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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Bring hero strength for campaigns in line with h3

This commit is contained in:
Ivan Savenko
2025-06-13 17:18:05 +03:00
parent d2580d502e
commit ba0188ca7f
5 changed files with 30 additions and 12 deletions

View File

@@ -748,17 +748,30 @@ uint64_t CGHeroInstance::getValueForDiplomacy() const
return heroStrength * armyStrength;
}
uint32_t CGHeroInstance::getValueForCampaign() const
bool CGHeroInstance::compareCampaignValue(const CGHeroInstance * left, const CGHeroInstance * right)
{
// Determined by testing H3: hero is preferred for transfer in campaigns if total sum of his primary skills and his secondary skill levels is greatest
// Additional info from wiki: https://heroes.thelazy.net/index.php/Power_rating
uint32_t score = level;
score += getPrimSkillLevel(PrimarySkill::ATTACK);
score += getPrimSkillLevel(PrimarySkill::DEFENSE);
score += getPrimSkillLevel(PrimarySkill::SPELL_POWER);
score += getPrimSkillLevel(PrimarySkill::DEFENSE);
// https://heroes.thelazy.net/index.php/Power_rating
return score;
uint32_t leftLevel = left->level;
uint64_t leftExperience = left->exp;
uint32_t leftPrimary = left->getPrimSkillLevel(PrimarySkill::ATTACK) + left->getPrimSkillLevel(PrimarySkill::DEFENSE) + left->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + left->getPrimSkillLevel(PrimarySkill::DEFENSE);
uint32_t leftPrimaryAndLevel = leftPrimary + leftLevel;
uint32_t rightLevel = right->level;
uint64_t rightExperience = right->exp;
uint32_t rightPrimary = right->getPrimSkillLevel(PrimarySkill::ATTACK) + right->getPrimSkillLevel(PrimarySkill::DEFENSE) + right->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + right->getPrimSkillLevel(PrimarySkill::DEFENSE);
uint32_t rightPrimaryAndLevel = rightPrimary + rightLevel;
if (leftPrimaryAndLevel != rightPrimaryAndLevel)
return leftPrimaryAndLevel > rightPrimaryAndLevel;
if (leftLevel != rightLevel)
return leftLevel > rightLevel;
if (leftExperience != rightExperience)
return leftExperience > rightExperience;
return left->getHeroTypeID() > right->getHeroTypeID();
}
ui64 CGHeroInstance::getTotalStrength() const