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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

vcmi: use enum class for EComponentType

There is really no reason not to use it
This commit is contained in:
Konstantin 2023-03-10 15:54:12 +03:00
parent 2bd74e5c67
commit bc228a938a
15 changed files with 148 additions and 86 deletions

View File

@ -632,7 +632,7 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
// TODO: Find better way to understand it is Chest of Treasures
if(hero.validAndSet()
&& components.size() == 2
&& components.front().id == Component::RESOURCE
&& components.front().id == Component::EComponentType::RESOURCE
&& (nullkiller->heroManager->getHeroRole(hero) != HeroRole::MAIN
|| nullkiller->buildAnalyzer->getGoldPreasure() > MAX_GOLD_PEASURE))
{

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@ -1719,7 +1719,7 @@ void CPlayerInterface::acceptTurn()
auto playerColor = *cb->getPlayerID();
std::vector<Component> components;
components.push_back(Component(Component::FLAG, playerColor.getNum(), 0, 0));
components.emplace_back(Component::EComponentType::FLAG, playerColor.getNum(), 0, 0);
MetaString text;
const auto & optDaysWithoutCastle = cb->getPlayerState(playerColor)->daysWithoutCastle;

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@ -336,15 +336,61 @@ void CInfoBar::pushComponents(const std::vector<Component> & components, std::st
prepareComponents(components, message, timer);
else
{
std::map<Component::EComponentType, std::vector<Component>> reward_map;
std::array<std::pair<std::vector<Component>, int>, 10> reward_map;
for(const auto & c : components)
reward_map[static_cast<Component::EComponentType>(c.id)].push_back(c);
{
switch(c.id)
{
case Component::EComponentType::PRIM_SKILL:
case Component::EComponentType::EXPERIENCE:
reward_map.at(0).first.push_back(c);
reward_map.at(0).second = 6; //At most 6, cannot be more
break;
case Component::EComponentType::SEC_SKILL:
reward_map.at(1).first.push_back(c);
reward_map.at(1).second = 8; //At most 8
break;
case Component::EComponentType::SPELL:
reward_map.at(2).first.push_back(c);
reward_map.at(2).second = 6; //At most 6
break;
case Component::EComponentType::ARTIFACT:
reward_map.at(3).first.push_back(c);
reward_map.at(3).second = 6; //At most 6
break;
case Component::EComponentType::CREATURE:
reward_map.at(4).first.push_back(c);
reward_map.at(4).second = 8; //At most 8
break;
case Component::EComponentType::RESOURCE:
reward_map.at(5).first.push_back(c);
reward_map.at(5).second = 7; //At most 7
break;
case Component::EComponentType::MORALE:
case Component::EComponentType::LUCK:
reward_map.at(6).first.push_back(c);
reward_map.at(6).second = 2; //At most 2 - 1 for morale + 1 for luck
break;
case Component::EComponentType::BUILDING:
reward_map.at(7).first.push_back(c);
reward_map.at(7).second = 1; //At most 1 - only large icons available AFAIK
break;
case Component::EComponentType::HERO_PORTRAIT:
reward_map.at(8).first.push_back(c);
reward_map.at(8).second = 1; //I do not think than we even can get more than 1 hero
break;
case Component::EComponentType::FLAG:
reward_map.at(9).first.push_back(c);
reward_map.at(9).second = 1; //I do not think than we even can get more than 1 player in notification
break;
default:
logGlobal->warn("Invalid component received!");
}
}
for(const auto & kv : reward_map)
{
auto vector = kv.second;
actualPush(kv.second, message, timer, kv.first == Component::ARTIFACT ? 6 : 8);
}
if(!kv.first.empty())
actualPush(kv.first, message, timer, kv.second);
}
popComponents();
}

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@ -42,7 +42,7 @@ CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize, EFonts
CComponent::CComponent(const Component & c, ESize imageSize, EFonts font)
: perDay(false)
{
if(c.id == Component::RESOURCE && c.when==-1)
if(c.id == Component::EComponentType::RESOURCE && c.when==-1)
perDay = true;
init((Etype)c.id, c.subtype, c.val, imageSize, font);

