, slot);
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};
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const auto bulkArtsPut = [](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
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const auto bulkArtsPut = [gs](std::vector<LinkedSlots> & artsPack, CArtifactSet & initArtSet, CArtifactSet & dstArtSet)
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{
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for(const auto & slotsPair : artsPack)
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{
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auto * art = initArtSet.getArt(slotsPair.srcPos);
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assert(art);
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art->putAt(dstArtSet, slotsPair.dstPos);
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gs->map->putArtifactInstance(dstArtSet, art, slotsPair.dstPos);
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}
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};
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@ -1840,7 +1832,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
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for(const auto slot : slotsInvolved)
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{
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const auto constituentInstance = hero->getArt(slot);
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constituentInstance->removeFrom(*hero, slot);
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gs->map->removeArtifactInstance(*hero, slot);
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if(ArtifactUtils::isSlotEquipment(al.slot) && slot != al.slot)
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combinedArt->addPart(constituentInstance, slot);
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@ -1849,7 +1841,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
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}
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// Put new combined artifacts
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combinedArt->putAt(*hero, al.slot);
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gs->map->putArtifactInstance(*hero, combinedArt, al.slot);
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}
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void DisassembledArtifact::applyGs(CGameState *gs)
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@ -1859,14 +1851,14 @@ void DisassembledArtifact::applyGs(CGameState *gs)
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auto disassembledArt = hero->getArt(al.slot);
|
||||
assert(disassembledArt);
|
||||
|
||||
auto parts = disassembledArt->getPartsInfo();
|
||||
disassembledArt->removeFrom(*hero, al.slot);
|
||||
const auto parts = disassembledArt->getPartsInfo();
|
||||
gs->map->removeArtifactInstance(*hero, al.slot);
|
||||
for(auto & part : parts)
|
||||
{
|
||||
// ArtifactPosition::PRE_FIRST is value of main part slot -> it'll replace combined artifact in its pos
|
||||
auto slot = (ArtifactUtils::isSlotEquipment(part.slot) ? part.slot : al.slot);
|
||||
disassembledArt->detachFrom(*part.art);
|
||||
part.art->putAt(*hero, slot);
|
||||
gs->map->putArtifactInstance(*hero, part.art, slot);
|
||||
}
|
||||
gs->map->eraseArtifactInstance(disassembledArt);
|
||||
}
|
||||
|
@ -965,14 +965,14 @@ struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
|
||||
struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
|
||||
{
|
||||
PutArtifact() = default;
|
||||
explicit PutArtifact(const ArtifactLocation & dst, bool askAssemble = true)
|
||||
: al(dst), askAssemble(askAssemble)
|
||||
explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
|
||||
: id(id), al(dst), askAssemble(askAssemble)
|
||||
{
|
||||
}
|
||||
|
||||
ArtifactLocation al;
|
||||
bool askAssemble;
|
||||
ConstTransitivePtr<CArtifactInstance> art;
|
||||
ArtifactInstanceID id;
|
||||
|
||||
void applyGs(CGameState * gs) override;
|
||||
void visitTyped(ICPackVisitor & visitor) override;
|
||||
@ -981,7 +981,7 @@ struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
|
||||
{
|
||||
h & al;
|
||||
h & askAssemble;
|
||||
h & art;
|
||||
h & id;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -3757,9 +3757,10 @@ bool CGameHandler::swapStacks(const StackLocation & sl1, const StackLocation & s
|
||||
}
|
||||
}
|
||||
|
||||
bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble)
|
||||
bool CGameHandler::putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble)
|
||||
{
|
||||
assert(art && art->artType);
|
||||
const auto artInst = getArtInstance(id);
|
||||
assert(artInst && artInst->artType);
|
||||
ArtifactLocation dst(al.artHolder, ArtifactPosition::PRE_FIRST);
|
||||
dst.creature = al.creature;
|
||||
auto putTo = getArtSet(al);
|
||||
@ -3767,11 +3768,11 @@ bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInsta
|
||||
|
||||
if(al.slot == ArtifactPosition::FIRST_AVAILABLE)
|
||||
{
|
||||
dst.slot = ArtifactUtils::getArtAnyPosition(putTo, art->getTypeId());
|
||||
dst.slot = ArtifactUtils::getArtAnyPosition(putTo, artInst->getTypeId());
|
||||
}
|
||||
else if(ArtifactUtils::isSlotBackpack(al.slot) && !al.creature.has_value())
|
||||
{
|
||||
dst.slot = ArtifactUtils::getArtBackpackPosition(putTo, art->getTypeId());
|
||||
dst.slot = ArtifactUtils::getArtBackpackPosition(putTo, artInst->getTypeId());
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -3786,10 +3787,9 @@ bool CGameHandler::putArtifact(const ArtifactLocation & al, const CArtifactInsta
|
||||
askAssemble = false;
|
||||
}
|
||||
|
||||
if(art->canBePutAt(putTo, dst.slot))
|
||||
if(artInst->canBePutAt(putTo, dst.slot))
|
||||
{
|
||||
PutArtifact pa(dst, askAssemble.value());
|
||||
pa.art = art;
|
||||
PutArtifact pa(id, dst, askAssemble.value());
|
||||
sendAndApply(&pa);
|
||||
return true;
|
||||
}
|
||||
|
@ -136,7 +136,7 @@ public:
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, const SpellID & spellId, const ArtifactPosition & pos);
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override;
|
||||
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override;
|
||||
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override;
|
||||
bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override;
|
||||
void removeArtifact(const ArtifactLocation &al) override;
|
||||
void removeArtifact(const ObjectInstanceID & srcId, const std::vector<ArtifactPosition> & slotsPack);
|
||||
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & src, const ArtifactLocation & dst) override;
|
||||
|
@ -72,7 +72,7 @@ public:
|
||||
|
||||
bool giveHeroNewArtifact(const CGHeroInstance * h, const ArtifactID & artId, const ArtifactPosition & pos) override {return false;}
|
||||
bool giveHeroNewScroll(const CGHeroInstance * h, const SpellID & spellId, const ArtifactPosition & pos) override {return false;}
|
||||
bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;}
|
||||
bool putArtifact(const ArtifactLocation & al, const ArtifactInstanceID & id, std::optional<bool> askAssemble) override {return false;}
|
||||
void removeArtifact(const ArtifactLocation &al) override {}
|
||||
bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user