mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
vcmi: modernize spell effects v2
This commit is contained in:
parent
97fc424e98
commit
bdd976cc1e
@ -124,8 +124,8 @@ int64_t Damage::damageForTarget(size_t targetIndex, const Mechanics * m, const b
|
||||
|
||||
if(chainLength > 1 && targetIndex > 0)
|
||||
{
|
||||
double indexedFactor = std::pow(chainFactor, (double) targetIndex);
|
||||
return (int64_t) (indexedFactor * baseDamage);
|
||||
double indexedFactor = std::pow(chainFactor, static_cast<double>(targetIndex));
|
||||
return static_cast<int64_t>(indexedFactor * baseDamage);
|
||||
}
|
||||
|
||||
return baseDamage;
|
||||
@ -165,7 +165,7 @@ void Damage::describeEffect(std::vector<MetaString> & log, const Mechanics * m,
|
||||
std::string text = VLC->generaltexth->allTexts[343]; //Does %d points of damage.
|
||||
boost::algorithm::trim(text);
|
||||
line << text;
|
||||
line.addReplacement((int)damage); //no more text afterwards
|
||||
line.addReplacement(static_cast<int>(damage)); //no more text afterwards
|
||||
log.push_back(line);
|
||||
}
|
||||
}
|
||||
@ -175,7 +175,7 @@ void Damage::describeEffect(std::vector<MetaString> & log, const Mechanics * m,
|
||||
MetaString line;
|
||||
line.addTxt(MetaString::GENERAL_TXT, 376); // Spell %s does %d damage
|
||||
line.addReplacement(MetaString::SPELL_NAME, m->getSpellIndex());
|
||||
line.addReplacement((int)damage);
|
||||
line.addReplacement(static_cast<int>(damage));
|
||||
|
||||
log.push_back(line);
|
||||
}
|
||||
|
@ -25,10 +25,6 @@ namespace spells
|
||||
namespace effects
|
||||
{
|
||||
|
||||
Effects::Effects() = default;
|
||||
|
||||
Effects::~Effects() = default;
|
||||
|
||||
void Effects::add(const std::string & name, const std::shared_ptr<Effect>& effect, const int level)
|
||||
{
|
||||
effect->name = name;
|
||||
|
@ -30,8 +30,7 @@ public:
|
||||
|
||||
EffectData data;
|
||||
|
||||
Effects();
|
||||
virtual ~Effects();
|
||||
virtual ~Effects() = default;
|
||||
|
||||
void add(const std::string & name, const std::shared_ptr<Effect>& effect, const int level);
|
||||
|
||||
|
@ -68,7 +68,7 @@ static void serializeRelativeShape(JsonSerializeFormat & handler, const std::str
|
||||
|
||||
if(!handler.saving)
|
||||
{
|
||||
value.at(outerIndex).at(innerIndex) = (BattleHex::EDir) vstd::find_pos(EDirMap, temp);
|
||||
value.at(outerIndex).at(innerIndex) = static_cast<BattleHex::EDir>(vstd::find_pos(EDirMap, temp));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -189,7 +189,7 @@ void Obstacle::apply(ServerCallback * server, const Mechanics * m, const EffectT
|
||||
}
|
||||
RandomGeneratorUtil::randomShuffle(availableTiles, *server->getRNG());
|
||||
|
||||
const int patchesToPut = std::min(patchCount, (int)availableTiles.size());
|
||||
const int patchesToPut = std::min(patchCount, static_cast<int>(availableTiles.size()));
|
||||
|
||||
EffectTarget randomTarget;
|
||||
randomTarget.reserve(patchesToPut);
|
||||
|
@ -29,7 +29,6 @@ namespace effects
|
||||
class DLL_LINKAGE IEffectFactory
|
||||
{
|
||||
public:
|
||||
IEffectFactory() = default;
|
||||
virtual ~IEffectFactory() = default;
|
||||
|
||||
virtual Effect * create() const = 0;
|
||||
@ -47,7 +46,6 @@ public:
|
||||
|
||||
class DLL_LINKAGE GlobalRegistry
|
||||
{
|
||||
GlobalRegistry() = default;
|
||||
public:
|
||||
static Registry * get();
|
||||
};
|
||||
@ -56,9 +54,6 @@ template<typename E>
|
||||
class EffectFactory : public IEffectFactory
|
||||
{
|
||||
public:
|
||||
EffectFactory() = default;
|
||||
virtual ~EffectFactory() = default;
|
||||
|
||||
Effect * create() const override
|
||||
{
|
||||
return new E();
|
||||
|
Loading…
Reference in New Issue
Block a user