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Implemented configurable shrine

This commit is contained in:
Ivan Savenko
2023-10-04 16:49:17 +03:00
parent dd841bdaa7
commit bb05c2dea5
17 changed files with 36 additions and 531 deletions

View File

@ -26,7 +26,6 @@
#include "../mapObjectConstructors/DwellingInstanceConstructor.h"
#include "../mapObjectConstructors/HillFortInstanceConstructor.h"
#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
#include "../mapObjectConstructors/ShrineInstanceConstructor.h"
#include "../mapObjects/CGCreature.h"
#include "../mapObjects/CGPandoraBox.h"
#include "../mapObjects/CQuest.h"
@ -54,7 +53,6 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
SET_HANDLER_CLASS("market", MarketInstanceConstructor);
SET_HANDLER_CLASS("shrine", ShrineInstanceConstructor);
SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
SET_HANDLER_CLASS("monster", CreatureInstanceConstructor);