mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Code review changes
This commit is contained in:
@@ -1,5 +1,5 @@
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/*
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* CAnimation.cpp, part of VCMI engine
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* Animation.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@@ -19,8 +19,6 @@
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typedef std::map<size_t, std::vector<JsonNode>> source_map;
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//typedef std::map<size_t, IImage*> image_map;
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//typedef std::map<size_t, image_map > group_map;
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/// Class for def loading
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/// After loading will store general info (palette and frame offsets) and pointer to file itself
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@@ -482,9 +480,6 @@ inline void ImageLoader::EndLine()
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ImageLoader::~ImageLoader()
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{
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//SDL_UnlockSurface(image->surf);
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//SDL_SetColorKey(image->surf, SDL_TRUE, 0);
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//TODO: RLE if compressed and bpp>1
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}
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/*************************************************************************
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@@ -548,12 +543,7 @@ bool Animation::loadFrame(size_t frame, size_t group)
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}
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else //load from separate file
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{
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auto img = getFromExtraDef(source[group][frame]["file"].String());
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//if(!img)
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//img = std::make_shared<QImage>(source[group][frame]);
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images[group][frame] = img;
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images[group][frame] = getFromExtraDef(source[group][frame]["file"].String());;
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return true;
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}
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return false;
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@@ -583,6 +573,7 @@ void Animation::init()
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source[defEntry.first].resize(defEntry.second);
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}
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#if 0 //this code is not used but maybe requred if there will be configurable sprites
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ResourceID resID(std::string("SPRITES/") + name, EResType::TEXT);
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//if(vstd::contains(graphics->imageLists, resID.getName()))
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@@ -600,6 +591,7 @@ void Animation::init()
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//initFromJson(config);
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}
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#endif
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}
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void Animation::printError(size_t frame, size_t group, std::string type) const
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@@ -763,9 +755,11 @@ void Animation::verticalFlip()
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void Animation::playerColored(PlayerColor player)
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{
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//for(auto & group : images)
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//for(auto & image : group.second)
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//image.second->playerColored(player);
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#if 0 //can be required in image preview?
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for(auto & group : images)
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for(auto & image : group.second)
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image.second->playerColored(player);
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#endif
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}
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void Animation::createFlippedGroup(const size_t sourceGroup, const size_t targetGroup)
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@@ -1,5 +1,13 @@
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#ifndef ANIMATION_H
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#define ANIMATION_H
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/*
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* Animation.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/JsonNode.h"
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#include "../lib/GameConstants.h"
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@@ -83,5 +91,3 @@ public:
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void createFlippedGroup(const size_t sourceGroup, const size_t targetGroup);
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};
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#endif // ANIMATION_H
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@@ -1,9 +1,12 @@
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//
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// BitmapHandler.cpp
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// vcmieditor
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//
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// Created by nordsoft on 29.08.2022.
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//
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/*
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* BitmapHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BitmapHandler.h"
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@@ -17,7 +20,7 @@ namespace BitmapHandler
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{
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QImage loadH3PCX(ui8 * data, size_t size);
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QImage loadBitmapFromDir(std::string path, std::string fname, bool setKey=true);
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QImage loadBitmapFromDir(const std::string & path, const std::string & fname, bool setKey=true);
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bool isPCX(const ui8 * header)//check whether file can be PCX according to header
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{
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@@ -80,7 +83,7 @@ namespace BitmapHandler
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}
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}
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QImage loadBitmapFromDir(std::string path, std::string fname, bool setKey)
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QImage loadBitmapFromDir(const std::string & path, const std::string & fname, bool setKey)
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{
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if(!fname.size())
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{
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@@ -134,26 +137,13 @@ namespace BitmapHandler
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}
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}
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return QImage();
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// When modifying anything here please check two use cases:
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// When modifying anything here please check use cases:
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// 1) Vampire mansion in Necropolis (not 1st color is transparent)
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// 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color)
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// 3) New objects that may use 24-bit images for icons (e.g. witchking arts)
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/*if (ret->format->palette)
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{
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CSDL_Ext::setDefaultColorKeyPresize(ret);
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}
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else if (ret->format->Amask)
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{
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SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND);
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}
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else // always set
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{
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CSDL_Ext::setDefaultColorKey(ret);
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}
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return ret;*/
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}
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QImage loadBitmap(std::string fname, bool setKey)
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QImage loadBitmap(const std::string & fname, bool setKey)
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{
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QImage image = loadBitmapFromDir("DATA/", fname, setKey);
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if(image.isNull())
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@@ -1,10 +1,12 @@
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//
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// BitmapHandler.hpp
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// vcmieditor
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//
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// Created by nordsoft on 29.08.2022.
