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Mod management rework, part 1
- Replaced CModInfo class with constant ModDescription class - Simplified mod loading logic - Extracted some functionality from ModHandler into separate classes for future reuse by Launcher
This commit is contained in:
367
lib/modding/ModManager.cpp
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367
lib/modding/ModManager.cpp
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/*
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* ModManager.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ModManager.h"
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#include "ModDescription.h"
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#include "ModScope.h"
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#include "../filesystem/Filesystem.h"
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#include "../json/JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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static std::string getModSettingsDirectory(const TModID & modName)
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{
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std::string result = modName;
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boost::to_upper(result);
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boost::algorithm::replace_all(result, ".", "/MODS/");
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return "MODS/" + result + "/MODS/";
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}
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static JsonPath getModDescriptionFile(const TModID & modName)
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{
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std::string result = modName;
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boost::to_upper(result);
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boost::algorithm::replace_all(result, ".", "/MODS/");
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return JsonPath::builtin("MODS/" + result + "/mod");
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}
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ModsState::ModsState()
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{
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modList.push_back(ModScope::scopeBuiltin());
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std::vector<TModID> testLocations = scanModsDirectory("MODS/");
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while(!testLocations.empty())
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{
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std::string target = testLocations.back();
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testLocations.pop_back();
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modList.push_back(boost::algorithm::to_lower_copy(target));
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for(const auto & submod : scanModsDirectory(getModSettingsDirectory(target)))
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testLocations.push_back(target + '.' + submod);
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// TODO: check that this is vcmi mod and not era mod?
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// TODO: check that mod name is not reserved (ModScope::isScopeReserved(modFullName)))
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}
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}
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TModList ModsState::getAllMods() const
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{
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return modList;
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}
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std::vector<TModID> ModsState::scanModsDirectory(const std::string & modDir) const
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{
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size_t depth = boost::range::count(modDir, '/');
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const auto & modScanFilter = [&](const ResourcePath & id) -> bool
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{
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if(id.getType() != EResType::DIRECTORY)
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return false;
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if(!boost::algorithm::starts_with(id.getName(), modDir))
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return false;
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if(boost::range::count(id.getName(), '/') != depth)
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return false;
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return true;
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};
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auto list = CResourceHandler::get("initial")->getFilteredFiles(modScanFilter);
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//storage for found mods
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std::vector<TModID> foundMods;
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for(const auto & entry : list)
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{
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std::string name = entry.getName();
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name.erase(0, modDir.size()); //Remove path prefix
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if(name.empty())
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continue;
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if(name.find('.') != std::string::npos)
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continue;
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if(!CResourceHandler::get("initial")->existsResource(JsonPath::builtin(entry.getName() + "/MOD")))
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continue;
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foundMods.push_back(name);
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}
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return foundMods;
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}
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///////////////////////////////////////////////////////////////////////////////
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static JsonNode loadModSettings(const JsonPath & path)
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{
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if(CResourceHandler::get("local")->existsResource(ResourcePath(path)))
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{
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return JsonNode(path);
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}
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// Probably new install. Create initial configuration
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CResourceHandler::get("local")->createResource(path.getOriginalName() + ".json");
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return JsonNode();
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}
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ModsPresetState::ModsPresetState()
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{
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modConfig = loadModSettings(JsonPath::builtin("config/modSettings.json"));
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if(modConfig["presets"].isNull())
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{
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modConfig["activePreset"] = JsonNode("default");
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if(modConfig["activeMods"].isNull())
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createInitialPreset(); // new install
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else
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importInitialPreset(); // 1.5 format import
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saveConfiguration(modConfig);
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}
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}
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void ModsPresetState::saveConfiguration(const JsonNode & modSettings)
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{
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std::fstream file(CResourceHandler::get()->getResourceName(ResourcePath("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
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file << modSettings.toString();
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}
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void ModsPresetState::createInitialPreset()
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{
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// TODO: scan mods directory for all its content? Probably unnecessary since this looks like new install, but who knows?
