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* refactoring
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@@ -154,7 +154,7 @@ bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation
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* @param assembleTo If assemble is true, this represents the artifact ID of the combination
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* artifact to assemble to. Otherwise it's not used.
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*/
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bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ArtifactPosition::ArtifactPosition artifactSlot, bool assemble, ui32 assembleTo)
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bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ui32 assembleTo)
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{
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if (player != hero->tempOwner)
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return false;
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