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Merge pull request #1602 from kambala-decapitator/conan-foce-v1
force Conan to use v1
This commit is contained in:
commit
bb81bde2be
4
.github/workflows/github.yml
vendored
4
.github/workflows/github.yml
vendored
@ -136,7 +136,7 @@ jobs:
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- name: Conan setup
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if: "${{ matrix.conan_profile != '' }}"
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run: |
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pip3 install conan
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pip3 install 'conan<2.0'
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conan profile new default --detect
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conan install . \
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--install-folder=conan-generated \
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@ -200,7 +200,7 @@ jobs:
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with:
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name: ${{ env.VCMI_PACKAGE_FILE_NAME }} - ${{ matrix.platform }}
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path: |
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${{github.workspace}}/**/${{ env.VCMI_PACKAGE_FILE_NAME }}.${{ matrix.extension }}
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${{github.workspace}}/out/build/${{matrix.preset}}/${{ env.VCMI_PACKAGE_FILE_NAME }}.${{ matrix.extension }}
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- name: Upload build
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if: ${{ matrix.pack == 1 && (github.ref == 'refs/heads/develop' || github.ref == 'refs/heads/beta' || github.ref == 'refs/heads/master' || startsWith(github.ref, 'refs/heads/features/')) && matrix.platform == 'msvc' }}
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@ -499,9 +499,9 @@ if(APPLE_IOS)
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add_subdirectory(ios)
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endif()
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set(VCMI_LIB_TARGET vcmi)
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include(VCMI_lib)
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add_subdirectory(lib)
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set(VCMI_LIB_TARGET vcmi)
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if(ENABLE_SINGLE_APP_BUILD)
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add_subdirectory(lib_server)
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endif()
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1
Global.h
1
Global.h
@ -138,6 +138,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
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#include <utility>
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#include <vector>
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#include <atomic>
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#include <mutex>
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//The only available version is 3, as of Boost 1.50
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#include <boost/version.hpp>
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@ -239,15 +239,7 @@ if(ANDROID) # android needs client/server to be libraries, not executables, so w
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return()
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endif()
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if(WIN32)
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set(client_ICON "VCMI_client.rc")
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endif()
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if(ENABLE_DEBUG_CONSOLE)
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add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} ${client_ICON})
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else()
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add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON})
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endif(ENABLE_DEBUG_CONSOLE)
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add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
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add_dependencies(vcmiclient vcmiserver BattleAI StupidAI VCAI)
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if(ENABLE_NULLKILLER_AI)
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@ -263,6 +255,7 @@ if(APPLE_IOS)
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endif()
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if(WIN32)
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target_sources(vcmiclient PRIVATE "VCMI_client.rc")
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set_target_properties(vcmiclient
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PROPERTIES
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OUTPUT_NAME "VCMI_client"
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@ -270,6 +263,7 @@ if(WIN32)
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)
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
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if(NOT ENABLE_DEBUG_CONSOLE)
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set_target_properties(vcmiclient PROPERTIES WIN32_EXECUTABLE)
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target_link_libraries(vcmiclient SDL2::SDL2main)
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endif()
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target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
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@ -44,19 +44,6 @@ function(add_subdirectory_with_folder _folder_name _folder)
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set_property(DIRECTORY "${_folder}" PROPERTY FOLDER "${_folder_name}")
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endfunction()
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# Macro for Xcode Projects generation
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# Slightly outdated, but useful reference for all options available here:
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# https://pewpewthespells.com/blog/buildsettings.html
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# https://github.com/samdmarshall/Xcode-Build-Settings-Reference
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if(${CMAKE_GENERATOR} MATCHES "Xcode")
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macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
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set_property(TARGET ${TARGET} PROPERTY
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XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
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endmacro(set_xcode_property)
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endif(${CMAKE_GENERATOR} MATCHES "Xcode")
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#######################################
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# CMake debugging #
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#######################################
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@ -12,7 +12,7 @@ The following platforms are supported and known to work, others might require ch
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## Getting started
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1. [Install Conan](https://docs.conan.io/en/latest/installation.html)
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1. [Install Conan](https://docs.conan.io/en/latest/installation.html). Currently we support only Conan v1, you can install it with `pip` like this: `pip3 install 'conan<2.0'`
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2. Execute in terminal: `conan profile new default --detect`
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## Download dependencies
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@ -1,4 +1,4 @@
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add_main_lib(vcmi SHARED)
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add_main_lib(${VCMI_LIB_TARGET} SHARED)
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if(ENABLE_SINGLE_APP_BUILD)
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target_compile_definitions(vcmi PUBLIC VCMI_LIB_NAMESPACE=LIB_CLIENT)
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target_compile_definitions(${VCMI_LIB_TARGET} PUBLIC VCMI_LIB_NAMESPACE=LIB_CLIENT)
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endif()
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@ -705,12 +705,8 @@ namespace VCMIDirs
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static VCMIDirsIOS singleton;
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#endif
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static bool initialized = false;
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if (!initialized)
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{
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singleton.init();
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initialized = true;
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}
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static std::once_flag flag;
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std::call_once(flag, [] { singleton.init(); });
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return singleton;
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}
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}
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