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@ -197,8 +197,24 @@ public:
struct Component
{
enum EComponentType {PRIM_SKILL, SEC_SKILL, RESOURCE, CREATURE, ARTIFACT, EXPERIENCE, SPELL, MORALE, LUCK, BUILDING, HERO_PORTRAIT, FLAG};
ui16 id = 0, subtype = 0; //id uses ^^^ enums, when id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels)
enum class EComponentType : uint8_t
{
PRIM_SKILL,
SEC_SKILL,
RESOURCE,
CREATURE,
ARTIFACT,
EXPERIENCE,
SPELL,
MORALE,
LUCK,
BUILDING,
HERO_PORTRAIT,
FLAG,
INVALID //should be last
};
EComponentType id = EComponentType::INVALID;
ui16 subtype = 0; //id==EXPPERIENCE subtype==0 means exp points and subtype==1 levels
si32 val = 0; // + give; - take
si16 when = 0; // 0 - now; +x - within x days; -x - per x days

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@ -2498,7 +2498,7 @@ void YourTurn::applyGs(CGameState * gs) const
}
Component::Component(const CStackBasicDescriptor & stack)
: id(CREATURE)
: id(EComponentType::CREATURE)
, subtype(stack.type->idNumber)
, val(stack.count)
{

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@ -190,7 +190,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
break;
}
cb->giveHeroBonus(&gbonus);
iw.components.emplace_back(Component::MORALE, 0, -1, 0);
iw.components.emplace_back(Component::EComponentType::MORALE, 0, -1, 0);
iw.soundID = soundBase::GRAVEYARD;
break;
}
@ -201,7 +201,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
gb.id = hero->id.getNum();
cb->giveHeroBonus(&gb);
textID = 107;
iw.components.emplace_back(Component::LUCK, 0, -2, 0);
iw.components.emplace_back(Component::EComponentType::LUCK, 0, -2, 0);
break;
}
case Obj::CREATURE_BANK:
@ -225,7 +225,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
{
if (bc->resources[it] != 0)
{
iw.components.emplace_back(Component::RESOURCE, it, bc->resources[it], 0);
iw.components.emplace_back(Component::EComponentType::RESOURCE, it, bc->resources[it], 0);
loot << "%d %s";
loot.addReplacement(iw.components.back().val);
loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
@ -235,7 +235,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
//grant artifacts
for (auto & elem : bc->artifacts)
{
iw.components.emplace_back(Component::ARTIFACT, elem, 0, 0);
iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, elem);
cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
@ -279,7 +279,7 @@ void CBank::doVisit(const CGHeroInstance * hero) const
if(hero->canLearnSpell(spell))
{
spells.insert(spellId);
iw.components.emplace_back(Component::SPELL, spellId, 0, 0);
iw.components.emplace_back(Component::EComponentType::SPELL, spellId, 0, 0);
}
}
else

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@ -83,14 +83,14 @@ void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
iw.text.addReplacement(h->getNameTranslated());
if(expVal)
iw.components.emplace_back(Component::EXPERIENCE, 0, static_cast<si32>(expVal), 0);
iw.components.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(expVal), 0);
for(int i=0; i<primskills.size(); i++)
if(primskills[i])
iw.components.emplace_back(Component::PRIM_SKILL, i, primskills[i], 0);
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, i, primskills[i], 0);
for(const auto & abilityData : unpossessedAbilities)
iw.components.emplace_back(Component::SEC_SKILL, abilityData.first, abilityData.second, 0);
iw.components.emplace_back(Component::EComponentType::SEC_SKILL, abilityData.first, abilityData.second, 0);
cb->showInfoDialog(&iw);
@ -144,7 +144,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
const auto * spell = (*i).toSpell(VLC->spells());
if(h->canLearnSpell(spell))
{
iw.components.emplace_back(Component::SPELL, *i, 0, 0);
iw.components.emplace_back(Component::EComponentType::SPELL, *i, 0, 0);
spellsToGive.insert(*i);
}
if(spellsToGive.size() == 8) //display up to 8 spells at once
@ -172,7 +172,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
if(manaDiff)
{
getText(iw,hadGuardians,manaDiff,176,177,h);
iw.components.emplace_back(Component::PRIM_SKILL, 5, manaDiff, 0);
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 5, manaDiff, 0);
cb->showInfoDialog(&iw);
cb->setManaPoints(h->id, h->mana + manaDiff);
}
@ -180,7 +180,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
if(moraleDiff)
{
getText(iw,hadGuardians,moraleDiff,178,179,h);
iw.components.emplace_back(Component::MORALE, 0, moraleDiff, 0);
iw.components.emplace_back(Component::EComponentType::MORALE, 0, moraleDiff, 0);
cb->showInfoDialog(&iw);
GiveBonus gb;
gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,moraleDiff,id.getNum(),"");
@ -191,7 +191,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
if(luckDiff)
{
getText(iw,hadGuardians,luckDiff,180,181,h);
iw.components.emplace_back(Component::LUCK, 0, luckDiff, 0);
iw.components.emplace_back(Component::EComponentType::LUCK, 0, luckDiff, 0);
cb->showInfoDialog(&iw);
GiveBonus gb;
gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::LUCK,Bonus::OBJECT,luckDiff,id.getNum(),"");
@ -204,7 +204,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
for(int i=0; i<resources.size(); i++)
{
if(resources[i] < 0)
iw.components.emplace_back(Component::RESOURCE, i, resources[i], 0);
iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
}
if(!iw.components.empty())
{
@ -217,7 +217,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
for(int i=0; i<resources.size(); i++)
{
if(resources[i] > 0)
iw.components.emplace_back(Component::RESOURCE, i, resources[i], 0);
iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
}
if(!iw.components.empty())
{
@ -231,7 +231,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
iw.text.addReplacement(h->getNameTranslated());
for(const auto & elem : artifacts)
{
iw.components.emplace_back(Component::ARTIFACT, elem, 0, 0);
iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
if(iw.components.size() >= 14)
{
cb->showInfoDialog(&iw);