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//
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/*
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* BitmapHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#define read_le_u16(p) (* reinterpret_cast<const ui16 *>(p))
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@@ -15,6 +17,6 @@
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namespace BitmapHandler
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{
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//Load file from /DATA or /SPRITES
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QImage loadBitmap(std::string fname, bool setKey=true);
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QImage loadBitmap(const std::string & fname, bool setKey = true);
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}
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@@ -4,16 +4,13 @@ set(editor_SRCS
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launcherdirs.cpp
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jsonutils.cpp
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mainwindow.cpp
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CGameInfo.cpp
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BitmapHandler.cpp
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maphandler.cpp
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Animation.cpp
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graphics.cpp
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spoiler.cpp
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windownewmap.cpp
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generatorprogress.cpp
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mapview.cpp
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radiopushbutton.cpp
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objectbrowser.cpp
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mapsettings.cpp
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playersettings.cpp
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@@ -33,16 +30,13 @@ set(editor_HEADERS
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launcherdirs.h
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jsonutils.h
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mainwindow.h
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CGameInfo.h
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BitmapHandler.h
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maphandler.h
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Animation.h
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graphics.h
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spoiler.h
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windownewmap.h
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generatorprogress.h
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mapview.h
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radiopushbutton.h
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objectbrowser.h
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mapsettings.h
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playersettings.h
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@@ -1,3 +1,12 @@
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/*
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* generatorprogress.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "generatorprogress.h"
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#include "ui_generatorprogress.h"
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@@ -1,5 +1,13 @@
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#ifndef GENERATORPROGRESS_H
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#define GENERATORPROGRESS_H
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/*
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* generatorprogress.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <QDialog>
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#include "../lib/LoadProgress.h"
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@@ -22,5 +30,3 @@ private:
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Ui::GeneratorProgress *ui;
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Load::Progress & source;
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};
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#endif // GENERATORPROGRESS_H
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@@ -33,7 +33,6 @@
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/mapObjects/CObjectHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "CGameInfo.h"
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Graphics * graphics = nullptr;
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@@ -95,7 +94,6 @@ void Graphics::loadPaletteAndColors()
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Graphics::Graphics()
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{
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#if 0
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std::vector<Task> tasks; //preparing list of graphics to load
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tasks += std::bind(&Graphics::loadFonts,this);
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tasks += std::bind(&Graphics::loadPaletteAndColors,this);
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@@ -125,7 +123,7 @@ void Graphics::load()
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void Graphics::loadHeroAnimations()
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{
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for(auto & elem : CGI->heroh->classes.objects)
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for(auto & elem : VLC->heroh->classes.objects)
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{
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for(auto templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->getIndex())->getTemplates())
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{
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@@ -244,39 +242,6 @@ void Graphics::blueToPlayersAdv(QImage * sur, PlayerColor player)
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//FIXME: not all player colored images have player palette at last 32 indexes
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//NOTE: following code is much more correct but still not perfect (bugged with status bar)
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sur->setColorTable(palette);
