mirror of
https://github.com/vcmi/vcmi.git
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CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
Should fix #1260.
This commit is contained in:
parent
f95e6c233b
commit
be7c2bd07f
@ -573,7 +573,7 @@ void processCommand(const std::string &message)
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if(what == "hs")
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if(what == "hs")
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{
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{
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BOOST_FOREACH(const CGHeroInstance *h, LOCPLINT->cb->getHeroesInfo())
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BOOST_FOREACH(const CGHeroInstance *h, LOCPLINT->cb->getHeroesInfo())
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if(h->type->ID == id1)
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if(h->type->ID.getNum() == id1)
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if(const CArtifactInstance *a = h->getArt(ArtifactPosition(id2)))
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if(const CArtifactInstance *a = h->getArt(ArtifactPosition(id2)))
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std::cout << a->nodeName();
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std::cout << a->nodeName();
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}
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}
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@ -239,6 +239,7 @@ void DisassembledArtifact::applyCl( CClient *cl )
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void HeroVisit::applyCl( CClient *cl )
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void HeroVisit::applyCl( CClient *cl )
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{
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{
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assert(hero);
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INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
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INTERFACE_CALL_IF_PRESENT(hero->tempOwner, heroVisit, hero, obj, starting);
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}
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}
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@ -487,7 +488,7 @@ void SetHeroesInTown::applyCl( CClient *cl )
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void HeroRecruited::applyCl( CClient *cl )
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void HeroRecruited::applyCl( CClient *cl )
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{
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{
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CGHeroInstance *h = GS(cl)->map->heroes.back();
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CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
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if(h->subID != hid)
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if(h->subID != hid)
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{
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{
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logNetwork->errorStream() << "Something wrong with hero recruited!";
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logNetwork->errorStream() << "Something wrong with hero recruited!";
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@ -371,11 +371,11 @@ void CMapHandler::init()
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offsetX = (mapW - (2*frameW+1)*32)/2;
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offsetX = (mapW - (2*frameW+1)*32)/2;
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offsetY = (mapH - (2*frameH+1)*32)/2;
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offsetY = (mapH - (2*frameH+1)*32)/2;
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for(int i=0;i<map->heroes.size();i++)
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for(int i=0;i<map->heroesOnMap.size();i++)
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{
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{
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if( !graphics->getDef(map->heroes[i]) )
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if( !graphics->getDef(map->heroesOnMap[i]) )
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{
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{
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initHeroDef(map->heroes[i]);
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initHeroDef(map->heroesOnMap[i]);
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}
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}
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}
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}
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@ -678,7 +678,7 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
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h->type = VLC->heroh->heroes[ran.second];
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h->type = VLC->heroh->heroes[ran.second];
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h->portrait = h->type->imageIndex;
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h->portrait = h->type->imageIndex;
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h->randomizeArmy(h->type->heroClass->faction);
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h->randomizeArmy(h->type->heroClass->faction);
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map->heroes.push_back(h);
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map->heroesOnMap.push_back(h);
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return; //TODO: maybe we should do something with definfo?
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return; //TODO: maybe we should do something with definfo?
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}
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}
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else if(ran.first==Obj::TOWN)//special code for town
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else if(ran.first==Obj::TOWN)//special code for town
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@ -1071,7 +1071,7 @@ void CGameState::init(StartInfo * si)
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CGHeroInstance * nnn = static_cast<CGHeroInstance*>(createObject(Obj::HERO,h,hpos,it->first));
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CGHeroInstance * nnn = static_cast<CGHeroInstance*>(createObject(Obj::HERO,h,hpos,it->first));
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nnn->id = ObjectInstanceID(map->objects.size());
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nnn->id = ObjectInstanceID(map->objects.size());
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nnn->initHero();
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nnn->initHero();
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map->heroes.push_back(nnn);
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map->heroesOnMap.push_back(nnn);
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map->objects.push_back(nnn);
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map->objects.push_back(nnn);
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map->addBlockVisTiles(nnn);
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map->addBlockVisTiles(nnn);
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}
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}
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@ -1130,7 +1130,7 @@ void CGameState::init(StartInfo * si)
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if (!found)
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if (!found)
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{
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{
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CGHeroInstance * nh = new CGHeroInstance();
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CGHeroInstance * nh = new CGHeroInstance();
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nh->initHero(hp->subID);
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nh->initHero(HeroTypeID(hp->subID));
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replaceHero(gid, nh);
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replaceHero(gid, nh);
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}
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}
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}
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}
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@ -1236,7 +1236,7 @@ void CGameState::init(StartInfo * si)
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heroToPlace->id = obj.second;
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heroToPlace->id = obj.second;
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heroToPlace->tempOwner = placeholder->tempOwner;
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heroToPlace->tempOwner = placeholder->tempOwner;
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heroToPlace->pos = placeholder->pos;
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heroToPlace->pos = placeholder->pos;
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heroToPlace->type = VLC->heroh->heroes[heroToPlace->type->ID];
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heroToPlace->type = VLC->heroh->heroes[heroToPlace->type->ID.getNum()]; //TODO is this reasonable? either old type can be still used or it can be deleted?
