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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Code review changes

This commit is contained in:
nordsoft
2022-09-25 00:55:05 +04:00
parent 700e957cdb
commit bc84ffe8d6
25 changed files with 143 additions and 220 deletions

View File

@@ -1,5 +1,13 @@
#ifndef ANIMATION_H
#define ANIMATION_H
/*
* Animation.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/JsonNode.h"
#include "../lib/GameConstants.h"
@@ -57,12 +65,12 @@ public:
// adjust the color of the animation, used in battle spell effects, e.g. Cloned objects
//add custom surface to the selected position.
void setCustom(std::string filename, size_t frame, size_t group=0);
void setCustom(std::string filename, size_t frame, size_t group = 0);
std::shared_ptr<QImage> getImage(size_t frame, size_t group=0, bool verbose=true) const;
std::shared_ptr<QImage> getImage(size_t frame, size_t group = 0, bool verbose = true) const;
//all available frames
void load ();
void load();
void unload();
void preload();
@@ -71,11 +79,11 @@ public:
void unloadGroup(size_t group);
//single image
void load (size_t frame, size_t group=0);
void unload(size_t frame, size_t group=0);
void load (size_t frame, size_t group = 0);
void unload(size_t frame, size_t group = 0);
//total count of frames in group (including not loaded)
size_t size(size_t group=0) const;
size_t size(size_t group = 0) const;
void horizontalFlip();
void verticalFlip();
@@ -83,5 +91,3 @@ public:
void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
};
#endif // ANIMATION_H