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	- Attempt to move zones away from map boundaries
- Tweaking algorithm parameters - Refactorings
This commit is contained in:
		| @@ -14,6 +14,17 @@ | ||||
| #include "CRmgTemplateZone.h" | ||||
| #include "CZonePlacer.h" | ||||
|  | ||||
| void CMapGenerator::foreach_neighbour(const int3 &pos, std::function<void(const int3& pos)> foo) | ||||
| { | ||||
| 	//for(const int3 &dir : dirs) | ||||
| 	//{ | ||||
| 	//	const int3 n = pos + dir; | ||||
| 	//	if(map->isInTheMap(n)) | ||||
| 	//		foo(pos+dir); | ||||
| 	//} | ||||
| } | ||||
|  | ||||
|  | ||||
| CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed /*= std::time(nullptr)*/) : | ||||
| 	mapGenOptions(mapGenOptions), randomSeed(randomSeed) | ||||
| { | ||||
|   | ||||
| @@ -29,6 +29,9 @@ typedef std::vector<JsonNode> JsonVector; | ||||
|  | ||||
| class CMapGenerator; | ||||
|  | ||||
| //static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), | ||||
| //	int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) }; | ||||
|  | ||||
| class rmgException : std::exception | ||||
| { | ||||
| 	std::string msg; | ||||
| @@ -63,6 +66,7 @@ public: | ||||
| 	CMapEditManager * editManager; | ||||
|  | ||||
| 	std::map<TRmgTemplateZoneId, CRmgTemplateZone*> getZones() const; | ||||
| 	void foreach_neighbour(const int3 &pos, std::function<void(const int3& pos)> foo); | ||||
|  | ||||
| private: | ||||
| 	std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones; | ||||
|   | ||||
| @@ -343,9 +343,9 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen) | ||||
| 			town->builtBuildings.insert(BuildingID::DEFAULT); | ||||
| 			 | ||||
| 			placeObject(gen, town, getPos()); | ||||
| 			logGlobal->infoStream() << "Placed object"; | ||||
| 			logGlobal->traceStream() << "Placed object"; | ||||
|  | ||||
| 			logGlobal->infoStream() << "Fill player info " << player_id; | ||||
| 			logGlobal->traceStream() << "Fill player info " << player_id; | ||||
| 			auto & playerInfo = gen->map->players[player_id]; | ||||
| 			// Update player info | ||||
| 			playerInfo.allowedFactions.clear(); | ||||
| @@ -394,14 +394,14 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen) | ||||
| 	for(const auto &obj : required_objects) | ||||
| 	{ | ||||
| 		int3 pos; | ||||
| 		logGlobal->infoStream() << "Looking for place"; | ||||
| 		logGlobal->traceStream() << "Looking for place"; | ||||
| 		if ( ! findPlaceForObject(gen, obj, 3, pos))		 | ||||
| 		{ | ||||
| 			logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id; | ||||
| 			//TODO CLEANUP! | ||||
| 			return false; | ||||
| 		} | ||||
| 		logGlobal->infoStream() << "Place found"; | ||||
| 		logGlobal->traceStream() << "Place found"; | ||||
|  | ||||
| 		placeObject(gen, obj, pos); | ||||
| 	} | ||||
| @@ -546,7 +546,7 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, | ||||
| 			{ | ||||
| 				if (it->first != visitable) | ||||
| 				{ | ||||
| 					logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y; | ||||
| 					logGlobal->traceStream() << boost::format("Block at %d %d") % it->first.x % it->first.y; | ||||
| 					if (!it->second.isOccupied() &&  !it->second.isObstacle()) | ||||
| 					{ | ||||
| 						tiles.push_back(it->first); | ||||
|   | ||||
| @@ -42,9 +42,9 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe | ||||
| { | ||||
| 	//some relaxation-simmulated annealing algorithm | ||||
|  | ||||
| 	const int iterations = 5; | ||||
| 	const int iterations = 100; | ||||
| 	float temperature = 1; | ||||
| 	const float temperatureModifier = 0.9; | ||||
| 	const float temperatureModifier = 0.99; | ||||
|  | ||||
| 	logGlobal->infoStream() << "Starting zone placement"; | ||||
|  | ||||