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BOOST_FOREACH(auto &&i, heroToPlace->stacks)
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BOOST_FOREACH(auto &&i, heroToPlace->stacks)
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i.second->type = VLC->creh->creatures[i.second->getCreatureID()];
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i.second->type = VLC->creh->creatures[i.second->getCreatureID()];
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@ -1253,7 +1253,7 @@ void CGameState::init(StartInfo * si)
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BOOST_FOREACH(auto &&i, heroToPlace->artifactsInBackpack)
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BOOST_FOREACH(auto &&i, heroToPlace->artifactsInBackpack)
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fixArtifact(i.artifact);
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fixArtifact(i.artifact);
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map->heroes.push_back(heroToPlace);
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map->heroesOnMap.push_back(heroToPlace);
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map->objects[heroToPlace->id.getNum()] = heroToPlace;
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map->objects[heroToPlace->id.getNum()] = heroToPlace;
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map->addBlockVisTiles(heroToPlace);
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map->addBlockVisTiles(heroToPlace);
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@ -1261,49 +1261,57 @@ void CGameState::init(StartInfo * si)
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}
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}
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std::set<int> hids; //hero ids to create pool
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std::set<HeroTypeID> heroesToCreate; //ids of heroes to be created and put into the pool
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for(ui32 i=0; i<map->allowedHeroes.size(); i++) //add to hids all allowed heroes
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for(ui32 i=0; i<map->allowedHeroes.size(); i++) //add to hids all allowed heroes
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if(map->allowedHeroes[i])
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if(map->allowedHeroes[i])
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hids.insert(i);
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heroesToCreate.insert(HeroTypeID(i));
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for (ui32 i=0; i<map->heroes.size();i++) //heroes instances initialization
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BOOST_FOREACH(auto hero, map->heroesOnMap) //heroes instances initialization
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{
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{
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if (map->heroes[i]->getOwner() == PlayerColor::UNFLAGGABLE)
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if (hero->getOwner() == PlayerColor::UNFLAGGABLE)
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{
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{
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logGlobal->warnStream() << "Warning - hero with uninitialized owner!";
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logGlobal->warnStream() << "Warning - hero with uninitialized owner!";
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continue;
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continue;
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}
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}
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CGHeroInstance * vhi = map->heroes[i];
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vhi->initHero();
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hero->initHero();
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players.find(vhi->getOwner())->second.heroes.push_back(vhi);
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getPlayer(hero->getOwner())->heroes.push_back(hero);
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hids.erase(vhi->subID);
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heroesToCreate.erase(hero->type->ID);
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map->allHeroes[hero->type->ID.getNum()] = hero;
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}
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}
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BOOST_FOREACH(auto obj, map->objects) //prisons
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BOOST_FOREACH(auto obj, map->objects) //prisons
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{
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{
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if(obj && obj->ID == Obj::PRISON)
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if(obj && obj->ID == Obj::PRISON)
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hids.erase(obj->subID);
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{
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heroesToCreate.erase(HeroTypeID(obj->subID));
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map->allHeroes[obj->subID] = dynamic_cast<CGHeroInstance*>(obj.get());
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}
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}
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}
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BOOST_FOREACH(auto ph, map->predefinedHeroes)
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BOOST_FOREACH(auto ph, map->predefinedHeroes)
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{
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{
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if(!vstd::contains(hids, ph->subID))
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if(!vstd::contains(heroesToCreate, HeroTypeID(ph->subID)))
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continue;
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continue;
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ph->initHero();
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ph->initHero();
