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Bring hero strength for campaigns in line with h3
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@@ -748,17 +748,30 @@ uint64_t CGHeroInstance::getValueForDiplomacy() const
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return heroStrength * armyStrength;
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}
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uint32_t CGHeroInstance::getValueForCampaign() const
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bool CGHeroInstance::compareCampaignValue(const CGHeroInstance * left, const CGHeroInstance * right)
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{
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// Determined by testing H3: hero is preferred for transfer in campaigns if total sum of his primary skills and his secondary skill levels is greatest
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// Additional info from wiki: https://heroes.thelazy.net/index.php/Power_rating
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uint32_t score = level;
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score += getPrimSkillLevel(PrimarySkill::ATTACK);
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score += getPrimSkillLevel(PrimarySkill::DEFENSE);
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score += getPrimSkillLevel(PrimarySkill::SPELL_POWER);
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score += getPrimSkillLevel(PrimarySkill::DEFENSE);
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// https://heroes.thelazy.net/index.php/Power_rating
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return score;
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uint32_t leftLevel = left->level;
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uint64_t leftExperience = left->exp;
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uint32_t leftPrimary = left->getPrimSkillLevel(PrimarySkill::ATTACK) + left->getPrimSkillLevel(PrimarySkill::DEFENSE) + left->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + left->getPrimSkillLevel(PrimarySkill::DEFENSE);
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uint32_t leftPrimaryAndLevel = leftPrimary + leftLevel;
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uint32_t rightLevel = right->level;
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uint64_t rightExperience = right->exp;
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uint32_t rightPrimary = right->getPrimSkillLevel(PrimarySkill::ATTACK) + right->getPrimSkillLevel(PrimarySkill::DEFENSE) + right->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + right->getPrimSkillLevel(PrimarySkill::DEFENSE);
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uint32_t rightPrimaryAndLevel = rightPrimary + rightLevel;
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if (leftPrimaryAndLevel != rightPrimaryAndLevel)
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return leftPrimaryAndLevel > rightPrimaryAndLevel;
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if (leftLevel != rightLevel)
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return leftLevel > rightLevel;
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if (leftExperience != rightExperience)
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return leftExperience > rightExperience;
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return left->getHeroTypeID() > right->getHeroTypeID();
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}
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ui64 CGHeroInstance::getTotalStrength() const
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