View File

@ -1735,31 +1735,31 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
case BuildingSubID::KNOWLEDGE_VISITING_BONUS: //wall of knowledge
what = PrimarySkill::KNOWLEDGE;
val = 1;
iw.components.emplace_back(Component::PRIM_SKILL, 3, 1, 0);
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 3, 1, 0);
break;
case BuildingSubID::SPELL_POWER_VISITING_BONUS: //order of fire
what = PrimarySkill::SPELL_POWER;
val = 1;
iw.components.emplace_back(Component::PRIM_SKILL, 2, 1, 0);
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 2, 1, 0);
break;
case BuildingSubID::ATTACK_VISITING_BONUS: //hall of Valhalla
what = PrimarySkill::ATTACK;
val = 1;
iw.components.emplace_back(Component::PRIM_SKILL, 0, 1, 0);
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 0, 1, 0);
break;
case BuildingSubID::EXPERIENCE_VISITING_BONUS: //academy of battle scholars
what = PrimarySkill::EXPERIENCE;
val = static_cast<int>(h->calculateXp(1000));
iw.components.emplace_back(Component::EXPERIENCE, 0, val, 0);
iw.components.emplace_back(Component::EComponentType::EXPERIENCE, 0, val, 0);
break;
case BuildingSubID::DEFENSE_VISITING_BONUS: //cage of warlords
what = PrimarySkill::DEFENSE;
val = 1;
iw.components.emplace_back(Component::PRIM_SKILL, 1, 1, 0);
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 1, 1, 0);
break;
case BuildingSubID::CUSTOM_VISITING_BONUS:

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@ -188,7 +188,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
switch (missionType)
{
case MISSION_LEVEL:
components.emplace_back(Component::EXPERIENCE, 0, m13489val, 0);
components.emplace_back(Component::EComponentType::EXPERIENCE, 0, m13489val, 0);
if(!isCustom)
iwText.addReplacement(m13489val);
break;
@ -199,7 +199,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
{
if(m2stats[i])
{
components.emplace_back(Component::PRIM_SKILL, i, m2stats[i], 0);
components.emplace_back(Component::EComponentType::PRIM_SKILL, i, m2stats[i], 0);
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
@ -210,13 +210,13 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
}
break;
case MISSION_KILL_HERO:
components.emplace_back(Component::HERO_PORTRAIT, heroPortrait, 0, 0);
components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
if(!isCustom)
addReplacements(iwText, text);
break;
case MISSION_HERO:
//FIXME: portrait may not match hero, if custom portrait was set in map editor
components.emplace_back(Component::HERO_PORTRAIT, VLC->heroh->objects[m13489val]->imageIndex, 0, 0);
components.emplace_back(Component::EComponentType::HERO_PORTRAIT, VLC->heroh->objects[m13489val]->imageIndex, 0, 0);
if(!isCustom)
iwText.addReplacement(VLC->heroh->objects[m13489val]->getNameTranslated());
break;
@ -234,7 +234,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
MetaString loot;
for(const auto & elem : m5arts)
{
components.emplace_back(Component::ARTIFACT, elem, 0, 0);
components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, elem);
}
@ -262,7 +262,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
{
if(m7resources[i])
{
components.emplace_back(Component::RESOURCE, i, m7resources[i], 0);
components.emplace_back(Component::EComponentType::RESOURCE, i, m7resources[i], 0);
loot << "%d %s";
loot.addReplacement(m7resources[i]);
loot.addReplacement(MetaString::RES_NAMES, i);
@ -273,7 +273,7 @@ void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components
}
break;
case MISSION_PLAYER:
components.emplace_back(Component::FLAG, m13489val, 0, 0);
components.emplace_back(Component::EComponentType::FLAG, m13489val, 0, 0);
if(!isCustom)
iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
@ -646,34 +646,34 @@ void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &comp
switch(rewardType)
{
case EXPERIENCE:
components.emplace_back(Component::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(rVal)), 0);
components.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(rVal)), 0);
break;
case MANA_POINTS:
components.emplace_back(Component::PRIM_SKILL, 5, rVal, 0);
components.emplace_back(Component::EComponentType::PRIM_SKILL, 5, rVal, 0);
break;
case MORALE_BONUS:
components.emplace_back(Component::MORALE, 0, rVal, 0);
components.emplace_back(Component::EComponentType::MORALE, 0, rVal, 0);
break;
case LUCK_BONUS:
components.emplace_back(Component::LUCK, 0, rVal, 0);
components.emplace_back(Component::EComponentType::LUCK, 0, rVal, 0);
break;
case RESOURCES:
components.emplace_back(Component::RESOURCE, rID, rVal, 0);
components.emplace_back(Component::EComponentType::RESOURCE, rID, rVal, 0);
break;
case PRIMARY_SKILL:
components.emplace_back(Component::PRIM_SKILL, rID, rVal, 0);
components.emplace_back(Component::EComponentType::PRIM_SKILL, rID, rVal, 0);
break;
case SECONDARY_SKILL:
components.emplace_back(Component::SEC_SKILL, rID, rVal, 0);
components.emplace_back(Component::EComponentType::SEC_SKILL, rID, rVal, 0);
break;
case ARTIFACT:
components.emplace_back(Component::ARTIFACT, rID, 0, 0);
components.emplace_back(Component::EComponentType::ARTIFACT, rID, 0, 0);
break;
case SPELL:
components.emplace_back(Component::SPELL, rID, 0, 0);
components.emplace_back(Component::EComponentType::SPELL, rID, 0, 0);
break;
case CREATURE:
components.emplace_back(Component::CREATURE, rID, rVal, 0);
components.emplace_back(Component::EComponentType::CREATURE, rID, rVal, 0);
break;
}
}

View File

@ -116,9 +116,9 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
bonus.sid = object->ID;
//TODO: bonus.description = object->getObjectName();
if (bonus.type == Bonus::MORALE)
reward.extraComponents.emplace_back(Component::MORALE, 0, bonus.val, 0);
reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
if (bonus.type == Bonus::LUCK)
reward.extraComponents.emplace_back(Component::LUCK, 0, bonus.val, 0);
reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
}
reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
@ -137,7 +137,7 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get());
CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get());
reward.extraComponents.emplace_back(Component::CREATURE, dest.getNum(), 0, 0);
reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
reward.creaturesChange[from] = dest;
}

View File

@ -432,36 +432,36 @@ void CRewardInfo::loadComponents(std::vector<Component> & comps,
if (heroExperience)
{
comps.emplace_back(Component::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
}
if (heroLevel)
comps.emplace_back(Component::EXPERIENCE, 1, heroLevel, 0);
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
if (manaDiff || manaPercentage >= 0)
comps.emplace_back(Component::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
for (size_t i=0; i<primary.size(); i++)
{
if (primary[i] != 0)
comps.emplace_back(Component::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
}
for(const auto & entry : secondary)
comps.emplace_back(Component::SEC_SKILL, entry.first, entry.second, 0);
comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
for(const auto & entry : artifacts)
comps.emplace_back(Component::ARTIFACT, entry, 1, 0);
comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
for(const auto & entry : spells)
comps.emplace_back(Component::SPELL, entry, 1, 0);
comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
for(const auto & entry : creatures)
comps.emplace_back(Component::CREATURE, entry.type->idNumber, entry.count, 0);
comps.emplace_back(Component::EComponentType::CREATURE, entry.type->idNumber, entry.count, 0);
for (size_t i=0; i<resources.size(); i++)
{
if (resources[i] !=0)
comps.emplace_back(Component::RESOURCE, static_cast<ui16>(i), resources[i], 0);
comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
}
}