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hpool.heroesPool[ph->subID] = ph;
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hpool.heroesPool[ph->subID] = ph;
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hpool.pavailable[ph->subID] = 0xff;
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hpool.pavailable[ph->subID] = 0xff;
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hids.erase(ph->subID);
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heroesToCreate.erase(ph->type->ID);
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map->allHeroes[ph->subID] = ph;
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}
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}
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BOOST_FOREACH(int hid, hids) //all not used allowed heroes go with default state into the pool
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BOOST_FOREACH(HeroTypeID htype, heroesToCreate) //all not used allowed heroes go with default state into the pool
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{
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{
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CGHeroInstance * vhi = new CGHeroInstance();
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CGHeroInstance * vhi = new CGHeroInstance();
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vhi->initHero(hid);
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vhi->initHero(htype);
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hpool.heroesPool[hid] = vhi;
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hpool.pavailable[hid] = 0xff;
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int typeID = htype.getNum();
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map->allHeroes[typeID] = vhi;
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hpool.heroesPool[typeID] = vhi;
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hpool.pavailable[typeID] = 0xff;
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}
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}
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for(ui32 i=0; i<map->disposedHeroes.size(); i++)
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for(ui32 i=0; i<map->disposedHeroes.size(); i++)
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@ -1684,7 +1692,7 @@ void CGameState::initDuel()
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BOOST_FOREACH(TSecSKill secSkill, ss.heroSecSkills)
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BOOST_FOREACH(TSecSKill secSkill, ss.heroSecSkills)
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h->setSecSkillLevel(SecondarySkill(secSkill.first), secSkill.second, 1);
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h->setSecSkillLevel(SecondarySkill(secSkill.first), secSkill.second, 1);
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h->initHero(h->subID);
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h->initHero(HeroTypeID(h->subID));
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obj->initObj();
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obj->initObj();
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}
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}
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else
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else
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@ -367,7 +367,6 @@ public:
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bmap<PlayerColor, PlayerState> players;
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bmap<PlayerColor, PlayerState> players;
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bmap<TeamID, TeamState> teams;
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bmap<TeamID, TeamState> teams;
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CBonusSystemNode globalEffects;
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CBonusSystemNode globalEffects;
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bmap<const CGHeroInstance*, const CGObjectInstance*> ongoingVisits;
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struct DLL_LINKAGE HeroesPool
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struct DLL_LINKAGE HeroesPool
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{
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{
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@ -469,24 +469,24 @@ std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
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void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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{
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auto object = loadFromJson(data);
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auto object = loadFromJson(data);
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object->ID = heroes.size();
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object->ID = HeroTypeID(heroes.size());
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object->imageIndex = heroes.size() + 8; // 2 special frames + some extra portraits
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object->imageIndex = heroes.size() + 8; // 2 special frames + some extra portraits
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heroes.push_back(object);
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heroes.push_back(object);
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VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID);
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VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
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}
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}
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void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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{
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auto object = loadFromJson(data);
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auto object = loadFromJson(data);
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object->ID = index;
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object->ID = HeroTypeID(index);
