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Code review changes
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@ -1,3 +1,13 @@
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/*
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* mainwindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mainwindow.h"
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#include "ui_mainwindow.h"
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@ -20,8 +30,6 @@
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/filesystem/CFilesystemLoader.h"
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#include "CGameInfo.h"
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#include "maphandler.h"
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#include "graphics.h"
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#include "windownewmap.h"
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@ -52,9 +60,7 @@ QPixmap pixmapFromJson(const QJsonValue &val)
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void init()
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{
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loadDLLClasses();
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const_cast<CGameInfo*>(CGI)->setFromLib();
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logGlobal->info("Initializing VCMI_Lib");
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}
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@ -129,7 +135,6 @@ MainWindow::MainWindow(QWidget *parent) :
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conf.init();
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logGlobal->info("Loading settings");
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CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
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init();
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graphics = new Graphics(); // should be before curh->init()
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@ -141,9 +146,6 @@ MainWindow::MainWindow(QWidget *parent) :
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QApplication::quit();
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}
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//now let's try to draw
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//auto resPath = *CResourceHandler::get()->getResourceName(ResourceID("DATA/new-menu/Background.png"));
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ui->mapView->setScene(controller.scene(0));
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ui->mapView->setController(&controller);
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ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
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@ -156,14 +158,12 @@ MainWindow::MainWindow(QWidget *parent) :
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scenePreview = new QGraphicsScene(this);
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ui->objectPreview->setScene(scenePreview);
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//scenes[0]->addPixmap(QPixmap(QString::fromStdString(resPath.native())));
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//loading objects
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loadObjectsTree();
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ui->tabWidget->setCurrentIndex(0);
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for(int i = 0; i < 8; ++i)
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
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{
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connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
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}
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@ -733,7 +733,7 @@ void MainWindow::on_actionGrid_triggered(bool checked)
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if(controller.map())
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{
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controller.scene(0)->gridView.show(checked);
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controller.scene(0)->gridView.show(checked);
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controller.scene(1)->gridView.show(checked);
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}
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}
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