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Randomly shuffle required objects to avoid patterns
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@ -27,7 +27,7 @@
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void ObjectManager::process()
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{
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zone.fractalize();
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createRequiredObjects();
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createRequiredObjects();
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}
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void ObjectManager::init()
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@ -220,6 +220,7 @@ bool ObjectManager::createRequiredObjects()
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{
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logGlobal->trace("Creating required objects");
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RandomGeneratorUtil::randomShuffle(requiredObjects, generator.rand);
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for(const auto & object : requiredObjects)
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{
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auto * obj = object.first;
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