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Fix 32 bits depth issues during combat.
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@@ -294,7 +294,7 @@ inline void CCreatureAnimation::putPixel(
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{
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if(palc!=0)
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{
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Uint8 * p = (Uint8*)dest->pixels + ftcp*3;
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Uint8 * p = (Uint8*)dest->pixels + ftcp*dest->format->BytesPerPixel;
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if(palc > 7) //normal color
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{
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p[0] = color.B;
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