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Implemented lazy totalRedraw to prevent multiple redraws on single frame

This commit is contained in:
Ivan Savenko
2023-07-18 17:28:07 +03:00
parent 9168a1150f
commit bb17cc13b1
3 changed files with 25 additions and 7 deletions

View File

@ -99,6 +99,12 @@ bool WindowHandler::isTopWindow(IShowActivatable * window) const
void WindowHandler::totalRedraw()
{
totalRedrawRequested = true;
}
void WindowHandler::totalRedrawImpl()
{
logGlobal->debug("totalRedraw requested!");
CSDL_Ext::fillSurface(screen2, Colors::BLACK);
Canvas target = Canvas::createFromSurface(screen2);
@ -109,6 +115,16 @@ void WindowHandler::totalRedraw()
}
void WindowHandler::simpleRedraw()
{
if (totalRedrawRequested)
totalRedrawImpl();
else
simpleRedrawImpl();
totalRedrawRequested = false;
}
void WindowHandler::simpleRedrawImpl()
{
//update only top interface and draw background
if(windowsStack.size() > 1)