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object->imageIndex = index;
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object->imageIndex = index;
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assert(heroes[index] == nullptr); // ensure that this id was not loaded before
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assert(heroes[index] == nullptr); // ensure that this id was not loaded before
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heroes[index] = object;
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heroes[index] = object;
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VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID);
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VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
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}
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}
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ui32 CHeroHandler::level (ui64 experience) const
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ui32 CHeroHandler::level (ui64 experience) const
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@ -59,7 +59,7 @@ public:
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}
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}
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};
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};
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si32 ID;
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HeroTypeID ID;
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si32 imageIndex;
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si32 imageIndex;
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std::vector<InitialArmyStack> initialArmy;
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std::vector<InitialArmyStack> initialArmy;
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@ -757,9 +757,9 @@ CGHeroInstance::CGHeroInstance()
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secSkills.push_back(std::make_pair(SecondarySkill::DEFAULT, -1));
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secSkills.push_back(std::make_pair(SecondarySkill::DEFAULT, -1));
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}
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}
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void CGHeroInstance::initHero(int SUBID)
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void CGHeroInstance::initHero(HeroTypeID SUBID)
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{
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{
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subID = SUBID;
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subID = SUBID.getNum();
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initHero();
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initHero();
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}
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}
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@ -4355,7 +4355,7 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
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}
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}
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return true;
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return true;
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case MISSION_HERO:
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case MISSION_HERO:
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if (m13489val == h->type->ID)
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if (m13489val == h->type->ID.getNum())
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return true;
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return true;
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return false;
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return false;
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case MISSION_PLAYER:
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case MISSION_PLAYER:
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@ -405,7 +405,7 @@ public:
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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void initHero();
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void initHero();
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void initHero(int SUBID);
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void initHero(HeroTypeID SUBID);
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void putArtifact(ArtifactPosition pos, CArtifactInstance *art);
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void putArtifact(ArtifactPosition pos, CArtifactInstance *art);
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void putInBackpack(CArtifactInstance *art);
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void putInBackpack(CArtifactInstance *art);
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@ -468,12 +468,21 @@ CSerializer::CSerializer()
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void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
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void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
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{
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{
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registerVectoredType(&gs->map->objects, &CGObjectInstance::id);
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registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
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registerVectoredType(&lib->heroh->heroes, &CHero::ID);
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[](const CGObjectInstance &obj){ return obj.id; });
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registerVectoredType(&lib->creh->creatures, &CCreature::idNumber);
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registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
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registerVectoredType(&lib->arth->artifacts, &CArtifact::id);
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[](const CHero &h){ return h.ID; });
