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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Fix Sacrifice spell

This commit is contained in:
Michał Zaremba
2025-11-10 23:20:17 +01:00
parent d01cecdaca
commit bbc2189984
2 changed files with 16 additions and 4 deletions

View File

@@ -59,9 +59,10 @@ bool Sacrifice::applicable(Problem & problem, const Mechanics * m) const
bool targetExists = false;
bool targetToSacrificeExists = false;
for(auto & target : targets)
for(const battle::Unit * target : targets)
{
if(target->alive())
auto unit = target->acquire();
if(target->alive() && unit->isLiving() && !unit->hasBonusOfType(BonusType::MECHANICAL))
targetToSacrificeExists = true;
else if(target->isDead())
targetExists = true;
@@ -89,12 +90,15 @@ bool Sacrifice::applicable(Problem & problem, const Mechanics * m, const EffectT
if(!Heal::applicable(problem, m, healTarget))
return false;
if(healTarget.front().unitValue->alive())
return false;
if(target.size() == 2)
{
const auto *victim = target.at(1).unitValue;
if(!victim)
return false;
return victim->alive() && getStackFilter(m, false, victim) && isReceptive(m, victim);
}