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Fixed Enchanter ability.

This commit is contained in:
DjWarmonger 2013-02-19 10:31:13 +00:00
parent ca4a34df7b
commit bbdac2f068

View File

@ -4496,7 +4496,7 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
if (st->alive())
{
//unbind
if (st->getEffect(72))
if (st->getEffect (SpellID::BIND))
{
bool unbind = true;
BonusList bl = *(st->getBonuses(Selector::type(Bonus::BIND_EFFECT)));
@ -4590,7 +4590,7 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
{
int index = rand() % bl.size();
SpellID spellID = SpellID(bl[index]->subtype);
if (gs->curB->battleCanCastThisSpell(st->owner, SpellID(spellID).toSpell(), ECastingMode::ENCHANTER_CASTING)) //TODO: select another?
if (gs->curB->battleCanCastThisSpell(st->owner, SpellID(spellID).toSpell(), ECastingMode::ENCHANTER_CASTING) == ESpellCastProblem::OK) //TODO: select another available?
{
int spellLeveL = bl[index]->val; //spell level
const CGHeroInstance * enemyHero = gs->curB->getHero(gs->curB->theOtherPlayer(st->owner));