View File

@ -562,14 +562,14 @@ void CGCreature::giveReward(const CGHeroInstance * h) const
for(int i = 0; i < resources.size(); i++)
{
if(resources[i] > 0)
iw.components.emplace_back(Component::RESOURCE, i, resources[i], 0);
iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
}
}
if(gainedArtifact != ArtifactID::NONE)
{
cb->giveHeroNewArtifact(h, VLC->arth->objects[gainedArtifact], ArtifactPosition::FIRST_AVAILABLE);
iw.components.emplace_back(Component::ARTIFACT, gainedArtifact, 0, 0);
iw.components.emplace_back(Component::EComponentType::ARTIFACT, gainedArtifact, 0, 0);
}
if(!iw.components.empty())
@ -720,7 +720,7 @@ void CGMine::flagMine(const PlayerColor & player) const
iw.soundID = soundBase::FLAGMINE;
iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
iw.player = player;
iw.components.emplace_back(Component::RESOURCE, producedResource, producedQuantity, -1);
iw.components.emplace_back(Component::EComponentType::RESOURCE, producedResource, producedQuantity, -1);
cb->showInfoDialog(&iw);
}
@ -877,7 +877,7 @@ void CGResource::collectRes(const PlayerColor & player) const
sii.text.addTxt(MetaString::ADVOB_TXT,113);
sii.text.addReplacement(MetaString::RES_NAMES, subID);
}
sii.components.emplace_back(Component::RESOURCE,subID,amount,0);
sii.components.emplace_back(Component::EComponentType::RESOURCE,subID,amount,0);
sii.soundID = soundBase::pickup01 + CRandomGenerator::getDefault().nextInt(6);
cb->showInfoDialog(&sii);
cb->removeObject(this);
@ -1303,7 +1303,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
{
case Obj::ARTIFACT:
{
iw.components.emplace_back(Component::ARTIFACT, subID, 0, 0);
iw.components.emplace_back(Component::EComponentType::ARTIFACT, subID, 0, 0);
if(message.length())
iw.text << message;
else
@ -1313,7 +1313,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
case Obj::SPELL_SCROLL:
{
int spellID = storedArtifact->getGivenSpellID();
iw.components.emplace_back(Component::SPELL, spellID, 0, 0);
iw.components.emplace_back(Component::EComponentType::SPELL, spellID, 0, 0);
if(message.length())
iw.text << message;
else
@ -1441,7 +1441,7 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
}
else //give sec skill
{
iw.components.emplace_back(Component::SEC_SKILL, ability, 1, 0);
iw.components.emplace_back(Component::EComponentType::SEC_SKILL, ability, 1, 0);
txt_id = 171;
cb->changeSecSkill(h, SecondarySkill(ability), 1, true);
}
@ -1568,7 +1568,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
spells.insert(spell);
cb->changeSpells(h, true, spells);
iw.components.emplace_back(Component::SPELL, spell, 0, 0);
iw.components.emplace_back(Component::EComponentType::SPELL, spell, 0, 0);
}
cb->showInfoDialog(&iw);
@ -1670,18 +1670,18 @@ void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
{
case PRIM_SKILL:
cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
iw.components.emplace_back(Component::PRIM_SKILL, bid, +1, 0);
iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, bid, +1, 0);
break;
case SECONDARY_SKILL:
cb->changeSecSkill(h,SecondarySkill(bid),+1);
iw.components.emplace_back(Component::SEC_SKILL, bid, ssl + 1, 0);
iw.components.emplace_back(Component::EComponentType::SEC_SKILL, bid, ssl + 1, 0);
break;
case SPELL:
{
std::set<SpellID> hlp;
hlp.insert(SpellID(bid));
cb->changeSpells(h,true,hlp);
iw.components.emplace_back(Component::SPELL, bid, 0, 0);
iw.components.emplace_back(Component::EComponentType::SPELL, bid, 0, 0);
}
break;
default:

View File

@ -505,7 +505,7 @@ ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, cons
request.player = parameters.caster->getOwner();
request.title.addTxt(MetaString::JK_TXT, 40);
request.description.addTxt(MetaString::JK_TXT, 41);
request.icon.id = Component::SPELL;
request.icon.id = Component::EComponentType::SPELL;
request.icon.subtype = owner->id.toEnum();
env->genericQuery(&request, request.player, queryCallback);

