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@ -427,6 +427,7 @@ OptionsTab::SelectionWindow::SelectionWindow(PlayerSettings settings, PlayerInfo
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backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
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updateShadow();
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genContentTitle();
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genContentCastles(settings, playerInfo);
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genContentHeroes(settings, playerInfo);
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genContentBonus(settings, playerInfo);
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@ -434,8 +435,17 @@ OptionsTab::SelectionWindow::SelectionWindow(PlayerSettings settings, PlayerInfo
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center();
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}
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void OptionsTab::SelectionWindow::genContentTitle()
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{
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components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE - 1) * 58, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, "Town"));
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components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE * 2) * 58, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, "Hero"));
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components.push_back(std::make_shared<CLabel>((ELEMENTS_PER_LINE * 2 + 3) * 58 + 29, 40, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, "Bonus"));
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}
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void OptionsTab::SelectionWindow::genContentCastles(PlayerSettings settings, PlayerInfo playerInfo)
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{
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factions.clear();
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PlayerSettings set = PlayerSettings();
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set.castle = set.RANDOM;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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@ -461,6 +471,8 @@ void OptionsTab::SelectionWindow::genContentCastles(PlayerSettings settings, Pla
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void OptionsTab::SelectionWindow::genContentHeroes(PlayerSettings settings, PlayerInfo playerInfo)
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{
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heroes.clear();
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PlayerSettings set = PlayerSettings();
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set.castle = set.RANDOM;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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@ -105,6 +105,7 @@ public:
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std::vector<FactionID> factions;
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std::vector<HeroTypeID> heroes;
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void genContentTitle();
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void genContentCastles(PlayerSettings settings, PlayerInfo playerInfo);
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void genContentHeroes(PlayerSettings settings, PlayerInfo playerInfo);
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void genContentBonus(PlayerSettings settings, PlayerInfo playerInfo);
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