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Compile fix for #847

This commit is contained in:
DjWarmonger
2012-01-12 20:41:32 +00:00
parent 86e7d96b39
commit ba646b1d41
4 changed files with 39 additions and 39 deletions

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@ -1,7 +1,7 @@
#include "StdInc.h" #include "StdInc.h"
#include "CConfigHandler.h" #include "CConfigHandler.h"
#include "../lib/GameConstants.h" #include "../lib/GameConstants.h"
#include "../lib/VCMIDirs.h" #include "../lib/VCMIDirs.h"
using namespace config; using namespace config;
@ -15,17 +15,17 @@ using namespace config;
* Full text of license available in license.txt file, in main folder * Full text of license available in license.txt file, in main folder
* *
*/ */
SettingsStorage settings; SettingsStorage settings;
CConfigHandler conf; CConfigHandler conf;
template<typename Accessor> template<typename Accessor>
SettingsStorage::NodeAccessor<Accessor>::NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path): SettingsStorage::NodeAccessor<Accessor>::NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path):
parent(_parent), parent(_parent),
path(_path) path(_path)
{ {
} }
template<typename Accessor> template<typename Accessor>
SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator [](std::string nextNode) const SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator [](std::string nextNode) const
{ {
@ -33,42 +33,42 @@ SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>:
newPath.push_back(nextNode); newPath.push_back(nextNode);
return NodeAccessor(parent, newPath); return NodeAccessor(parent, newPath);
} }
template<typename Accessor> template<typename Accessor>
SettingsStorage::NodeAccessor<Accessor>::operator Accessor() const SettingsStorage::NodeAccessor<Accessor>::operator Accessor() const
{ {
return Accessor(parent, path); return Accessor(parent, path);
} }
template<typename Accessor> template<typename Accessor>
SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator () (std::vector<std::string> _path) SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator () (std::vector<std::string> _path)
{ {
std::vector<std::string> newPath = path; std::vector<std::string> newPath = path;
newPath.insert( newPath.end(), _path.begin(), _path.end()); newPath.insert( newPath.end(), _path.begin(), _path.end());
return NodeAccessor(parent, newPath); return NodeAccessor(parent, newPath);
} }
SettingsStorage::SettingsStorage(): SettingsStorage::SettingsStorage():
write(NodeAccessor<Settings>(*this, std::vector<std::string>() )), write(NodeAccessor<Settings>(*this, std::vector<std::string>() )),
listen(NodeAccessor<SettingsListener>(*this, std::vector<std::string>() )) listen(NodeAccessor<SettingsListener>(*this, std::vector<std::string>() ))
{ {
} }
void SettingsStorage::init() void SettingsStorage::init()
{ {
JsonNode(GVCMIDirs.UserPath + "/config/settings.json").swap(config); JsonNode(GVCMIDirs.UserPath + "/config/settings.json").swap(config);
JsonNode schema(GameConstants::DATA_DIR + "/config/defaultSettings.json"); JsonNode schema(GameConstants::DATA_DIR + "/config/defaultSettings.json");
config.validate(schema); config.validate(schema);
} }
void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath) void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath)
{ {
BOOST_FOREACH(SettingsListener * listener, listeners) BOOST_FOREACH(SettingsListener * listener, listeners)
listener->nodeInvalidated(changedPath); listener->nodeInvalidated(changedPath);
JsonNode savedConf = config; JsonNode savedConf = config;
JsonNode schema(GameConstants::DATA_DIR + "/config/defaultSettings.json"); JsonNode schema(GameConstants::DATA_DIR + "/config/defaultSettings.json");
savedConf.Struct().erase("session"); savedConf.Struct().erase("session");
savedConf.minimize(schema); savedConf.minimize(schema);
std::ofstream file((GVCMIDirs.UserPath + "/config/settings.json").c_str(), std::ofstream::trunc | std::ofstream::out); std::ofstream file((GVCMIDirs.UserPath + "/config/settings.json").c_str(), std::ofstream::trunc | std::ofstream::out);
@ -107,20 +107,20 @@ SettingsListener::~SettingsListener()
} }
void SettingsListener::nodeInvalidated(const std::vector<std::string> changedPath) void SettingsListener::nodeInvalidated(const std::vector<std::string> changedPath)
{ {
if (!callback) if (!callback)
return; return;
size_t min = std::min(path.size(), changedPath.size()); size_t min = std::min(path.size(), changedPath.size());
size_t mismatch = std::mismatch(path.begin(), path.begin()+min, changedPath.begin()).first - path.begin(); size_t mismatch = std::mismatch(path.begin(), path.begin()+min, changedPath.begin()).first - path.begin();
if (min == mismatch) if (min == mismatch)
callback(parent.getNode(path)); callback(parent.getNode(path));
} }
void SettingsListener::operator() (boost::function<void(const JsonNode&)> _callback) void SettingsListener::operator() (boost::function<void(const JsonNode&)> _callback)
{ {
callback = _callback; callback = _callback;
} }
Settings::Settings(SettingsStorage &_parent, const std::vector<std::string> &_path): Settings::Settings(SettingsStorage &_parent, const std::vector<std::string> &_path):
@ -156,9 +156,9 @@ JsonNode& Settings::operator [](std::string value)
{ {
return node[value]; return node[value];
} }
template struct SettingsStorage::NodeAccessor<SettingsListener>; template struct SettingsStorage::NodeAccessor<SettingsListener>;
template struct SettingsStorage::NodeAccessor<Settings>; template struct SettingsStorage::NodeAccessor<Settings>;
static void setButton(ButtonInfo &button, const JsonNode &g) static void setButton(ButtonInfo &button, const JsonNode &g)
{ {
@ -273,7 +273,7 @@ void config::CConfigHandler::init()
const JsonNode& gameRes = settings["video"]["gameRes"]; const JsonNode& gameRes = settings["video"]["gameRes"];
//fixing screenx / screeny //fixing screenx / screeny
if (screenRes["width"].Float() != gameRes["width"].Float() if (screenRes["width"].Float() != gameRes["width"].Float()
|| screenRes["height"].Float() != gameRes["height"].Float()) || screenRes["height"].Float() != gameRes["height"].Float())
{ {
Settings screen = settings.write["video"]["screenRes"]; Settings screen = settings.write["video"]["screenRes"];

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@ -11,7 +11,6 @@
* Full text of license available in license.txt file, in main folder * Full text of license available in license.txt file, in main folder
* *
*/ */
class Settings; class Settings;
class SettingsListener; class SettingsListener;

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@ -98,7 +98,7 @@ public:
JsonWriter(std::ostream &output, const JsonNode &node); JsonWriter(std::ostream &output, const JsonNode &node);
}; };
std::ostream & operator<<(std::ostream &out, const JsonNode &node); DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const JsonNode &node);
//Tiny string class that uses const char* as data for speed, members are private //Tiny string class that uses const char* as data for speed, members are private
//for ease of debugging and some compatibility with std::string //for ease of debugging and some compatibility with std::string
@ -184,3 +184,5 @@ public:
// validate with external schema // validate with external schema
JsonValidator(JsonNode &root, const JsonNode &schema, bool minimize=false); JsonValidator(JsonNode &root, const JsonNode &schema, bool minimize=false);
}; };

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@ -550,7 +550,6 @@ DLL_LINKAGE const CArtifactInstance *ArtifactLocation::getArt() const
} }
} }
return NULL; return NULL;
return NULL;
} }
DLL_LINKAGE CArtifactInstance *ArtifactLocation::getArt() DLL_LINKAGE CArtifactInstance *ArtifactLocation::getArt()