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Initial WIP of adventure map rendering rewrite
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@@ -180,6 +180,7 @@ void CMinimap::showAll(SDL_Surface * to)
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};
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Canvas clippedTarget(target, pos);
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CSDL_Ext::CClipRectGuard guard(to, pos);
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clippedTarget.drawBorderDashed(radar, CSDL_Ext::fromSDL(Colors::PURPLE));
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}
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}
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