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	Put Warrior's Tomb into the switch statement and properly set the sound returned.
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		| @@ -5554,8 +5554,9 @@ ui8 CGGarrison::getPassableness() const | ||||
|  | ||||
| void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const | ||||
| { | ||||
| 	int sound = 0; | ||||
| 	int txtid = -1; | ||||
| 	int sound; | ||||
| 	int txtid; | ||||
|  | ||||
| 	switch(ID) | ||||
| 	{ | ||||
| 	case 22: //Corpse | ||||
| @@ -5570,24 +5571,22 @@ void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const | ||||
| 		sound = soundBase::GENIE; | ||||
| 		txtid = 154; | ||||
| 		break; | ||||
| 	case 108: | ||||
| 	case 108://Warrior's Tomb | ||||
| 		{ | ||||
| 			//ask if player wants to search the Tomb | ||||
| 			BlockingDialog bd(true, false); | ||||
| 			bd.soundID = soundBase::GRAVEYARD; | ||||
| 			bd.player = h->getOwner(); | ||||
| 			bd.text.addTxt(MetaString::ADVOB_TXT,161); | ||||
| 			cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1)); | ||||
| 			return; | ||||
| 		} | ||||
| 		break; | ||||
| 	default: | ||||
| 		tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n"; | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	if(ID == 108)//Warrior's Tomb | ||||
| 	{ | ||||
| 		//ask if player wants to search the Tomb | ||||
| 		BlockingDialog bd(true, false); | ||||
| 		sound = soundBase::GRAVEYARD; | ||||
| 		bd.player = h->getOwner(); | ||||
| 		bd.text.addTxt(MetaString::ADVOB_TXT,161); | ||||
| 		cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1)); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	InfoWindow iw; | ||||
| 	iw.soundID = sound; | ||||
| 	iw.player = h->getOwner(); | ||||
|   | ||||
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