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always sound at chat message

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Laserlicht 2023-09-19 01:08:49 +02:00 committed by GitHub
parent 996036bdf2
commit bcf32984ce
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@ -105,7 +105,13 @@ void CInGameConsole::print(const std::string & txt)
}
GH.windows().totalRedraw(); // FIXME: ingame console has no parent widget set
CCS->soundh->playSound(AudioPath::builtin("CHAT"));
int volume = CCS->soundh->getVolume();
if(volume == 0)
CCS->soundh->setVolume(settings["general"]["sound"].Integer());
int handle = CCS->soundh->playSound(AudioPath::builtin("CHAT"));
if(volume == 0)
CCS->soundh->setCallback(handle, [&]() { CCS->soundh->setVolume(0); });
}
bool CInGameConsole::captureThisKey(EShortcut key)