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Support for Aura of Magic Resistance.
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@@ -2349,6 +2349,22 @@ ui32 CStack::Speed( int turn /*= 0*/ , bool useBind /* = false*/) const
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return speed;
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}
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si32 CStack::magicResistance() const
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{
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si32 magicResistance = base->magicResistance();
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int auraBonus = 0;
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BOOST_FOREACH (CStack * stack, base->armyObj->battle->getAdjacentCreatures(this))
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{
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if (stack->owner == owner)
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{
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amax(auraBonus, stack->valOfBonuses(Bonus::SPELL_RESISTANCE_AURA)); //max value
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}
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}
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magicResistance += auraBonus;
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amin (magicResistance, 100);
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return magicResistance;
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}
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const Bonus * CStack::getEffect( ui16 id, int turn /*= 0*/ ) const
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{
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BOOST_FOREACH(Bonus *it, getBonusList())
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