1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Implemented configurable shrine

This commit is contained in:
Ivan Savenko
2023-10-04 16:49:17 +03:00
parent dd841bdaa7
commit bb05c2dea5
17 changed files with 36 additions and 531 deletions

View File

@@ -26,7 +26,6 @@
#include "../mapObjectConstructors/DwellingInstanceConstructor.h"
#include "../mapObjectConstructors/HillFortInstanceConstructor.h"
#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
#include "../mapObjects/CGCreature.h"
#include "../mapObjects/CGPandoraBox.h"
#include "../mapObjects/CQuest.h"
@@ -54,7 +53,6 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
SET_HANDLER_CLASS("market", MarketInstanceConstructor);
SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
SET_HANDLER_CLASS("monster", CreatureInstanceConstructor);

View File

@@ -1,39 +0,0 @@
/*
* ShrineInstanceConstructor.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ShrineInstanceConstructor.h"
#include "../mapObjects/MiscObjects.h"
#include "../JsonRandom.h"
#include "../IGameCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
void ShrineInstanceConstructor::initTypeData(const JsonNode & config)
{
parameters = config;
}
void ShrineInstanceConstructor::randomizeObject(CGShrine * shrine, CRandomGenerator & rng) const
{
JsonRandom::Variables emptyVariables;
auto visitTextParameter = parameters["visitText"];
if (visitTextParameter.isNumber())
shrine->visitText.appendLocalString(EMetaText::ADVOB_TXT, static_cast<ui32>(visitTextParameter.Float()));
else
shrine->visitText.appendRawString(visitTextParameter.String());
if(shrine->spell == SpellID::NONE) // shrine has no predefined spell
shrine->spell =JsonRandom::loadSpell(parameters["spell"], rng, emptyVariables);
}
VCMI_LIB_NAMESPACE_END

View File

@@ -1,34 +0,0 @@
/*
* ShrineInstanceConstructor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CDefaultObjectTypeHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGShrine;
class ShrineInstanceConstructor final : public CDefaultObjectTypeHandler<CGShrine>
{
JsonNode parameters;
protected:
void initTypeData(const JsonNode & config) override;
void randomizeObject(CGShrine * object, CRandomGenerator & rng) const override;
public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<AObjectTypeHandler&>(*this);
h & parameters;
}
};
VCMI_LIB_NAMESPACE_END