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fixed spell school ordering http://bugs.vcmi.eu/view.php?id=91
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@ -829,6 +829,6 @@ void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
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image->setFrame(mySpell->id);
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image->visible = true;
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schoolBorder = owner->schoolBorders[whichSchool]->getImage(schoolLevel,0);
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schoolBorder = owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->getImage(schoolLevel,0);
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}
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}
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@ -69,6 +69,15 @@ namespace SpellConfig
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Bonus::EARTH_SPELLS
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}
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};
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//order as described in http://bugs.vcmi.eu/view.php?id=91
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static const ESpellSchool SCHOOL_ORDER[4] =
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{
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ESpellSchool::AIR, //=0
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ESpellSchool::FIRE, //=1
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ESpellSchool::EARTH,//=3(!)
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ESpellSchool::WATER //=2(!)
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};
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}
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///CSpell::LevelInfo
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@ -226,8 +235,9 @@ CSpell::ETargetType CSpell::getTargetType() const
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void CSpell::forEachSchool(const std::function<void(const SpellSchoolInfo &, bool &)>& cb) const
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{
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bool stop = false;
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for(const SpellSchoolInfo & cnf : SpellConfig::SCHOOL)
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for(ESpellSchool iter : SpellConfig::SCHOOL_ORDER)
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{
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const SpellSchoolInfo & cnf = SpellConfig::SCHOOL[(ui8)iter];
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if(school.at(cnf.id))
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{
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cb(cnf, stop);
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