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Merge pull request #1602 from kambala-decapitator/conan-foce-v1

force Conan to use v1
This commit is contained in:
Andrey Filipenkov 2023-02-22 14:41:55 +03:00 committed by GitHub
commit bb81bde2be
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8 changed files with 12 additions and 34 deletions

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@ -136,7 +136,7 @@ jobs:
- name: Conan setup
if: "${{ matrix.conan_profile != '' }}"
run: |
pip3 install conan
pip3 install 'conan<2.0'
conan profile new default --detect
conan install . \
--install-folder=conan-generated \
@ -200,7 +200,7 @@ jobs:
with:
name: ${{ env.VCMI_PACKAGE_FILE_NAME }} - ${{ matrix.platform }}
path: |
${{github.workspace}}/**/${{ env.VCMI_PACKAGE_FILE_NAME }}.${{ matrix.extension }}
${{github.workspace}}/out/build/${{matrix.preset}}/${{ env.VCMI_PACKAGE_FILE_NAME }}.${{ matrix.extension }}
- name: Upload build
if: ${{ matrix.pack == 1 && (github.ref == 'refs/heads/develop' || github.ref == 'refs/heads/beta' || github.ref == 'refs/heads/master' || startsWith(github.ref, 'refs/heads/features/')) && matrix.platform == 'msvc' }}

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@ -499,9 +499,9 @@ if(APPLE_IOS)
add_subdirectory(ios)
endif()
set(VCMI_LIB_TARGET vcmi)
include(VCMI_lib)
add_subdirectory(lib)
set(VCMI_LIB_TARGET vcmi)
if(ENABLE_SINGLE_APP_BUILD)
add_subdirectory(lib_server)
endif()

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@ -138,6 +138,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
#include <utility>
#include <vector>
#include <atomic>
#include <mutex>
//The only available version is 3, as of Boost 1.50
#include <boost/version.hpp>

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@ -239,15 +239,7 @@ if(ANDROID) # android needs client/server to be libraries, not executables, so w
return()
endif()
if(WIN32)
set(client_ICON "VCMI_client.rc")
endif()
if(ENABLE_DEBUG_CONSOLE)
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} ${client_ICON})
else()
add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON})
endif(ENABLE_DEBUG_CONSOLE)
add_executable(vcmiclient ${client_SRCS} ${client_HEADERS})
add_dependencies(vcmiclient vcmiserver BattleAI StupidAI VCAI)
if(ENABLE_NULLKILLER_AI)
@ -263,6 +255,7 @@ if(APPLE_IOS)
endif()
if(WIN32)
target_sources(vcmiclient PRIVATE "VCMI_client.rc")
set_target_properties(vcmiclient
PROPERTIES
OUTPUT_NAME "VCMI_client"
@ -270,6 +263,7 @@ if(WIN32)
)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
if(NOT ENABLE_DEBUG_CONSOLE)
set_target_properties(vcmiclient PROPERTIES WIN32_EXECUTABLE)
target_link_libraries(vcmiclient SDL2::SDL2main)
endif()
target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)

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@ -44,19 +44,6 @@ function(add_subdirectory_with_folder _folder_name _folder)
set_property(DIRECTORY "${_folder}" PROPERTY FOLDER "${_folder_name}")
endfunction()
# Macro for Xcode Projects generation
# Slightly outdated, but useful reference for all options available here:
# https://pewpewthespells.com/blog/buildsettings.html
# https://github.com/samdmarshall/Xcode-Build-Settings-Reference
if(${CMAKE_GENERATOR} MATCHES "Xcode")
macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property(TARGET ${TARGET} PROPERTY
XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro(set_xcode_property)
endif(${CMAKE_GENERATOR} MATCHES "Xcode")
#######################################
# CMake debugging #
#######################################

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@ -12,7 +12,7 @@ The following platforms are supported and known to work, others might require ch
## Getting started
1. [Install Conan](https://docs.conan.io/en/latest/installation.html)
1. [Install Conan](https://docs.conan.io/en/latest/installation.html). Currently we support only Conan v1, you can install it with `pip` like this: `pip3 install 'conan<2.0'`
2. Execute in terminal: `conan profile new default --detect`
## Download dependencies

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@ -1,4 +1,4 @@
add_main_lib(vcmi SHARED)
add_main_lib(${VCMI_LIB_TARGET} SHARED)
if(ENABLE_SINGLE_APP_BUILD)
target_compile_definitions(vcmi PUBLIC VCMI_LIB_NAMESPACE=LIB_CLIENT)
target_compile_definitions(${VCMI_LIB_TARGET} PUBLIC VCMI_LIB_NAMESPACE=LIB_CLIENT)
endif()

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@ -705,12 +705,8 @@ namespace VCMIDirs
static VCMIDirsIOS singleton;
#endif
static bool initialized = false;
if (!initialized)
{
singleton.init();
initialized = true;
}
static std::once_flag flag;
std::call_once(flag, [] { singleton.init(); });
return singleton;
}
}