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modConfig["presets"]["default"]["mods"].Vector().push_back(JsonNode("vcmi"));
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}
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void ModsPresetState::importInitialPreset()
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{
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JsonNode preset;
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for(const auto & mod : modConfig["activeMods"].Struct())
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{
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if(mod.second["active"].Bool())
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preset["mods"].Vector().push_back(JsonNode(mod.first));
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for(const auto & submod : mod.second["mods"].Struct())
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preset["settings"][mod.first][submod.first] = submod.second["active"];
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}
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modConfig["presets"]["default"] = preset;
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}
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std::vector<TModID> ModsPresetState::getActiveMods() const
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{
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const std::string & currentPresetName = modConfig["activePreset"].String();
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const JsonNode & currentPreset = modConfig["presets"][currentPresetName];
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const JsonNode & modsToActivateJson = currentPreset["mods"];
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std::vector<TModID> modsToActivate = modsToActivateJson.convertTo<std::vector<TModID>>();
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modsToActivate.push_back(ModScope::scopeBuiltin());
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for(const auto & settings : currentPreset["settings"].Struct())
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{
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if(!vstd::contains(modsToActivate, settings.first))
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continue; // settings for inactive mod
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for(const auto & submod : settings.second.Struct())
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if(submod.second.Bool())
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modsToActivate.push_back(settings.first + '.' + submod.first);
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}
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return modsToActivate;
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}
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ModsStorage::ModsStorage(const std::vector<TModID> & modsToLoad)
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{
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JsonNode coreModConfig(JsonPath::builtin("config/gameConfig.json"));
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coreModConfig.setModScope(ModScope::scopeBuiltin());
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mods.try_emplace(ModScope::scopeBuiltin(), ModScope::scopeBuiltin(), coreModConfig);
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for(auto modID : modsToLoad)
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{
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if(ModScope::isScopeReserved(modID))
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{
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logMod->error("Can not load mod %s - this name is reserved for internal use!", modID);
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continue;
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}
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JsonNode modConfig(getModDescriptionFile(modID));
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modConfig.setModScope(modID);
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if(modConfig["modType"].isNull())
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{
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logMod->error("Can not load mod %s - invalid mod config file!", modID);
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continue;
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}
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mods.try_emplace(modID, modID, modConfig);
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}
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}
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const ModDescription & ModsStorage::getMod(const TModID & fullID) const
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{
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return mods.at(fullID);
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}
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ModManager::ModManager()
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: modsState(std::make_unique<ModsState>())
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, modsPreset(std::make_unique<ModsPresetState>())
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{
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std::vector<TModID> desiredModList = modsPreset->getActiveMods();
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const std::vector<TModID> & installedModList = modsState->getAllMods();
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vstd::erase_if(desiredModList, [&](const TModID & mod){
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return !vstd::contains(installedModList, mod);
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});
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modsStorage = std::make_unique<ModsStorage>(desiredModList);
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generateLoadOrder(desiredModList);
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}
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ModManager::~ModManager() = default;
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const ModDescription & ModManager::getModDescription(const TModID & modID) const
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{
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return modsStorage->getMod(modID);
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}
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bool ModManager::isModActive(const TModID & modID) const
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{
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return vstd::contains(activeMods, modID);
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}
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const TModList & ModManager::getActiveMods() const
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{
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return activeMods;
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}
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void ModManager::generateLoadOrder(std::vector<TModID> modsToResolve)
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{
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// Topological sort algorithm.
