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- Attempt to move zones away from map boundaries
- Tweaking algorithm parameters - Refactorings
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@ -14,6 +14,17 @@
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#include "CRmgTemplateZone.h"
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#include "CZonePlacer.h"
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void CMapGenerator::foreach_neighbour(const int3 &pos, std::function<void(const int3& pos)> foo)
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{
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//for(const int3 &dir : dirs)
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//{
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// const int3 n = pos + dir;
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// if(map->isInTheMap(n))
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// foo(pos+dir);
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//}
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}
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CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
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mapGenOptions(mapGenOptions), randomSeed(randomSeed)
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{
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@ -29,6 +29,9 @@ typedef std::vector<JsonNode> JsonVector;
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class CMapGenerator;
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//static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
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// int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
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class rmgException : std::exception
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{
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std::string msg;
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@ -63,6 +66,7 @@ public:
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CMapEditManager * editManager;
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> getZones() const;
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void foreach_neighbour(const int3 &pos, std::function<void(const int3& pos)> foo);
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private:
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
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@ -343,9 +343,9 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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town->builtBuildings.insert(BuildingID::DEFAULT);
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placeObject(gen, town, getPos());
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logGlobal->infoStream() << "Placed object";
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logGlobal->traceStream() << "Placed object";
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logGlobal->infoStream() << "Fill player info " << player_id;
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logGlobal->traceStream() << "Fill player info " << player_id;
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auto & playerInfo = gen->map->players[player_id];
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// Update player info
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playerInfo.allowedFactions.clear();
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@ -394,14 +394,14 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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for(const auto &obj : required_objects)
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{
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int3 pos;
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logGlobal->infoStream() << "Looking for place";
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logGlobal->traceStream() << "Looking for place";
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if ( ! findPlaceForObject(gen, obj, 3, pos))
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{
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logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id;
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//TODO CLEANUP!
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return false;
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}
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logGlobal->infoStream() << "Place found";
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logGlobal->traceStream() << "Place found";
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placeObject(gen, obj, pos);
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}
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@ -546,7 +546,7 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
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{
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if (it->first != visitable)
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{
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logGlobal->infoStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
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logGlobal->traceStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
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if (!it->second.isOccupied() && !it->second.isObstacle())
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{
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tiles.push_back(it->first);
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@ -42,9 +42,9 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe
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{
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//some relaxation-simmulated annealing algorithm
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const int iterations = 5;
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const int iterations = 100;
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float temperature = 1;
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const float temperatureModifier = 0.9;
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const float temperatureModifier = 0.99;
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logGlobal->infoStream() << "Starting zone placement";
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@ -59,7 +59,7 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe
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for (auto zone : zones)
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{
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totalSize += zone.second->getSize();
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zone.second->setCenter (float3(rand->nextDouble(0,1), rand->nextDouble(0,1), 0));
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zone.second->setCenter (float3(rand->nextDouble(0.2,0.8), rand->nextDouble(0.2,0.8), 0)); //start away from borders
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}
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//prescale zones
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float prescaler = sqrt (width * height / totalSize) / 3.14f; //let's assume we try to fit N circular zones with radius = size on a map
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@ -85,6 +85,7 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe
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float scaler = (distance - minDistance)/distance * temperature; //positive
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auto positionVector = (otherZone->getCenter() - zone.second->getCenter()); //positive value
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zone.second->setCenter (zone.second->getCenter() + positionVector * scaler); //positive movement
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break; //only one move for each zone
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}
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}
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}
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@ -104,9 +105,43 @@ void CZonePlacer::placeZones(shared_ptr<CMapGenOptions> mapGenOptions, CRandomGe
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float scaler = (distance ? (distance - minDistance)/distance : 1) * temperature; //negative
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auto positionVector = (otherZone.second->getCenter() - zone.second->getCenter()); //positive value
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zone.second->setCenter (zone.second->getCenter() + positionVector * scaler); //negative movement
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break; //only one move for each zone
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}
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}
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}
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for (auto zone : zones)
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{
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//move zones away from boundaries
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auto pos = zone.second->getCenter();
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float3 boundary(0,0,pos.z);
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float size = zone.second->getSize() / mapSize;
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if (pos.x < size)
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{
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boundary = float3 (0, pos.y, pos.z);
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}
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else if (pos.x > 1-size)
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{
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boundary = float3 (1-size, pos.y, pos.z);
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}
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else if (pos.y < size)
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{
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boundary = float3 (pos.x, 0, pos.z);
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}
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else if (pos.y > 1-size)
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{
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boundary = float3 (pos.x, 1-size, pos.z);
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}
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else
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continue;
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float distance = pos.dist2d(boundary);
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float minDistance = size;
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//move our zone away from boundary
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float scaler = (distance ? (distance - minDistance)/distance : 1) * temperature; //negative
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auto positionVector = (boundary - pos); //positive value
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zone.second->setCenter (pos + positionVector * scaler); //negative movement
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}
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temperature *= temperatureModifier;
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}
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for (auto zone : zones) //finalize zone positions
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@ -133,11 +168,13 @@ Matlab code
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float dy = abs(A.y - B.y) * scaleY;
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//Horner scheme
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return dx * (1 + dx * (0.1 + dx * 0.01)) + dy * (0.3 + dy * (-0.3 + dy * 0.03));
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return dx * (1 + dx * (0.1 + dx * 0.01)) + dy * (0.2 + dy * (-0.2 + dy * 0.02));
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}
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void CZonePlacer::assignZones(shared_ptr<CMapGenOptions> mapGenOptions)
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{
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logGlobal->infoStream() << "Starting zone colouring";
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auto width = mapGenOptions->getWidth();
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auto height = mapGenOptions->getHeight();
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@ -174,4 +211,5 @@ void CZonePlacer::assignZones(shared_ptr<CMapGenOptions> mapGenOptions)
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}
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}
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}
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logGlobal->infoStream() << "Finished zone colouring";
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}
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