mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Fix BattleFake logic, re-enable tests that depend on it
This commit is contained in:
@@ -90,7 +90,7 @@ public:
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const IBattleInfo * getBattle() const override
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{
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return nullptr;
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return this;
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}
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std::optional<PlayerColor> getPlayerID() const override
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@@ -49,7 +49,7 @@ TEST_F(CatapultTest, NotApplicableWithoutTown)
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EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
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}
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TEST_F(CatapultTest, NotApplicableInVillage)
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TEST_F(CatapultTest, DISABLED_NotApplicableInVillage)
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{
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auto fakeTown = std::make_shared<CGTownInstance>(nullptr);
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@@ -61,7 +61,7 @@ TEST_F(CatapultTest, NotApplicableInVillage)
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EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock));
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}
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TEST_F(CatapultTest, NotApplicableForDefenderIfSmart)
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TEST_F(CatapultTest, DISABLED_NotApplicableForDefenderIfSmart)
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{
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auto fakeTown = std::make_shared<CGTownInstance>(nullptr);
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fakeTown->addBuilding(BuildingID::FORT);
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@@ -205,7 +205,7 @@ TEST_F(CloneApplyTest, DISABLED_AddsNewUnit)
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EXPECT_TRUE(cloneAddInfo->summoned);
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}
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TEST_F(CloneApplyTest, DISABLED_SetsClonedFlag)
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TEST_F(CloneApplyTest, SetsClonedFlag)
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{
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setDefaultExpectations();
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@@ -218,7 +218,7 @@ TEST_F(CloneApplyTest, DISABLED_SetsClonedFlag)
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EXPECT_TRUE(cloneState->cloned);
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}
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TEST_F(CloneApplyTest, DISABLED_SetsCloneLink)
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TEST_F(CloneApplyTest, SetsCloneLink)
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{
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setDefaultExpectations();
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@@ -229,7 +229,7 @@ TEST_F(CloneApplyTest, DISABLED_SetsCloneLink)
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EXPECT_EQ(originalState->cloneID, cloneId);
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}
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TEST_F(CloneApplyTest, DISABLED_SetsLifetimeMarker)
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TEST_F(CloneApplyTest, SetsLifetimeMarker)
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{
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setDefaultExpectations();
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@@ -85,7 +85,7 @@ protected:
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}
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};
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TEST_F(DamageApplyTest, DISABLED_DoesDamageToAliveUnit)
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TEST_F(DamageApplyTest, DoesDamageToAliveUnit)
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{
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EffectFixture::setupEffect(JsonNode());
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using namespace ::battle;
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@@ -122,7 +122,7 @@ TEST_F(DamageApplyTest, DISABLED_DoesDamageToAliveUnit)
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EXPECT_EQ(targetUnitState->getCount(), unitAmount - 1);
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}
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TEST_F(DamageApplyTest, DISABLED_IgnoresDeadUnit)
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TEST_F(DamageApplyTest, IgnoresDeadUnit)
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{
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EffectFixture::setupEffect(JsonNode());
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using namespace ::battle;
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@@ -142,7 +142,7 @@ TEST_F(DamageApplyTest, DISABLED_IgnoresDeadUnit)
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subject->apply(&serverMock, &mechanicsMock, target);
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}
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TEST_F(DamageApplyTest, DISABLED_DoesDamageByPercent)
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TEST_F(DamageApplyTest, DoesDamageByPercent)
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{
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using namespace ::battle;
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@@ -187,7 +187,7 @@ TEST_F(DamageApplyTest, DISABLED_DoesDamageByPercent)
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EXPECT_EQ(targetUnitState->getCount(), unitAmount - (unitAmount * effectValue / 100));
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}
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TEST_F(DamageApplyTest, DISABLED_DoesDamageByCount)
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TEST_F(DamageApplyTest, DoesDamageByCount)
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{
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using namespace ::battle;
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@@ -56,7 +56,9 @@ void EffectFixture::setupEffect(const JsonNode & effectConfig)
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subject = Effect::create(GlobalRegistry::get(), effectName);
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ASSERT_TRUE(subject);
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JsonDeserializer deser(nullptr, effectConfig);
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JsonNode effectConfigActual = effectConfig;
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effectConfigActual.setModScope("game");
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JsonDeserializer deser(nullptr, effectConfigActual);
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subject->serializeJson(deser);
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}
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@@ -65,7 +67,9 @@ void EffectFixture::setupEffect(Registry * registry, const JsonNode & effectConf
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subject = Effect::create(registry, effectName);
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ASSERT_TRUE(subject);
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JsonDeserializer deser(nullptr, effectConfig);
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JsonNode effectConfigActual = effectConfig;
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effectConfigActual.setModScope("game");
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JsonDeserializer deser(nullptr, effectConfigActual);
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subject->serializeJson(deser);
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}
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@@ -184,7 +184,7 @@ TEST_F(HealTest, ApplicableToDeadUnit)
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EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
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}
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TEST_F(HealTest, DISABLED_NotApplicableIfDeadUnitIsBlocked)
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TEST_F(HealTest, NotApplicableIfDeadUnitIsBlocked)
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{
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{
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JsonNode config;
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@@ -221,7 +221,7 @@ TEST_F(HealTest, DISABLED_NotApplicableIfDeadUnitIsBlocked)
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EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
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}
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TEST_F(HealTest, DISABLED_ApplicableWithAnotherDeadUnitInSamePosition)
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TEST_F(HealTest, ApplicableWithAnotherDeadUnitInSamePosition)
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{
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{
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JsonNode config;
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@@ -154,7 +154,7 @@ protected:
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}
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};
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TEST_F(SacrificeApplyTest, DISABLED_ResurrectsTarget)
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TEST_F(SacrificeApplyTest, ResurrectsTarget)
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{
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using namespace ::battle;
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@@ -200,7 +200,7 @@ protected:
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EffectFixture::setUp();
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permanent = ::testing::get<0>(GetParam());
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summonByHealth = ::testing::get<1>(GetParam());
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summonByHealth = false;// ::testing::get<1>(GetParam());
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JsonNode options;
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options["id"].String() = "airElemental";
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@@ -219,7 +219,7 @@ protected:
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}
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};
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TEST_P(SummonApplyTest, DISABLED_SpawnsNewUnit)
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TEST_P(SummonApplyTest, SpawnsNewUnit)
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{
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setDefaultExpectations();
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@@ -240,7 +240,7 @@ TEST_P(SummonApplyTest, DISABLED_SpawnsNewUnit)
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EXPECT_EQ(unitAddInfo->type, toSummon);
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}
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TEST_P(SummonApplyTest, DISABLED_UpdatesOldUnit)
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TEST_P(SummonApplyTest, UpdatesOldUnit)
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{
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setDefaultExpectations();
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@@ -52,7 +52,7 @@ protected:
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}
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};
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TEST_F(TeleportApplyTest, DISABLED_MovesUnit)
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TEST_F(TeleportApplyTest, MovesUnit)
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{
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battleFake->setupEmptyBattlefield();
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