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Mod management rework, part 1
- Replaced CModInfo class with constant ModDescription class - Simplified mod loading logic - Extracted some functionality from ModHandler into separate classes for future reuse by Launcher
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95
lib/modding/ModManager.h
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95
lib/modding/ModManager.h
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/*
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* ModManager.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../json/JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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class ModDescription;
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struct CModVersion;
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using TModID = std::string;
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using TModList = std::vector<TModID>;
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using TModSet = std::set<TModID>;
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/// Provides interface to access list of locally installed mods
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class ModsState : boost::noncopyable
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{
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TModList modList;
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TModList scanModsDirectory(const std::string & modDir) const;
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public:
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ModsState();
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TModList getAllMods() const;
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};
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/// Provides interface to access or change current mod preset
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class ModsPresetState : boost::noncopyable
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{
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JsonNode modConfig;
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void saveConfiguration(const JsonNode & config);
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void createInitialPreset();
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void importInitialPreset();
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public:
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ModsPresetState();
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/// Returns true if mod is active in current preset
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bool isModActive(const TModID & modName) const;
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void activateModInPreset(const TModID & modName);
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void dectivateModInAllPresets(const TModID & modName);
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/// Returns list of all mods active in current preset. Mod order is unspecified
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TModList getActiveMods() const;
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};
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/// Provides access to mod properties
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class ModsStorage : boost::noncopyable
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{
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std::map<TModID, ModDescription> mods;
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public:
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ModsStorage(const TModList & modsToLoad);
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const ModDescription & getMod(const TModID & fullID) const;
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};
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/// Provides public interface to access mod state
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class ModManager : boost::noncopyable
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{
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/// all currently active mods, in their load order
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TModList activeMods;
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/// Mods from current preset that failed to load due to invalid dependencies
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TModList brokenMods;
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std::unique_ptr<ModsState> modsState;
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std::unique_ptr<ModsPresetState> modsPreset;
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std::unique_ptr<ModsStorage> modsStorage;
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void generateLoadOrder(TModList desiredModList);
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public:
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ModManager();
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~ModManager();
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const ModDescription & getModDescription(const TModID & modID) const;
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const TModList & getActiveMods() const;
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bool isModActive(const TModID & modID) const;
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};
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VCMI_LIB_NAMESPACE_END
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