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#if 0
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SDL_Color * bluePalette = playerColorPalette + 32;
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SDL_Palette * oldPalette = sur->format->palette;
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SDL_Palette * newPalette = SDL_AllocPalette(256);
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for(size_t destIndex = 0; destIndex < 256; destIndex++)
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{
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SDL_Color old = oldPalette->colors[destIndex];
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bool found = false;
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for(size_t srcIndex = 0; srcIndex < 32; srcIndex++)
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{
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if(old.b == bluePalette[srcIndex].b && old.g == bluePalette[srcIndex].g && old.r == bluePalette[srcIndex].r)
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{
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found = true;
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newPalette->colors[destIndex] = palette[srcIndex];
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break;
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}
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}
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if(!found)
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newPalette->colors[destIndex] = old;
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}
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SDL_SetSurfacePalette(sur, newPalette);
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SDL_FreePalette(newPalette);
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#endif // 0
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}
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else
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{
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@@ -369,10 +334,10 @@ void Graphics::addImageListEntries(const EntityService * service)
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void Graphics::initializeImageLists()
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{
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addImageListEntries(CGI->creatures());
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addImageListEntries(CGI->heroTypes());
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addImageListEntries(CGI->artifacts());
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addImageListEntries(CGI->factions());
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addImageListEntries(CGI->spells());
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addImageListEntries(CGI->skills());
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addImageListEntries(VLC->creatures());
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addImageListEntries(VLC->heroTypes());
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addImageListEntries(VLC->artifacts());
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addImageListEntries(VLC->factions());
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addImageListEntries(VLC->spells());
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addImageListEntries(VLC->skills());
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}
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@@ -20,7 +20,6 @@ ArmyWidget::ArmyWidget(CArmedInstance & a, QWidget *parent) :
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for(int i = 0; i < TOTAL_SLOTS; ++i)
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{
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uiCounts[i]->setInputMask("d0000");
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uiCounts[i]->setText("1");
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uiSlots[i]->addItem("");
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uiSlots[i]->setItemData(0, -1);
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@@ -100,6 +100,9 @@ void Initializer::initialize(CGHeroInstance * o)
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if(!o) return;
|
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o->tempOwner = defaultPlayer;
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if(o->ID == Obj::PRISON)
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o->tempOwner = PlayerColor::NEUTRAL;
|
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|
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if(o->ID == Obj::HERO)
|
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{
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for(auto t : VLC->heroh->objects)
|
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@@ -437,13 +440,13 @@ void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & v
|
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{
|
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if(!o) return;
|
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|
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if("Remove after")
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if(key == "Remove after")
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o->removeAfterVisit = stringToBool(value.toString());
|
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if("Human trigger")
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if(key == "Human trigger")
|
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o->humanActivate = stringToBool(value.toString());
|
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|
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if("Cpu trigger")
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if(key == "Cpu trigger")
|
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o->computerActivate = stringToBool(value.toString());
|
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}
|
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|
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|
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@@ -1,3 +1,13 @@
|
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/*
|
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* mainwindow.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
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#include "StdInc.h"
|
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#include "mainwindow.h"
|
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#include "ui_mainwindow.h"
|
