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Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
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@@ -1303,7 +1303,7 @@ void CGameHandler::addGenericKilledLog(BattleLogMessage & blm, const CStack * de
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if(killed > 0)
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{
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const int32_t txtIndex = (killed > 1) ? 379 : 378;
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std::string formatString = VLC->generaltexth->allTexts.at(txtIndex);
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std::string formatString = VLC->generaltexth->allTexts[txtIndex];
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// these default h3 texts have unnecessary new lines, so get rid of them before displaying (and trim just in case, trimming newlines does not works for some reason)
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formatString.erase(std::remove(formatString.begin(), formatString.end(), '\n'), formatString.end());
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@@ -2990,7 +2990,7 @@ bool CGameHandler::load(const std::string & filename)
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catch(const CModHandler::Incompatibility & e)
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{
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logGlobal->error("Failed to load game: %s", e.what());
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auto errorMsg = VLC->generaltexth->localizedTexts["server"]["errors"]["modsIncompatibility"].String() + '\n';
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auto errorMsg = VLC->generaltexth->translate("vcmi.server.errors.modsIncompatibility") + '\n';
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errorMsg += e.what();
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lobby->announceMessage(errorMsg);
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return false;
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@@ -5212,7 +5212,7 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
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if (cheated)
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{
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SystemMessage temp_message(VLC->generaltexth->allTexts.at(260));
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SystemMessage temp_message(VLC->generaltexth->allTexts[260]);
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sendAndApply(&temp_message);
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if(!player.isSpectator())
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