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boost::range::sort(modsToResolve); // Sort mods per name
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std::vector<TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
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sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
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std::set<TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
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std::set<TModID> notResolvedModIDs(modsToResolve.begin(), modsToResolve.end()); // Use a set for validation for performance reason
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// Mod is resolved if it has no dependencies or all its dependencies are already resolved
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auto isResolved = [&](const ModDescription & mod) -> bool
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{
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if(mod.getDependencies().size() > resolvedModIDs.size())
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return false;
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for(const TModID & dependency : mod.getDependencies())
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if(!vstd::contains(resolvedModIDs, dependency))
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return false;
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for(const TModID & softDependency : mod.getSoftDependencies())
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if(vstd::contains(notResolvedModIDs, softDependency))
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return false;
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for(const TModID & conflict : mod.getConflicts())
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if(vstd::contains(resolvedModIDs, conflict))
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return false;
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for(const TModID & reverseConflict : resolvedModIDs)
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if(vstd::contains(modsStorage->getMod(reverseConflict).getConflicts(), mod.getID()))
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return false;
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return true;
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};
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while(true)
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{
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std::set<TModID> resolvedOnCurrentTreeLevel;
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for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
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{
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if(isResolved(modsStorage->getMod(*it)))
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{
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resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node children will be resolved on the next iteration
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sortedValidMods.push_back(*it);
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it = modsToResolve.erase(it);
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continue;
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}
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it++;
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}
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if(!resolvedOnCurrentTreeLevel.empty())
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{
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resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
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for(const auto & it : resolvedOnCurrentTreeLevel)
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notResolvedModIDs.erase(it);
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continue;
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}
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// If there are no valid mods on the current mods tree level, no more mod can be resolved, should be ended.
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break;
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}
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activeMods = sortedValidMods;
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brokenMods = modsToResolve;
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}
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// modLoadErrors = std::make_unique<MetaString>();
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//
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// auto addErrorMessage = [this](const std::string & textID, const std::string & brokenModID, const std::string & missingModID)
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// {
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// modLoadErrors->appendTextID(textID);
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//
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// if (allMods.count(brokenModID))
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// modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
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// else
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// modLoadErrors->replaceRawString(brokenModID);
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//
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// if (allMods.count(missingModID))
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// modLoadErrors->replaceRawString(allMods.at(missingModID).getVerificationInfo().name);
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// else
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// modLoadErrors->replaceRawString(missingModID);
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//
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// };
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//
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// // Left mods have unresolved dependencies, output all to log.
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// for(const auto & brokenModID : modsToResolve)
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// {
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// const CModInfo & brokenMod = allMods.at(brokenModID);
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// bool showErrorMessage = false;
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// for(const TModID & dependency : brokenMod.dependencies)
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// {
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// if(!vstd::contains(resolvedModIDs, dependency) && brokenMod.config["modType"].String() != "Compatibility")
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// {
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// addErrorMessage("vcmi.server.errors.modNoDependency", brokenModID, dependency);
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// showErrorMessage = true;
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// }
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// }
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// for(const TModID & conflict : brokenMod.conflicts)
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// {
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// if(vstd::contains(resolvedModIDs, conflict))
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// {
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// addErrorMessage("vcmi.server.errors.modConflict", brokenModID, conflict);
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// showErrorMessage = true;
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// }
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// }
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// for(const TModID & reverseConflict : resolvedModIDs)
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// {
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// if (vstd::contains(allMods.at(reverseConflict).conflicts, brokenModID))
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// {
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// addErrorMessage("vcmi.server.errors.modConflict", brokenModID, reverseConflict);
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// showErrorMessage = true;
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// }
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// }
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//
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// // some mods may in a (soft) dependency loop.
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// if(!showErrorMessage && brokenMod.config["modType"].String() != "Compatibility")
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// {
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// modLoadErrors->appendTextID("vcmi.server.errors.modDependencyLoop");
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// if (allMods.count(brokenModID))
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// modLoadErrors->replaceRawString(allMods.at(brokenModID).getVerificationInfo().name);
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// else
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// modLoadErrors->replaceRawString(brokenModID);
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// }
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//
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// }
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// return sortedValidMods;
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//}
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VCMI_LIB_NAMESPACE_END
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