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@@ -20,8 +30,6 @@
|
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#include "../lib/mapObjects/CObjectClassesHandler.h"
|
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#include "../lib/filesystem/CFilesystemLoader.h"
|
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|
||||
|
||||
#include "CGameInfo.h"
|
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#include "maphandler.h"
|
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#include "graphics.h"
|
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#include "windownewmap.h"
|
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@@ -52,9 +60,7 @@ QPixmap pixmapFromJson(const QJsonValue &val)
|
||||
|
||||
void init()
|
||||
{
|
||||
|
||||
loadDLLClasses();
|
||||
const_cast<CGameInfo*>(CGI)->setFromLib();
|
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logGlobal->info("Initializing VCMI_Lib");
|
||||
}
|
||||
|
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@@ -129,7 +135,6 @@ MainWindow::MainWindow(QWidget *parent) :
|
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conf.init();
|
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logGlobal->info("Loading settings");
|
||||
|
||||
CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
|
||||
init();
|
||||
|
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graphics = new Graphics(); // should be before curh->init()
|
||||
@@ -141,9 +146,6 @@ MainWindow::MainWindow(QWidget *parent) :
|
||||
QApplication::quit();
|
||||
}
|
||||
|
||||
//now let's try to draw
|
||||
//auto resPath = *CResourceHandler::get()->getResourceName(ResourceID("DATA/new-menu/Background.png"));
|
||||
|
||||
ui->mapView->setScene(controller.scene(0));
|
||||
ui->mapView->setController(&controller);
|
||||
ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
|
||||
@@ -156,14 +158,12 @@ MainWindow::MainWindow(QWidget *parent) :
|
||||
scenePreview = new QGraphicsScene(this);
|
||||
ui->objectPreview->setScene(scenePreview);
|
||||
|
||||
//scenes[0]->addPixmap(QPixmap(QString::fromStdString(resPath.native())));
|
||||
|
||||
//loading objects
|
||||
loadObjectsTree();
|
||||
|
||||
ui->tabWidget->setCurrentIndex(0);
|
||||
|
||||
for(int i = 0; i < 8; ++i)
|
||||
for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
|
||||
{
|
||||
connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
|
||||
}
|
||||
@@ -733,7 +733,7 @@ void MainWindow::on_actionGrid_triggered(bool checked)
|
||||
if(controller.map())
|
||||
{
|
||||
controller.scene(0)->gridView.show(checked);
|
||||
controller.scene(0)->gridView.show(checked);
|
||||
controller.scene(1)->gridView.show(checked);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef MAINWINDOW_H
|
||||
#define MAINWINDOW_H
|
||||
#pragma once
|
||||
|
||||
#include <QMainWindow>
|
||||
#include <QGraphicsScene>
|
||||
@@ -144,5 +143,3 @@ private:
|
||||
|
||||
std::set<int> catalog;
|
||||
};
|
||||
|
||||
#endif // MAINWINDOW_H
|
||||
|
||||
@@ -109,6 +109,7 @@ void MapController::repairMap()
|
||||
dynamic_cast<CGTownInstance*>(obj.get()) ||
|
||||
dynamic_cast<CGGarrison*>(obj.get()) ||
|
||||
dynamic_cast<CGShipyard*>(obj.get()) ||
|
||||
dynamic_cast<CGLighthouse*>(obj.get()) ||
|
||||
dynamic_cast<CGHeroInstance*>(obj.get()))
|
||||
obj->tempOwner = PlayerColor::NEUTRAL;
|
||||
}
|
||||
@@ -454,9 +455,6 @@ void MapController::commitObjectCreate(int level)
|
||||
|
||||
bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
|
||||
{
|
||||
//need this because of possible limits
|
||||
auto rmgInfo = VLC->objtypeh->getHandlerFor(newObj->ID, newObj->subID)->getRMGInfo();
|
||||
|
||||
//find all objects of such type
|
||||
int objCounter = 0;
|
||||
for(auto o : _map->objects)
|
||||
@@ -467,30 +465,20 @@ bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString
|
||||
}
|
||||
}
|
||||
|
||||
if((rmgInfo.mapLimit && objCounter >= rmgInfo.mapLimit)
|
||||
|| (newObj->ID == Obj::GRAIL && objCounter >= 1)) //special case for grail
|
||||
if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
|
||||
{
|
||||
auto typeName = QString::fromStdString(newObj->typeName);
|
||||
auto subTypeName = QString::fromStdString(newObj->subTypeName);
|
||||
error = QString("Reached map limit for object %1 - %2").arg(typeName, subTypeName);
|
||||
error = QString("There can be only one grail object on the map");
|
||||
return false; //maplimit reached
|
||||
}
|
||||
|
||||
if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
|
||||
{
|
||||
error = "Hero cannot be created as NEUTRAL";
|
||||
return false;
|
||||
}
|
||||
if(defaultPlayer != PlayerColor::NEUTRAL && newObj->ID == Obj::PRISON)
|
||||
{
|
||||
error = "Prison must be a NEUTRAL";
|
||||
return false;
|
||||
}
|
||||
|
||||
if(newObj->ID == Obj::ARTIFACT && !_map->allowedArtifact.at(newObj->subID))
|
||||
{
|
||||
error = "Artifact is not allowed. Check map settings.";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef MAPCONTROLLER_H
|
||||
#define MAPCONTROLLER_H
|
||||
#pragma once
|
||||
|
||||
#include "maphandler.h"
|
||||
#include "mapview.h"
|
||||
@@ -58,5 +57,3 @@ private:
|
||||
|
||||
void connectScenes();
|
||||
};
|
||||
|
||||
#endif // MAPCONTROLLER_H
|
||||
|
||||
@@ -382,7 +382,6 @@ void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj,
|
||||
uint8_t animationFrame = 0;
|
||||
|
||||
auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
|
||||
std::vector<std::shared_ptr<QImage>> debugFlagImages;
|
||||
if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
|
||||
objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 4);
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef MAPHANDLER_H
|
||||
#define MAPHANDLER_H
|
||||
#pragma once
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
@@ -103,5 +102,3 @@ public:
|
||||
|
||||
static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
|
||||
};
|
||||
|
||||
#endif // MAPHANDLER_H
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef MAPSETTINGS_H
|
||||
#define MAPSETTINGS_H
|
||||
#pragma once
|
||||
|
||||
#include <QDialog>
|
||||
#include "mapcontroller.h"
|
||||
@@ -23,5 +22,3 @@ private:
|
||||
Ui::MapSettings *ui;
|
||||
MapController & controller;
|
||||
};
|
||||
|
||||
#endif // MAPSETTINGS_H
|
||||
|
||||
@@ -81,7 +81,8 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
|
||||
|
||||
tilePrev = tile;
|
||||
|
||||
//main->setStatusMessage(QString("x: %1 y: %2").arg(QString::number(pos.x()), QString::number(pos.y())));
|
||||
//TODO: cast parent->parent to MainWindow in order to show coordinates or another way to do it?
