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Mod management rework, part 1
- Replaced CModInfo class with constant ModDescription class - Simplified mod loading logic - Extracted some functionality from ModHandler into separate classes for future reuse by Launcher
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@@ -12,51 +12,26 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class CModHandler;
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class CModIdentifier;
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class CModInfo;
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struct CModVersion;
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class JsonNode;
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class IHandlerBase;
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class CIdentifierStorage;
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class ModDescription;
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class CContentHandler;
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struct ModVerificationInfo;
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class ResourcePath;
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class MetaString;
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class ModManager;
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class ISimpleResourceLoader;
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using TModID = std::string;
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class DLL_LINKAGE CModHandler final : boost::noncopyable
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{
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std::map <TModID, CModInfo> allMods;
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std::vector <TModID> activeMods;//active mods, in order in which they were loaded
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std::unique_ptr<CModInfo> coreMod;
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mutable std::unique_ptr<MetaString> modLoadErrors;
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std::unique_ptr<ModManager> modManager;
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bool hasCircularDependency(const TModID & mod, std::set<TModID> currentList = std::set<TModID>()) const;
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/**
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* 1. Set apart mods with resolved dependencies from mods which have unresolved dependencies
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* 2. Sort resolved mods using topological algorithm
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* 3. Log all problem mods and their unresolved dependencies
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*
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* @param modsToResolve list of valid mod IDs (checkDependencies returned true - TODO: Clarify it.)
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* @return a vector of the topologically sorted resolved mods: child nodes (dependent mods) have greater index than parents
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*/
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std::vector<TModID> validateAndSortDependencies(std::vector <TModID> modsToResolve) const;
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std::vector<std::string> getModList(const std::string & path) const;
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void loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, const std::vector<TModID> & modsToActivate, bool enableMods);
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void loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, const std::vector<TModID> & modsToActivate, bool enableMods);
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void loadTranslation(const TModID & modName);
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CModVersion getModVersion(TModID modName) const;
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void checkModFilesystemsConflicts(const std::map<TModID, ISimpleResourceLoader *> & modFilesystems);
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public:
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std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private
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std::shared_ptr<CContentHandler> content; //FIXME: make private
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/// receives list of available mods and trying to load mod.json from all of them
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void initializeConfig();
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void loadMods();
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void loadModFilesystems();
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/// returns ID of mod that provides selected file resource
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@@ -82,7 +57,7 @@ public:
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/// Returns human-readable string that describes errors encounter during mod loading, such as missing dependencies
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std::string getModLoadErrors() const;
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const CModInfo & getModInfo(const TModID & modId) const;
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const ModDescription & getModInfo(const TModID & modId) const;
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/// load content from all available mods
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void load();
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