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registerVectoredType(&gs->map->artInstances, &CArtifactInstance::id);
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registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
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registerVectoredType(&gs->map->quests, &CQuest::qid);
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[](const CGHeroInstance &h){ return h.type->ID; });
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registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
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[](const CCreature &cre){ return cre.idNumber; });
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registerVectoredType<CArtifact, ArtifactID>(&lib->arth->artifacts,
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[](const CArtifact &art){ return art.id; });
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registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
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[](const CArtifactInstance &artInst){ return artInst.id; });
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registerVectoredType<CQuest, si32>(&gs->map->quests,
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[](const CQuest &q){ return q.qid; });
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smartVectorMembersSerialization = true;
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smartVectorMembersSerialization = true;
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}
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}
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@ -297,14 +297,15 @@ struct SerializationLevel
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static const int value = SerializationLevel::type::value;
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static const int value = SerializationLevel::type::value;
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};
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};
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template <typename T, typename U>
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template <typename ObjType, typename IdType>
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struct VectorisedObjectInfo
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struct VectorisedObjectInfo
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{
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{
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const std::vector<ConstTransitivePtr<T> > *vector; //pointer to the appropriate vector
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const std::vector<ConstTransitivePtr<ObjType> > *vector; //pointer to the appropriate vector
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const U T::*idPtr; //pointer to the field representing the position in the vector
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std::function<IdType(const ObjType &)> idRetriever;
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//const IdType ObjType::*idPtr; //pointer to the field representing the position in the vector
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VectorisedObjectInfo(const std::vector< ConstTransitivePtr<T> > *Vector, const U T::*IdPtr)
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VectorisedObjectInfo(const std::vector< ConstTransitivePtr<ObjType> > *Vector, std::function<IdType(const ObjType &)> IdGetter)
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:vector(Vector), idPtr(IdPtr)
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:vector(Vector), idRetriever(IdGetter)
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{
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{
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}
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}
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};
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};
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@ -337,14 +338,14 @@ public:
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virtual void reportState(CLogger * out){};
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virtual void reportState(CLogger * out){};
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template <typename T, typename U>
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template <typename T, typename U>
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void registerVectoredType(const std::vector<T*> *Vector, const U T::*IdPtr)
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void registerVectoredType(const std::vector<T*> *Vector, const std::function<U(const T&)> &idRetriever)
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{
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{
|
||||||
vectors[&typeid(T)] = VectorisedObjectInfo<T, U>(Vector, IdPtr);
|
vectors[&typeid(T)] = VectorisedObjectInfo<T, U>(Vector, idRetriever);
|
||||||
}
|
}
|
||||||
template <typename T, typename U>
|
template <typename T, typename U>
|
||||||
void registerVectoredType(const std::vector<ConstTransitivePtr<T> > *Vector, const U T::*IdPtr)
|
void registerVectoredType(const std::vector<ConstTransitivePtr<T> > *Vector, const std::function<U(const T&)> &idRetriever)
|
||||||
{
|
{
|
||||||
vectors[&typeid(T)] = VectorisedObjectInfo<T, U>(Vector, IdPtr);
|
vectors[&typeid(T)] = VectorisedObjectInfo<T, U>(Vector, idRetriever);
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename T, typename U>
|
template <typename T, typename U>
|
||||||
@ -387,7 +388,7 @@ public:
|
|||||||
if(!obj)
|
if(!obj)
|
||||||
return U(-1);
|
return U(-1);
|
||||||
|
|
||||||
return obj->*oInfo.idPtr;
|
return oInfo.idRetriever(*obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
void addStdVecItems(CGameState *gs, LibClasses *lib = VLC);
|
void addStdVecItems(CGameState *gs, LibClasses *lib = VLC);
|
||||||
@ -422,11 +423,14 @@ struct VectorisedTypeFor
|
|||||||
{
|
{
|
||||||
typedef typename
|
typedef typename
|
||||||
//if
|
//if
|
||||||
|
mpl::eval_if<boost::is_same<CGHeroInstance,T>,
|
||||||
|
mpl::identity<CGHeroInstance>,
|
||||||
|
//else if
|
||||||
mpl::eval_if<boost::is_base_of<CGObjectInstance,T>,
|
mpl::eval_if<boost::is_base_of<CGObjectInstance,T>,
|
||||||
mpl::identity<CGObjectInstance>,
|
mpl::identity<CGObjectInstance>,
