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questwindow generate
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@@ -57,6 +57,7 @@ private:
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CanvasPtr createCreatureInfoPanel(int boxesAmount) const;
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enum CreatureInfoPanelElement{ BONUS_EFFECTS, SPELL_EFFECTS, BUTTON_PANEL, COMMANDER_BACKGROUND, COMMANDER_ABILITIES };
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CanvasPtr createCreatureInfoPanelElement(CreatureInfoPanelElement element) const;
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CanvasPtr createQuestWindow() const;
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AnimationLayoutMap createAdventureMapButton(const ImagePath & overlay);
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void createPaletteShiftedSprites();
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