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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Better implementation of creature window, minor fixes.

Check forum for new graphics.
This commit is contained in:
DjWarmonger
2011-03-06 12:12:22 +00:00
parent 7dbf105f6e
commit b9f301b600
11 changed files with 358 additions and 304 deletions

View File

@@ -519,6 +519,7 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
case Bonus::TWO_HEX_ATTACK_BREATH:
case Bonus::THREE_HEADED_ATTACK:
case Bonus::ATTACKS_ALL_ADJACENT:
case Bonus::ADDITIONAL_ATTACK: //TODO: what with more than one attack? Axe of Ferocity for example
case Bonus::FULL_HP_REGENERATION:
case Bonus::LIFE_DRAIN: //TODO: chance, hp percentage?
case Bonus::SELF_MORALE:
@@ -533,33 +534,27 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
case Bonus::UNDEAD:
break;
//One numeric value
//case Bonus::STACKS_SPEED: //Do we need description for creature stats?
//case Bonus::STACK_HEALTH:
case Bonus::MAGIC_RESISTANCE:
case Bonus::SPELL_RESISTANCE_AURA:
case Bonus::SPELL_DAMAGE_REDUCTION:
case Bonus::LEVEL_SPELL_IMMUNITY:
case Bonus::CHANGES_SPELL_COST_FOR_ALLY:
case Bonus::CHANGES_SPELL_COST_FOR_ENEMY:
case Bonus::MANA_CHANNELING:
case Bonus::MANA_DRAIN:
case Bonus::HP_REGENERATION:
case Bonus::ADDITIONAL_RETALIATION:
case Bonus::DOUBLE_DAMAGE_CHANCE:
case Bonus::ENEMY_DEFENCE_REDUCTION:
case Bonus::MAGIC_MIRROR:
case Bonus::DARKNESS: //Darkness Dragons any1?
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(bonus->val));
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(valOfBonuses(Selector::typeSybtype(bonus->type, bonus->subtype))));
break;
//Complex descriptions
case Bonus::HATE:
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(bonus->val));
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(valOfBonuses(Selector::typeSybtype(bonus->type, bonus->subtype))));
boost::algorithm::replace_first(text, "%s", VLC->creh->creatures[bonus->subtype]->namePl);
break;
case Bonus::SPELL_IMMUNITY:
boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
break;
case Bonus::SPELL_AFTER_ATTACK:
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(bonus->additionalInfo % 100));
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(bonus->additionalInfo));
boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
break;
default:
@@ -571,13 +566,19 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
text = it->second.first;
switch (bonus->type)
{
case Bonus::MANA_CHANNELING:
case Bonus::MAGIC_MIRROR:
case Bonus::CHANGES_SPELL_COST_FOR_ALLY:
case Bonus::CHANGES_SPELL_COST_FOR_ENEMY:
case Bonus::ENEMY_DEFENCE_REDUCTION:
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(valOfBonuses(Selector::typeSybtype(bonus->type, bonus->subtype))));
break;
case Bonus::HATE:
boost::algorithm::replace_first(text, "%s", VLC->creh->creatures[bonus->subtype]->namePl);
break;
case Bonus::LEVEL_SPELL_IMMUNITY:
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(bonus->val));
break;
case Bonus::SPELL_IMMUNITY:
case Bonus::SPELL_AFTER_ATTACK:
boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
break;