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* next part of thieves' guild window
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53365af90e
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@ -4956,6 +4956,19 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
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{
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blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
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counter++;
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//printing stats
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if(it->second.details)
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{
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for (int i=0; i<it->second.details->primskills.size(); ++i)
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{
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printAt(CGI->generaltexth->allTexts[380+i], 191 + 66*counter, 394 + 11*i, FONT_SMALL, zwykly, background);
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std::ostringstream skill;
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skill << it->second.details->primskills[i];
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printTo(skill.str(), 244 + 66 * counter, 410 + 11*i, FONT_SMALL, zwykly, background);
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}
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}
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}
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//printing best creature
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@ -4966,6 +4979,25 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
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counter++;
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}
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//printing personality
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counter = 0;
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for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
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{
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int toPrint = 0;
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if(it->second == -1)
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{
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toPrint = 172;
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}
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else
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{
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toPrint = 168 + it->second;
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}
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printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
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counter++;
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}
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}
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CThievesGuildWindow::~CThievesGuildWindow()
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@ -3613,6 +3613,11 @@ InfoAboutHero::InfoAboutHero()
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portrait = -1;
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}
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InfoAboutHero::InfoAboutHero( const InfoAboutHero & iah )
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{
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assign(iah);
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}
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InfoAboutHero::~InfoAboutHero()
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{
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delete details;
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@ -3650,3 +3655,18 @@ void InfoAboutHero::initFromHero( const CGHeroInstance *h, bool detailed )
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}
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}
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void InfoAboutHero::assign( const InfoAboutHero & iah )
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{
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army = iah.army;
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details = (iah.details ? new Details(*iah.details) : NULL);
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hclass = iah.hclass;
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name = iah.name;
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owner = iah.owner;
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portrait = iah.portrait;
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}
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InfoAboutHero & InfoAboutHero::operator=( const InfoAboutHero & iah )
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{
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assign(iah);
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return *this;
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}
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@ -61,6 +61,9 @@ namespace boost
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struct DLL_EXPORT InfoAboutHero
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{
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private:
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void assign(const InfoAboutHero & iah);
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public:
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struct DLL_EXPORT Details
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{
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std::vector<int> primskills;
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@ -74,6 +77,8 @@ struct DLL_EXPORT InfoAboutHero
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CCreatureSet army; //numbers of creatures are exact numbers if detailed else they are quantity ids (0 - a few, 1 - several and so on)
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InfoAboutHero();
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InfoAboutHero(const InfoAboutHero & iah);
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InfoAboutHero & operator=(const InfoAboutHero & iah);
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~InfoAboutHero();
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void initFromHero(const CGHeroInstance *h, bool detailed);
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};
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