mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
Merge pull request #235 from vcmi/issue/2545
Fixes: http://bugs.vcmi.eu/view.php?id=2545, http://bugs.vcmi.eu/view.php?id=2520
This commit is contained in:
commit
bdbbc22c66
@ -251,18 +251,26 @@ void CBank::doVisit(const CGHeroInstance * hero) const
|
||||
cb->showInfoDialog(&iw);
|
||||
}
|
||||
|
||||
loot.clear();
|
||||
iw.components.clear();
|
||||
iw.text.clear();
|
||||
|
||||
if (!bc->spells.empty())
|
||||
{
|
||||
std::set<SpellID> spells;
|
||||
|
||||
bool noWisdom = false;
|
||||
for (SpellID spell : bc->spells)
|
||||
for(const SpellID & spellId : bc->spells)
|
||||
{
|
||||
iw.text.addTxt (MetaString::SPELL_NAME, spell);
|
||||
if (VLC->spellh->objects[spell]->level <= hero->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
|
||||
const CSpell * spell = spellId.toSpell();
|
||||
iw.text.addTxt (MetaString::SPELL_NAME, spellId);
|
||||
if(spell->level <= hero->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
|
||||
{
|
||||
spells.insert(spell);
|
||||
iw.components.push_back(Component (Component::SPELL, spell, 0, 0));
|
||||
if(hero->canLearnSpell(spell))
|
||||
{
|
||||
spells.insert(spellId);
|
||||
iw.components.push_back(Component (Component::SPELL, spellId, 0, 0));
|
||||
}
|
||||
}
|
||||
else
|
||||
noWisdom = true;
|
||||
@ -272,10 +280,14 @@ void CBank::doVisit(const CGHeroInstance * hero) const
|
||||
iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
|
||||
else if (noWisdom)
|
||||
iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
|
||||
if (spells.empty())
|
||||
|
||||
if(!iw.components.empty() || !iw.text.toString().empty())
|
||||
cb->showInfoDialog(&iw);
|
||||
|
||||
if(!spells.empty())
|
||||
cb->changeSpells (hero, true, spells);
|
||||
}
|
||||
loot.clear();
|
||||
|
||||
iw.components.clear();
|
||||
iw.text.clear();
|
||||
|
||||
|
@ -976,7 +976,7 @@ bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
|
||||
{
|
||||
const bool isAllowed = IObjectInterface::cb->isAllowed(0, spell->id);
|
||||
|
||||
const bool inSpellBook = vstd::contains(spells, spell->id) && nullptr != getArt(ArtifactPosition::SPELLBOOK);
|
||||
const bool inSpellBook = vstd::contains(spells, spell->id) && hasSpellbook();
|
||||
const bool specificBonus = hasBonusOfType(Bonus::SPELL, spell->id);
|
||||
|
||||
bool schoolBonus = false;
|
||||
@ -1013,6 +1013,38 @@ bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
|
||||
}
|
||||
}
|
||||
|
||||
bool CGHeroInstance::canLearnSpell(const CSpell * spell) const
|
||||
{
|
||||
if(!hasSpellbook())
|
||||
return false;
|
||||
|
||||
if(spell->level > getSecSkillLevel(SecondarySkill::WISDOM) + 2) //not enough wisdom
|
||||
return false;
|
||||
|
||||
if(vstd::contains(spells, spell->id))//already known
|
||||
return false;
|
||||
|
||||
if(spell->isSpecialSpell())
|
||||
{
|
||||
logGlobal->warn("Hero %s try to learn special spell %s", nodeName(), spell->name);
|
||||
return false;//special spells can not be learned
|
||||
}
|
||||
|
||||
if(spell->isCreatureAbility())
|
||||
{
|
||||
logGlobal->warn("Hero %s try to learn creature spell %s", nodeName(), spell->name);
|
||||
return false;//creature abilities can not be learned
|
||||
}
|
||||
|
||||
if(!IObjectInterface::cb->isAllowed(0, spell->id))
|
||||
{
|
||||
logGlobal->warn("Hero %s try to learn banned spell %s", nodeName(), spell->name);
|
||||
return false;//banned spells should not be learned
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates what creatures and how many to be raised from a battle.