View File

@ -837,9 +837,9 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance * heroAttacker, con
for (auto art : arts) //TODO; separate function to display loot for various ojects?
{
iw.components.push_back(Component(
Component::ARTIFACT, art->artType->getId(),
art->artType->getId() == ArtifactID::SPELL_SCROLL? art->getGivenSpellID() : 0, 0));
iw.components.emplace_back(
Component::EComponentType::ARTIFACT, art->artType->getId(),
art->artType->getId() == ArtifactID::SPELL_SCROLL? art->getGivenSpellID() : 0, 0);
if (iw.components.size() >= 14)
{
sendAndApply(&iw);
@ -881,7 +881,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance * heroAttacker, con
iw.text.addReplacement(MetaString::SPELL_NAME, it->toEnum());
if (i == cs.spells.size() - 2) //we just added pre-last name
iw.text.addReplacement(MetaString::GENERAL_TXT, 141); // " and "
iw.components.push_back(Component(Component::SPELL, *it, 0, 0));
iw.components.emplace_back(Component::EComponentType::SPELL, *it, 0, 0);
}
sendAndApply(&iw);
sendAndApply(&cs);
@ -2818,7 +2818,7 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
h2->getSecSkillLevel(SecondarySkill::SCHOLAR));
InfoWindow iw;
iw.player = h1->tempOwner;
iw.components.push_back(Component(Component::SEC_SKILL, 18, ScholarSkillLevel, 0));
iw.components.emplace_back(Component::EComponentType::SEC_SKILL, 18, ScholarSkillLevel, 0);
iw.text.addTxt(MetaString::GENERAL_TXT, 139);//"%s, who has studied magic extensively,
iw.text.addReplacement(h1->getNameTranslated());
@ -2829,7 +2829,7 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
int size = static_cast<int>(cs2.spells.size());
for (auto it : cs2.spells)
{
iw.components.push_back(Component(Component::SPELL, it, 1, 0));
iw.components.emplace_back(Component::EComponentType::SPELL, it, 1, 0);
iw.text.addTxt(MetaString::SPELL_NAME, it.toEnum());
switch (size--)
{
@ -2854,7 +2854,7 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
int size = static_cast<int>(cs1.spells.size());
for (auto it : cs1.spells)
{
iw.components.push_back(Component(Component::SPELL, it, 1, 0));
iw.components.emplace_back(Component::EComponentType::SPELL, it, 1, 0);
iw.text.addTxt(MetaString::SPELL_NAME, it.toEnum());
switch (size--)
{
@ -5578,7 +5578,7 @@ void CGameHandler::handleTimeEvents()
for (int i=0; i<ev.resources.size(); i++)
{
if (ev.resources.at(i)) //if resource is changed, we add it to the dialog
iw.components.push_back(Component(Component::RESOURCE,i,ev.resources.at(i),0));
iw.components.emplace_back(Component::EComponentType::RESOURCE,i,ev.resources.at(i),0);
}
sendAndApply(&iw); //show dialog
@ -5636,7 +5636,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
for (int i=0; i<ev.resources.size(); i++)
if (ev.resources.at(i) && pinfo->resources.at(i) != n.res.at(player).at(i)) //if resource had changed, we add it to the dialog
iw.components.push_back(Component(Component::RESOURCE,i,n.res.at(player).at(i)-was.at(i),0));
iw.components.emplace_back(Component::EComponentType::RESOURCE,i,n.res.at(player).at(i)-was.at(i),0);
}
@ -5645,7 +5645,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
if (!town->hasBuilt(i))
{
buildStructure(town->id, i, true);
iw.components.push_back(Component(Component::BUILDING, town->subID, i, 0));
iw.components.emplace_back(Component::EComponentType::BUILDING, town->subID, i, 0);
}
}
@ -5661,8 +5661,8 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
if (!town->creatures.at(i).second.empty() && ev.creatures.at(i) > 0)//there is dwelling
{
sac.creatures[i].first += ev.creatures.at(i);
iw.components.push_back(Component(Component::CREATURE,
town->creatures.at(i).second.back(), ev.creatures.at(i), 0));
iw.components.emplace_back(Component::EComponentType::CREATURE,
town->creatures.at(i).second.back(), ev.creatures.at(i), 0);
}
}
sendAndApply(&iw); //show dialog
@ -6024,7 +6024,7 @@ void CGameHandler::getVictoryLossMessage(PlayerColor player, const EVictoryLossC
if (victoryLossCheckResult.messageToSelf.find("%s") != std::string::npos)
out.text.addReplacement(MetaString::COLOR, player.getNum());
out.components.push_back(Component(Component::FLAG, player.getNum(), 0, 0));
out.components.emplace_back(Component::EComponentType::FLAG, player.getNum(), 0, 0);
}
bool CGameHandler::dig(const CGHeroInstance *h)