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vcmi: use enum class for EComponentType
There is really no reason not to use it
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@ -116,9 +116,9 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
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bonus.sid = object->ID;
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//TODO: bonus.description = object->getObjectName();
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if (bonus.type == Bonus::MORALE)
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reward.extraComponents.emplace_back(Component::MORALE, 0, bonus.val, 0);
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reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
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if (bonus.type == Bonus::LUCK)
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reward.extraComponents.emplace_back(Component::LUCK, 0, bonus.val, 0);
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reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
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}
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reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
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@ -137,7 +137,7 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
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CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get());
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CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get());
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reward.extraComponents.emplace_back(Component::CREATURE, dest.getNum(), 0, 0);
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reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
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reward.creaturesChange[from] = dest;
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}
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