mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
First version of sea witch / sorceress ability
This commit is contained in:
parent
b32c7beb05
commit
bb925e4cb0
@ -791,7 +791,7 @@ void BattleInterface::waitForAnimations()
|
||||
}
|
||||
|
||||
assert(!hasAnimations());
|
||||
assert(awaitingEvents.empty());
|
||||
//assert(awaitingEvents.empty());
|
||||
|
||||
if (!awaitingEvents.empty())
|
||||
{
|
||||
|
@ -57,7 +57,7 @@ class JsonNode;
|
||||
BONUS_NAME(MAGIC_RESISTANCE) /*in % (value)*/ \
|
||||
BONUS_NAME(CHANGES_SPELL_COST_FOR_ALLY) /*in mana points (value) , eg. mage*/ \
|
||||
BONUS_NAME(CHANGES_SPELL_COST_FOR_ENEMY) /*in mana points (value) , eg. pegasus */ \
|
||||
BONUS_NAME(SPELL_AFTER_ATTACK) /* subtype - spell id, value - chance %, addInfo[0] - level, addInfo[1] -> [0 - all attacks, 1 - shot only, 2 - melee only] */ \
|
||||
BONUS_NAME(SPELL_AFTER_ATTACK) /* subtype - spell id, value - chance %, addInfo[0] - level, addInfo[1] -> [0 - all attacks, 1 - shot only, 2 - melee only], addInfo[2] -> backup spell layer (default none [-1]) */ \
|
||||
BONUS_NAME(SPELL_BEFORE_ATTACK) /* subtype - spell id, value - chance %, addInfo[0] - level, addInfo[1] -> [0 - all attacks, 1 - shot only, 2 - melee only] */ \
|
||||
BONUS_NAME(SPELL_RESISTANCE_AURA) /*eg. unicorns, value - resistance bonus in % for adjacent creatures*/ \
|
||||
BONUS_NAME(LEVEL_SPELL_IMMUNITY) /*creature is immune to all spell with level below or equal to value of this bonus */ \
|
||||
|
@ -1119,19 +1119,81 @@ void BattleActionProcessor::makeAttack(const CBattleInfoCallback & battle, const
|
||||
handleAfterAttackCasting(battle, ranged, attacker, defender);
|
||||
}
|
||||
|
||||
void BattleActionProcessor::attackCasting(const CBattleInfoCallback & battle, bool ranged, BonusType attackMode, const battle::Unit * attacker, const battle::Unit * defender)
|
||||
void BattleActionProcessor::attackCasting(const CBattleInfoCallback & battle, bool ranged, BonusType attackMode, const battle::Unit * attacker, const CStack * defender)
|
||||
{
|
||||
if(attacker->hasBonusOfType(attackMode))
|
||||
{
|
||||
std::set<SpellID> spellsToCast;
|
||||
|
||||
TConstBonusListPtr spells = attacker->getBonuses(Selector::type()(attackMode));
|
||||
for(const auto & sf : *spells)
|
||||
|
||||
std::array<std::vector<std::shared_ptr<Bonus>>, 6> spellsWithBackupLayers =
|
||||
{
|
||||
if (sf->subtype.as<SpellID>() != SpellID())
|
||||
spellsToCast.insert(sf->subtype.as<SpellID>());
|
||||
else
|
||||
logMod->error("Invalid spell to cast during attack!");
|
||||
{
|
||||
std::vector<std::shared_ptr<Bonus>>(),
|
||||
std::vector<std::shared_ptr<Bonus>>(),
|
||||
std::vector<std::shared_ptr<Bonus>>(),
|
||||
std::vector<std::shared_ptr<Bonus>>(),
|
||||
std::vector<std::shared_ptr<Bonus>>(),
|
||||
std::vector<std::shared_ptr<Bonus>>()
|
||||
}
|
||||
};
|
||||
|
||||
int lastBackupLayer = -1;
|
||||
for(int i = 0; i < spells->size(); i++)
|
||||
{
|
||||
std::shared_ptr<Bonus> bonus = spells->operator[](i);
|
||||
int layer = bonus->additionalInfo[2];
|
||||
vstd::abetween(layer, -1, 4);
|
||||
spellsWithBackupLayers[layer+1].push_back(bonus);
|
||||
|
||||
if(layer > lastBackupLayer)
|
||||
lastBackupLayer = layer;
|
||||
}
|
||||
|
||||
auto addSpellsFromLayer = [&](int layer) -> void
|
||||
{
|
||||
if(layer + 1 >= spellsWithBackupLayers.size() )
|
||||
{
|
||||
logMod->error(std::string("Wrong layer in addSpellsFromLayer: ") + std::to_string(layer));
|
||||
return;
|
||||
}
|
||||
|
||||
for(const auto & spell : spellsWithBackupLayers[layer+1])
|
||||
{
|
||||
if (spell->subtype.as<SpellID>() != SpellID())
|
||||
spellsToCast.insert(spell->subtype.as<SpellID>());
|
||||
else
|
||||
logMod->error("Invalid spell to cast during attack!");
|
||||
}
|
||||
};
|
||||
|
||||
addSpellsFromLayer(-1);
|
||||
|
||||
for(int spellLayer = 0; spellLayer <= lastBackupLayer; spellLayer++)
|
||||
{
|
||||
if(spellsWithBackupLayers[spellLayer+1].empty())
|
||||
continue;
|
||||
|
||||
if(spellLayer < lastBackupLayer)
|
||||
{
|
||||
bool areCurrentLayerSpellsApplied = std::all_of(spellsWithBackupLayers[spellLayer+1].begin(), spellsWithBackupLayers[spellLayer+1].end(),
|
||||
[&](const std::shared_ptr<Bonus> spell)
|
||||
{
|
||||
std::vector<SpellID> activeSpells = defender->activeSpells();
|
||||
auto spellIterator = vstd::find(activeSpells, spell->subtype.as<SpellID>());
|
||||
bool value = spellIterator != activeSpells.end();
|
||||
return value;
|
||||
});
|
||||
|
||||
if(areCurrentLayerSpellsApplied)
|
||||
continue;
|
||||
}
|
||||
|
||||
addSpellsFromLayer(spellLayer);
|
||||
break;
|
||||
}
|
||||
|
||||
for(SpellID spellID : spellsToCast)
|
||||
{
|
||||
bool castMe = false;
|
||||
|
@ -44,7 +44,7 @@ class BattleActionProcessor : boost::noncopyable
|
||||
|
||||
void handleAttackBeforeCasting(const CBattleInfoCallback & battle, bool ranged, const CStack * attacker, const CStack * defender);
|
||||
void handleAfterAttackCasting(const CBattleInfoCallback & battle, bool ranged, const CStack * attacker, const CStack * defender);
|
||||
void attackCasting(const CBattleInfoCallback & battle, bool ranged, BonusType attackMode, const battle::Unit * attacker, const battle::Unit * defender);
|
||||
void attackCasting(const CBattleInfoCallback & battle, bool ranged, BonusType attackMode, const battle::Unit * attacker, const CStack * defender);
|
||||
|
||||
// damage, drain life & fire shield; returns amount of drained life
|
||||
int64_t applyBattleEffects(const CBattleInfoCallback & battle, BattleAttack & bat, std::shared_ptr<battle::CUnitState> attackerState, FireShieldInfo & fireShield, const CStack * def, int distance, bool secondary);
|
||||
|
Loading…
Reference in New Issue
Block a user