| @@ -59,7 +59,7 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe | ||||
| 	for (auto zone : zones) | ||||
| 	{ | ||||
| 		totalSize += zone.second->getSize(); | ||||
| 		zone.second->setCenter (float3(rand->nextDouble(0,1), rand->nextDouble(0,1), 0)); | ||||
| 		zone.second->setCenter (float3(rand->nextDouble(0.2,0.8), rand->nextDouble(0.2,0.8), 0)); //start away from borders | ||||
| 	} | ||||
| 	//prescale zones | ||||
| 	float prescaler = sqrt (width * height / totalSize) / 3.14f; //let's assume we try to fit N circular zones with radius = size on a map | ||||
| @@ -85,6 +85,7 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe | ||||
| 					float scaler = (distance - minDistance)/distance * temperature; //positive | ||||
| 					auto positionVector = (otherZone->getCenter() - zone.second->getCenter()); //positive value | ||||
| 					zone.second->setCenter (zone.second->getCenter() + positionVector * scaler); //positive movement | ||||
| 					break; //only one move for each zone | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| @@ -104,9 +105,43 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe | ||||
| 					float scaler = (distance ? (distance - minDistance)/distance : 1) * temperature; //negative | ||||
| 					auto positionVector = (otherZone.second->getCenter() - zone.second->getCenter()); //positive value | ||||
| 					zone.second->setCenter (zone.second->getCenter() + positionVector * scaler); //negative movement | ||||
| 					break; //only one move for each zone | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 		for (auto zone : zones) | ||||
| 		{ | ||||
| 			//move zones away from boundaries | ||||
| 			auto pos = zone.second->getCenter(); | ||||
| 			float3 boundary(0,0,pos.z); | ||||
| 			float size = zone.second->getSize() / mapSize; | ||||
| 			if (pos.x < size) | ||||
| 			{ | ||||
| 				boundary = float3 (0, pos.y, pos.z); | ||||
| 			} | ||||
| 			else if (pos.x > 1-size) | ||||
| 			{ | ||||
| 				boundary = float3 (1-size, pos.y, pos.z); | ||||
| 			} | ||||
| 			else if (pos.y < size) | ||||
| 			{ | ||||
| 				boundary = float3 (pos.x, 0, pos.z); | ||||
| 			} | ||||
| 			else if (pos.y > 1-size) | ||||
| 			{ | ||||
| 				boundary = float3 (pos.x, 1-size, pos.z); | ||||
| 			} | ||||
| 			else | ||||
| 				continue; | ||||
|  | ||||
| 			float distance = pos.dist2d(boundary); | ||||
| 			float minDistance = size; | ||||
|  | ||||
| 			//move our zone away from boundary | ||||
| 			float scaler = (distance ? (distance - minDistance)/distance : 1) * temperature; //negative | ||||
| 			auto positionVector = (boundary - pos); //positive value | ||||
| 			zone.second->setCenter (pos + positionVector * scaler); //negative movement | ||||
| 		} | ||||
| 		temperature *= temperatureModifier; | ||||
| 	} | ||||
| 	for (auto zone : zones) //finalize zone positions | ||||
| @@ -133,11 +168,13 @@ Matlab code | ||||
| 	float dy = abs(A.y - B.y) * scaleY; | ||||
|  | ||||
| 	//Horner scheme | ||||
| 	return dx * (1 + dx * (0.1 + dx * 0.01)) + dy * (0.3 + dy * (-0.3 + dy * 0.03)); | ||||
| 	return dx * (1 + dx * (0.1 + dx * 0.01)) + dy * (0.2 + dy * (-0.2 + dy * 0.02)); | ||||
| } | ||||
|  | ||||
| void CZonePlacer::assignZones(shared_ptr<CMapGenOptions> mapGenOptions) | ||||
| { | ||||
| 	logGlobal->infoStream()  << "Starting zone colouring"; | ||||
|  | ||||
| 	auto width = mapGenOptions->getWidth(); | ||||
| 	auto height = mapGenOptions->getHeight(); | ||||
|  | ||||
| @@ -174,4 +211,5 @@ void CZonePlacer::assignZones(shared_ptr<CMapGenOptions> mapGenOptions) | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	logGlobal->infoStream() << "Finished zone colouring"; | ||||
| } | ||||
|   | ||||
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