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Spells can now define color muxer effect (e.g. Bloodlust & Petrify)

This commit is contained in:
Ivan Savenko
2022-12-22 00:25:35 +02:00
parent 4fa01c4c7e
commit bab5922951
7 changed files with 38 additions and 32 deletions

View File

@@ -76,6 +76,7 @@ public:
struct AnimationItem
{
std::string resourceName;
std::string effectName;
VerticalPosition verticalPosition;
int pause;
@@ -84,6 +85,7 @@ public:
template <typename Handler> void serialize(Handler & h, const int version)
{
h & resourceName;
h & effectName;
h & verticalPosition;
h & pause;
}