|
||||
* @param battleResult The results of the battle.
|
||||
|
@ -157,6 +157,8 @@ public:
|
||||
int getCurrentLuck(int stack=-1, bool town=false) const;
|
||||
int getSpellCost(const CSpell *sp) const; //do not use during battles -> bonuses from army would be ignored
|
||||
|
||||
bool canLearnSpell(const CSpell * spell) const;
|
||||
|
||||
// ----- primary and secondary skill, experience, level handling -----
|
||||
|
||||
/// Returns true if hero has lower level than should upon his experience.
|
||||
|
@ -65,7 +65,7 @@ void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::vector<std::pair<SecondarySkill, ui8>> unpossessedAbilities; //ability + ability level
|
||||
int abilitiesRequiringSlot = 0;
|
||||
|
||||
@ -90,17 +90,17 @@ void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
|
||||
//getText(iw,afterBattle,175,h); //wtf?
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT, 175); //%s learns something
|
||||
iw.text.addReplacement(h->name);
|
||||
|
||||
|
||||
if(expVal)
|
||||
iw.components.push_back(Component(Component::EXPERIENCE,0,expVal,0));
|
||||
|
||||
|
||||
for(int i=0; i<primskills.size(); i++)
|
||||
if(primskills[i])
|
||||
iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
|
||||
|
||||
for(auto abilityData : unpossessedAbilities)
|
||||
iw.components.push_back(Component(Component::SEC_SKILL, abilityData.first, abilityData.second, 0));
|
||||
|
||||
|
||||
cb->showInfoDialog(&iw);
|
||||
|
||||
//give sec skills
|
||||
@ -138,9 +138,8 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
|
||||
//TODO: reuse this code for Scholar skill
|
||||
if(spells.size())
|
||||
{
|
||||
std::set<SpellID> spellsToGive;
|
||||
std::set<SpellID> spellsToGive;
|
||||
|
||||
std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->objects;
|
||||
auto i = spells.cbegin();
|
||||
while (i != spells.cend())
|
||||
{
|
||||
@ -150,12 +149,13 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
|
||||
|
||||
for (; i != spells.cend(); i++)
|
||||
{
|
||||
if ((*sp)[*i]->level <= h->getSecSkillLevel(SecondarySkill::WISDOM) + 2) //enough wisdom
|
||||
const CSpell * sp = (*i).toSpell();
|
||||
if(h->canLearnSpell(sp))
|
||||
{
|
||||
iw.components.push_back(Component(Component::SPELL, *i, 0, 0));
|
||||
spellsToGive.insert(*i);
|
||||
}
|
||||
if (spellsToGive.size() == 8) //display up to 8 spells at once
|
||||
if(spellsToGive.size() == 8) //display up to 8 spells at once
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -1702,16 +1702,12 @@ void CGSignBottle::serializeJsonOptions(JsonSerializeFormat& handler)
|
||||
|
||||
void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
|
||||
EBonusType type = bonusType;
|
||||
int bid = bonusID;
|
||||
//check if the bonus if applicable, if not - give primary skill (always possible)
|
||||
int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1
|
||||
if((type == SECONDARY_SKILL
|
||||
&& ((ssl == 3) || (!ssl && !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
|
||||
|| (type == SPELL && (!h->getArt(ArtifactPosition::SPELLBOOK) || vstd::contains(h->spells, (ui32) bid)
|
||||
|| ( SpellID(bid).toSpell()->level > h->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
|
||||
))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
|
||||
if((type == SECONDARY_SKILL && ((ssl == 3) || (!ssl && !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
|
||||
|| (type == SPELL && !h->canLearnSpell(SpellID(bid).toSpell())))
|
||||
{
|
||||
type = PRIM_SKILL;
|
||||
bid = CRandomGenerator::getDefault().nextInt(GameConstants::PRIMARY_SKILLS - 1);
|
||||
|
Loading…
Reference in New Issue
Block a user