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* refactoring
* fixed bug 1143 * some work on campaigns
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@ -1131,7 +1131,9 @@ void CGameState::init(StartInfo * si)
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}
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if (!found)
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{
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//TODO: create new hero of this type
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CGHeroInstance * nh = new CGHeroInstance();
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nh->initHero(hp->subID);
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replaceHero(g, nh);
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}
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}
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}
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@ -1156,7 +1158,7 @@ void CGameState::init(StartInfo * si)
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if(Xheroes.size() > hp->power - 1)
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replaceHero(g, Xheroes[hp->power - 1]);
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else
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tlog2 << "Warning, to hero to replace!\n";
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tlog2 << "Warning, no hero to replace!\n";
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//we don't have to remove hero from Xheroes because it would destroy the order and duplicates shouldn't happen
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}
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}
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@ -1933,13 +1935,6 @@ void CGameState::apply(CPack *pack)
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applierGs->apps[typ]->applyOnGS(this,pack);
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}
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bool CGameState::getPath(int3 src, int3 dest, const CGHeroInstance * hero, CPath &ret)
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{
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//the old pathfinder is not supported anymore!
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assert(0);
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return false;
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}
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void CGameState::calculatePaths(const CGHeroInstance *hero, CPathsInfo &out, int3 src, int movement)
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{
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CPathfinder pathfinder(out, this, hero);
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@ -2052,9 +2047,9 @@ int3 CGameState::guardingCreaturePosition (int3 pos) const
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return int3(-1, -1, -1);
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}
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bool CGameState::isVisible(int3 pos, int player)
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bool CGameState::isVisible(int3 pos, TPlayerColor player)
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{
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if(player == 255) //neutral player
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if(player == GameConstants::NEUTRAL_PLAYER)
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return false;
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return getPlayerTeam(player)->fogOfWarMap[pos.x][pos.y][pos.z];
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}
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@ -2064,7 +2059,7 @@ bool CGameState::isVisible( const CGObjectInstance *obj, int player )
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if(player == -1)
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return true;
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if(player == 255) //neutral player -> TODO ??? needed?
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if(player == GameConstants::NEUTRAL_PLAYER) //-> TODO ??? needed?
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return false;
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//object is visible when at least one blocked tile is visible
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for(int fx=0; fx<8; ++fx)
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