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Fix crash on moving double-wide units in some obstacle configurations
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@ -392,14 +392,16 @@ BattleHexArray BattleFieldController::getHighlightedHexesForMovementTarget()
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if (stack->doubleWide())
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{
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const bool canMoveHeadHere = availableHexes.contains(hoveredHex);
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const bool canMoveTailHere = availableHexes.contains(hoveredHex.cloneInDirection(stack->destShiftDir()));
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const bool backwardsMove = stack->unitSide() == BattleSide::ATTACKER ?
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hoveredHex.getX() < stack->getPosition().getX():
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hoveredHex.getX() > stack->getPosition().getX();
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hoveredHex.getX() < stack->getPosition().getX():
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hoveredHex.getX() > stack->getPosition().getX();
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if (backwardsMove && availableHexes.contains(hoveredHex.cloneInDirection(stack->destShiftDir())))
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if(canMoveTailHere && (backwardsMove || !canMoveHeadHere))
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return {hoveredHex, hoveredHex.cloneInDirection(stack->destShiftDir())};
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if (availableHexes.contains(hoveredHex))
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if (canMoveHeadHere)
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return {hoveredHex, stack->occupiedHex(hoveredHex)};
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return {};
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