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* support for build grail victory condition
* improved formula for necromancy to match better OH3 * Support for new town structures: - Lighthouse - Colossus - Guardian Spirit - Necromancy Amplifier - Soul Prison
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@@ -2482,7 +2482,8 @@ bool CGameHandler::buildStructure( si32 tid, si32 bid )
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vistiCastleObjects (t, t->visitingHero);
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if(t->garrisonHero)
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vistiCastleObjects (t, t->garrisonHero);
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checkLossVictory(t->tempOwner);
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return true;
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}
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bool CGameHandler::razeStructure (si32 tid, si32 bid)
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