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Merge branch 'develop' into rmg-split-enum-monster-strength
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@@ -16,20 +16,22 @@
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#include "../mapping/CMapEditManager.h"
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#include "../mapping/CMap.h"
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#include "../CTownHandler.h"
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#include "ObjectManager.h"
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#include "RoadPlacer.h"
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#include "TreasurePlacer.h"
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#include "ConnectionsPlacer.h"
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#include "TownPlacer.h"
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#include "MinePlacer.h"
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#include "ObjectDistributor.h"
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#include "WaterAdopter.h"
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#include "WaterProxy.h"
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#include "WaterRoutes.h"
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#include "RockPlacer.h"
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#include "ObstaclePlacer.h"
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#include "RiverPlacer.h"
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#include "TerrainPainter.h"
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#include "modificators/ObjectManager.h"
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#include "modificators/RoadPlacer.h"
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#include "modificators/TreasurePlacer.h"
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#include "modificators/QuestArtifactPlacer.h"
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#include "modificators/ConnectionsPlacer.h"
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#include "modificators/TownPlacer.h"
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#include "modificators/MinePlacer.h"
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#include "modificators/ObjectDistributor.h"
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#include "modificators/WaterAdopter.h"
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#include "modificators/WaterProxy.h"
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#include "modificators/WaterRoutes.h"
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#include "modificators/RockPlacer.h"
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#include "modificators/RockFiller.h"
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#include "modificators/ObstaclePlacer.h"
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#include "modificators/RiverPlacer.h"
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#include "modificators/TerrainPainter.h"
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#include "Functions.h"
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#include "CMapGenerator.h"
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@@ -39,6 +41,7 @@ RmgMap::RmgMap(const CMapGenOptions& mapGenOptions) :
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mapGenOptions(mapGenOptions), zonesTotal(0)
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{
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mapInstance = std::make_unique<CMap>();
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mapProxy = std::make_shared<MapProxy>(*this);
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getEditManager()->getUndoManager().setUndoRedoLimit(0);
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}
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@@ -74,7 +77,7 @@ void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void
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}
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}
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void RmgMap::initTiles(CMapGenerator & generator)
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void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand)
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{
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mapInstance->initTerrain();
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@@ -85,15 +88,15 @@ void RmgMap::initTiles(CMapGenerator & generator)
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for (auto faction : VLC->townh->getAllowedFactions())
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zonesPerFaction[faction] = 0;
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getEditManager()->clearTerrain(&generator.rand);
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getEditManager()->clearTerrain(&rand);
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getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
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getEditManager()->drawTerrain(ETerrainId::GRASS, &generator.rand);
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getEditManager()->drawTerrain(ETerrainId::GRASS, &rand);
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const auto * tmpl = mapGenOptions.getMapTemplate();
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zones.clear();
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for(const auto & option : tmpl->getZones())
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{
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auto zone = std::make_shared<Zone>(*this, generator);
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auto zone = std::make_shared<Zone>(*this, generator, rand);
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zone->setOptions(*option.second);
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zones[zone->getId()] = zone;
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}
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@@ -106,7 +109,7 @@ void RmgMap::initTiles(CMapGenerator & generator)
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rmg::ZoneOptions options;
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options.setId(waterId);
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options.setType(ETemplateZoneType::WATER);
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auto zone = std::make_shared<Zone>(*this, generator);
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auto zone = std::make_shared<Zone>(*this, generator, rand);
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zone->setOptions(options);
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//std::set<FactionID> allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions
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//zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities
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@@ -118,12 +121,19 @@ void RmgMap::initTiles(CMapGenerator & generator)
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void RmgMap::addModificators()
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{
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bool hasObjectDistributor = false;
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bool hasRockFiller = false;
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for(auto & z : getZones())
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{
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auto zone = z.second;
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zone->addModificator<ObjectManager>();
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zone->addModificator<ObjectDistributor>();
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if (!hasObjectDistributor)
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{
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zone->addModificator<ObjectDistributor>();
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hasObjectDistributor = true;
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}
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zone->addModificator<TreasurePlacer>();
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zone->addModificator<ObstaclePlacer>();
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zone->addModificator<TerrainPainter>();
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@@ -142,6 +152,7 @@ void RmgMap::addModificators()
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{
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zone->addModificator<TownPlacer>();
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zone->addModificator<MinePlacer>();
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zone->addModificator<QuestArtifactPlacer>();
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zone->addModificator<ConnectionsPlacer>();
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zone->addModificator<RoadPlacer>();
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zone->addModificator<RiverPlacer>();
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@@ -150,12 +161,42 @@ void RmgMap::addModificators()
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if(zone->isUnderground())
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{
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zone->addModificator<RockPlacer>();
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if (!hasRockFiller)
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{
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zone->addModificator<RockFiller>();
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hasRockFiller = true;
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}
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}
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}
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}
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CMap & RmgMap::map() const
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int RmgMap::levels() const
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{
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return mapInstance->levels();
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}
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int RmgMap::width() const
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{
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return mapInstance->width;
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}
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int RmgMap::height() const
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{
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return mapInstance->height;
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}
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PlayerInfo & RmgMap::getPlayer(int playerId)
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{
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return mapInstance->players.at(playerId);
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}
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std::shared_ptr<MapProxy> RmgMap::getMapProxy() const
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{
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return mapProxy;
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}
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CMap& RmgMap::getMap(const CMapGenerator*) const
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{
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return *mapInstance;
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}
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@@ -242,13 +283,18 @@ void RmgMap::setRoad(const int3& tile, RoadId roadType)
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tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
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}
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TileInfo RmgMap::getTile(const int3& tile) const
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TileInfo RmgMap::getTileInfo(const int3& tile) const
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{
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assertOnMap(tile);
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return tiles[tile.x][tile.y][tile.z];
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}
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TerrainTile & RmgMap::getTile(const int3& tile) const
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{
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return mapInstance->getTile(tile);
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}
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TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
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{
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assertOnMap(tile);
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@@ -279,6 +325,7 @@ float RmgMap::getNearestObjectDistance(const int3 &tile) const
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void RmgMap::registerZone(FactionID faction)
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{
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//FIXME: Protect with lock guard?
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zonesPerFaction[faction]++;
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zonesTotal++;
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}
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@@ -324,7 +371,7 @@ void RmgMap::dump(bool zoneId) const
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else
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{
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char t = '?';
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switch (getTile(int3(i, j, k)).getTileType())
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switch (getTileInfo(int3(i, j, k)).getTileType())
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{
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case ETileType::FREE:
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t = ' '; break;
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