From be43c4d5f06733cc80d0bebb949231c2561e0b9f Mon Sep 17 00:00:00 2001 From: Xilmi Date: Sun, 1 Sep 2024 12:33:54 +0200 Subject: [PATCH] New hero-not acting Fixed an issue that caused newly hired heroes to do nothing on the turn they were hired under certain circumstances. --- AI/Nullkiller/Goals/RecruitHero.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/Nullkiller/Goals/RecruitHero.cpp b/AI/Nullkiller/Goals/RecruitHero.cpp index c6a6c4d4e..156f41696 100644 --- a/AI/Nullkiller/Goals/RecruitHero.cpp +++ b/AI/Nullkiller/Goals/RecruitHero.cpp @@ -69,6 +69,7 @@ void RecruitHero::accept(AIGateway * ai) cb->recruitHero(t, heroToHire); ai->nullkiller->heroManager->update(); + ai->nullkiller->objectClusterizer->reset(); if(t->visitingHero) ai->moveHeroToTile(t->visitablePos(), t->visitingHero.get());