|
||||
//main->setStatusMessage(QString("x: %1 y: %2").arg(tile.x, tile.y));
|
||||
|
||||
switch(selectionTool)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef MAPVIEW_H
|
||||
#define MAPVIEW_H
|
||||
#pragma once
|
||||
|
||||
#include <QGraphicsScene>
|
||||
#include <QGraphicsView>
|
||||
@@ -129,5 +128,3 @@ private:
|
||||
int displayWidth = 192;
|
||||
int displayHeight = 192;
|
||||
};
|
||||
|
||||
#endif // MAPVIEW_H
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef OBJECTBROWSER_H
|
||||
#define OBJECTBROWSER_H
|
||||
#pragma once
|
||||
|
||||
#include <QSortFilterProxyModel>
|
||||
#include "../lib/Terrain.h"
|
||||
@@ -16,5 +15,3 @@ protected:
|
||||
bool filterAcceptsRow(int source_row, const QModelIndex & source_parent) const override;
|
||||
bool filterAcceptsRowText(int source_row, const QModelIndex &source_parent) const;
|
||||
};
|
||||
|
||||
#endif // OBJECTBROWSER_H
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef PLAYERPARAMS_H
|
||||
#define PLAYERPARAMS_H
|
||||
#pragma once
|
||||
|
||||
#include <QWidget>
|
||||
#include "../lib/mapping/CMap.h"
|
||||
@@ -38,5 +37,3 @@ private:
|
||||
|
||||
MapController & controller;
|
||||
};
|
||||
|
||||
#endif // PLAYERPARAMS_H
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef PLAYERSETTINGS_H
|
||||
#define PLAYERSETTINGS_H
|
||||
#pragma once
|
||||
|
||||
#include "StdInc.h"
|
||||
#include <QDialog>
|
||||
@@ -30,5 +29,3 @@ private:
|
||||
|
||||
MapController & controller;
|
||||
};
|
||||
|
||||
#endif // PLAYERSETTINGS_H
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef SCENELAYER_H
|
||||
#define SCENELAYER_H
|
||||
#pragma once
|
||||
|
||||
#include "../lib/int3.h"
|
||||
|
||||
@@ -174,5 +173,3 @@ private:
|
||||
int x = 0, y = 0, w = 1, h = 1;
|
||||
|
||||
};
|
||||
|
||||
#endif // SCENELAYER_H
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef VALIDATOR_H
|
||||
#define VALIDATOR_H
|
||||
#pragma once
|
||||
|
||||
#include <QDialog>
|
||||
#include "../lib/mapping/CMap.h"
|
||||
@@ -29,5 +28,3 @@ public:
|
||||
private:
|
||||
Ui::Validator *ui;
|
||||
};
|
||||
|
||||
#endif // VALIDATOR_H
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef WINDOWNEWMAP_H
|
||||
#define WINDOWNEWMAP_H
|
||||
#pragma once
|
||||
|
||||
#include <QDialog>
|
||||
#include "../lib/rmg/CMapGenOptions.h"
|
||||
@@ -91,5 +90,3 @@ private:
|
||||
CMapGenOptions mapGenOptions;
|
||||
bool randomMap = false;
|
||||
};
|
||||
|
||||
#endif // WINDOWNEWMAP_H
|
||||
|
||||
Reference in New Issue
Block a user