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Fix randomization of heroes in campaigns
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@ -217,6 +217,10 @@ void CGameStateCampaign::placeCampaignHeroes()
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for(auto & heroID : heroesToRemove)
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{
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// Do not replace reserved heroes initially, e.g. in 1st campaign scenario in which they appear
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if (campaignState->getHeroByType(heroID).isNull())
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continue;
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auto * hero = gameState->getUsedHero(heroID);
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if(hero)
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{
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