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Code review changes
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@ -1,9 +1,12 @@
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//
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// BitmapHandler.cpp
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// vcmieditor
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//
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// Created by nordsoft on 29.08.2022.
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//
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/*
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* BitmapHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BitmapHandler.h"
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@ -17,14 +20,14 @@ namespace BitmapHandler
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{
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QImage loadH3PCX(ui8 * data, size_t size);
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QImage loadBitmapFromDir(std::string path, std::string fname, bool setKey=true);
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QImage loadBitmapFromDir(const std::string & path, const std::string & fname, bool setKey=true);
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bool isPCX(const ui8 *header)//check whether file can be PCX according to header
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bool isPCX(const ui8 * header)//check whether file can be PCX according to header
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{
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ui32 fSize = read_le_u32(header + 0);
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ui32 width = read_le_u32(header + 4);
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ui32 height = read_le_u32(header + 8);
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return fSize == width*height || fSize == width*height*3;
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return fSize == width * height || fSize == width * height * 3;
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}
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enum Epcxformat
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@ -38,22 +41,22 @@ namespace BitmapHandler
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//SDL_Surface * ret;
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Epcxformat format;
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int it=0;
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int it = 0;
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ui32 fSize = read_le_u32(pcx + it); it+=4;
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ui32 width = read_le_u32(pcx + it); it+=4;
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ui32 height = read_le_u32(pcx + it); it+=4;
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ui32 fSize = read_le_u32(pcx + it); it += 4;
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ui32 width = read_le_u32(pcx + it); it += 4;
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ui32 height = read_le_u32(pcx + it); it += 4;
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if (fSize==width*height*3)
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if(fSize==width*height*3)
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format=PCX24B;
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else if (fSize==width*height)
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else if(fSize==width*height)
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format=PCX8B;
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else
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return QImage();
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QSize qsize(width, height);
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if (format==PCX8B)
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if(format==PCX8B)
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{
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it = 0xC;
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//auto bitmap = QBitmap::fromData(qsize, pcx + it);
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@ -61,8 +64,8 @@ namespace BitmapHandler
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//palette - last 256*3 bytes
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QVector<QRgb> colorTable;
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it = (int)size-256*3;
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for (int i=0;i<256;i++)
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it = (int)size - 256 * 3;
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for(int i = 0; i < 256; i++)
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{
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char bytes[3];
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bytes[0] = pcx[it++];
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@ -80,14 +83,14 @@ namespace BitmapHandler
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}
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}
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QImage loadBitmapFromDir(std::string path, std::string fname, bool setKey)
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QImage loadBitmapFromDir(const std::string & path, const std::string & fname, bool setKey)
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{
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if(!fname.size())
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{
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logGlobal->warn("Call to loadBitmap with void fname!");
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return QImage();
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}
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if (!CResourceHandler::get()->existsResource(ResourceID(path + fname, EResType::IMAGE)))
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if(!CResourceHandler::get()->existsResource(ResourceID(path + fname, EResType::IMAGE)))
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{
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return QImage();
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}
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@ -95,7 +98,7 @@ namespace BitmapHandler
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auto fullpath = CResourceHandler::get()->getResourceName(ResourceID(path + fname, EResType::IMAGE));
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auto readFile = CResourceHandler::get()->load(ResourceID(path + fname, EResType::IMAGE))->readAll();
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if (isPCX(readFile.first.get()))
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if(isPCX(readFile.first.get()))
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{//H3-style PCX
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auto image = BitmapHandler::loadH3PCX(readFile.first.get(), readFile.second);
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if(!image.isNull())
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@ -134,26 +137,13 @@ namespace BitmapHandler
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}
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}
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return QImage();
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// When modifying anything here please check two use cases:
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// When modifying anything here please check use cases:
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// 1) Vampire mansion in Necropolis (not 1st color is transparent)
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// 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color)
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// 3) New objects that may use 24-bit images for icons (e.g. witchking arts)
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/*if (ret->format->palette)
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{
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CSDL_Ext::setDefaultColorKeyPresize(ret);
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}
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else if (ret->format->Amask)
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{
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SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND);
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}
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else // always set
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{
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CSDL_Ext::setDefaultColorKey(ret);
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}
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return ret;*/
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}
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QImage loadBitmap(std::string fname, bool setKey)
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QImage loadBitmap(const std::string & fname, bool setKey)
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{
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QImage image = loadBitmapFromDir("DATA/", fname, setKey);
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if(image.isNull())
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