|
||||||
//else
|
//else
|
||||||
mpl::identity<T>
|
mpl::identity<T>
|
||||||
>::type type;
|
> >::type type;
|
||||||
};
|
};
|
||||||
template <typename U>
|
template <typename U>
|
||||||
struct VectorizedIDType
|
struct VectorizedIDType
|
||||||
@ -439,14 +443,20 @@ struct VectorizedIDType
|
|||||||
mpl::eval_if<boost::is_same<CCreature,U>,
|
mpl::eval_if<boost::is_same<CCreature,U>,
|
||||||
mpl::identity<CreatureID>,
|
mpl::identity<CreatureID>,
|
||||||
//else if
|
//else if
|
||||||
|
mpl::eval_if<boost::is_same<CHero,U>,
|
||||||
|
mpl::identity<HeroTypeID>,
|
||||||
|
//else if
|
||||||
mpl::eval_if<boost::is_same<CArtifactInstance,U>,
|
mpl::eval_if<boost::is_same<CArtifactInstance,U>,
|
||||||
mpl::identity<ArtifactInstanceID>,
|
mpl::identity<ArtifactInstanceID>,
|
||||||
//else if
|
//else if
|
||||||
|
mpl::eval_if<boost::is_same<CGHeroInstance,U>,
|
||||||
|
mpl::identity<HeroTypeID>,
|
||||||
|
//else if
|
||||||
mpl::eval_if<boost::is_base_of<CGObjectInstance,U>,
|
mpl::eval_if<boost::is_base_of<CGObjectInstance,U>,
|
||||||
mpl::identity<ObjectInstanceID>,
|
mpl::identity<ObjectInstanceID>,
|
||||||
//else
|
//else
|
||||||
mpl::identity<si32>
|
mpl::identity<si32>
|
||||||
> > > >::type type;
|
> > > > > >::type type;
|
||||||
};
|
};
|
||||||
|
|
||||||
template <typename Handler>
|
template <typename Handler>
|
||||||
|
@ -190,6 +190,12 @@ class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
|
|||||||
friend class CNonConstInfoCallback;
|
friend class CNonConstInfoCallback;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class HeroTypeID : public BaseForID<HeroTypeID, si32>
|
||||||
|
{
|
||||||
|
INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
|
||||||
|
};
|
||||||
|
|
||||||
class SlotID : public BaseForID<SlotID, si32>
|
class SlotID : public BaseForID<SlotID, si32>
|
||||||
{
|
{
|
||||||
INSTID_LIKE_CLASS_COMMON(SlotID, si32)
|
INSTID_LIKE_CLASS_COMMON(SlotID, si32)
|
||||||
|
@ -767,7 +767,7 @@ std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo
|
|||||||
{
|
{
|
||||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||||
std::vector < const CGHeroInstance *> ret;
|
std::vector < const CGHeroInstance *> ret;
|
||||||
BOOST_FOREACH(auto hero, gs->map->heroes)
|
BOOST_FOREACH(auto hero, gs->map->heroesOnMap)
|
||||||
{
|
{
|
||||||
if( !player || (hero->tempOwner == *player) ||
|
if( !player || (hero->tempOwner == *player) ||
|
||||||
(isVisible(hero->getPosition(false), player) && !onlyOur) )
|
(isVisible(hero->getPosition(false), player) && !onlyOur) )
|
||||||
@ -946,7 +946,7 @@ const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
|
|||||||
|
|
||||||
const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
|
const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
|
||||||
{
|
{
|
||||||
BOOST_FOREACH(const CGHeroInstance *h, gs->map->heroes)
|
BOOST_FOREACH(const CGHeroInstance *h, gs->map->heroesOnMap)
|
||||||
if(h->subID == subid)
|
if(h->subID == subid)
|
||||||
return h;
|
return h;
|
||||||
|
|
||||||
|
@ -308,7 +308,7 @@ DLL_LINKAGE void RemoveObject::applyGs( CGameState *gs )
|
|||||||
{
|
{
|
||||||
CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
|
CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
|
||||||
PlayerState *p = gs->getPlayer(h->tempOwner);
|
PlayerState *p = gs->getPlayer(h->tempOwner);
|
||||||
gs->map->heroes -= h;
|
gs->map->heroesOnMap -= h;
|
||||||
p->heroes -= h;
|
p->heroes -= h;
|
||||||
h->detachFrom(h->whereShouldBeAttached(gs));
|
h->detachFrom(h->whereShouldBeAttached(gs));
|
||||||
h->tempOwner = PlayerColor::NEUTRAL; //no one owns beaten hero
|
h->tempOwner = PlayerColor::NEUTRAL; //no one owns beaten hero
|
||||||
@ -510,7 +510,7 @@ DLL_LINKAGE void HeroRecruited::applyGs( CGameState *gs )
|
|||||||
gs->map->objects[h->id.getNum()] = h;
|
gs->map->objects[h->id.getNum()] = h;
|
||||||
|
|
||||||
h->initHeroDefInfo();
|
h->initHeroDefInfo();
|
||||||
gs->map->heroes.push_back(h);
|
gs->map->heroesOnMap.push_back(h);
|
||||||
p->heroes.push_back(h);
|
p->heroes.push_back(h);
|
||||||
h->attachTo(p);
|
h->attachTo(p);
|
||||||
h->initObj();
|
h->initObj();
|
||||||
@ -534,7 +534,7 @@ DLL_LINKAGE void GiveHero::applyGs( CGameState *gs )
|
|||||||
h->setOwner(player);
|
h->setOwner(player);
|
||||||
h->movement = h->maxMovePoints(true);
|
h->movement = h->maxMovePoints(true);
|
||||||
h->initHeroDefInfo();
|
h->initHeroDefInfo();
|
||||||
gs->map->heroes.push_back(h);
|
gs->map->heroesOnMap.push_back(h);
|
||||||
gs->getPlayer(h->getOwner())->heroes.push_back(h);
|
gs->getPlayer(h->getOwner())->heroes.push_back(h);
|
||||||
gs->map->addBlockVisTiles(h);
|
gs->map->addBlockVisTiles(h);
|
||||||
h->inTownGarrison = false;
|
h->inTownGarrison = false;
|
||||||
@ -894,10 +894,6 @@ DLL_LINKAGE void DisassembledArtifact::applyGs( CGameState *gs )
|
|||||||
|
|
||||||
DLL_LINKAGE void HeroVisit::applyGs( CGameState *gs )
|
DLL_LINKAGE void HeroVisit::applyGs( CGameState *gs )
|
||||||
{
|
{
|
||||||
if(starting)
|
|
||||||
gs->ongoingVisits[hero] = obj;
|
|
||||||
else
|
|
||||||
gs->ongoingVisits.erase(hero);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DLL_LINKAGE void SetAvailableArtifacts::applyGs( CGameState *gs )
|
DLL_LINKAGE void SetAvailableArtifacts::applyGs( CGameState *gs )
|
||||||
|
@ -230,9 +230,9 @@ void CMap::addBlockVisTiles(CGObjectInstance * obj)
|
|||||||
|
|
||||||
CGHeroInstance * CMap::getHero(int heroID)
|
CGHeroInstance * CMap::getHero(int heroID)
|
||||||
{
|
{
|
||||||
for(ui32 i=0; i<heroes.size();i++)
|
for(ui32 i=0; i<heroesOnMap.size();i++)
|
||||||
if(heroes[i]->subID == heroID)
|
if(heroesOnMap[i]->subID == heroID)
|
||||||
return heroes[i];
|
return heroesOnMap[i];
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -366,11 +366,17 @@ public:
|
|||||||
int3 grailPos;
|
int3 grailPos;
|
||||||
int grailRadious;
|
int grailRadious;
|
||||||
|
|
||||||
|
|
||||||
|
//Central lists of items in game. Position of item in the vectors below is their (instance) id.
|
||||||
std::vector< ConstTransitivePtr<CGObjectInstance> > objects;
|
std::vector< ConstTransitivePtr<CGObjectInstance> > objects;
|
||||||
std::vector< ConstTransitivePtr<CGHeroInstance> > heroes;
|
|
||||||
std::vector< ConstTransitivePtr<CGTownInstance> > towns;
|
std::vector< ConstTransitivePtr<CGTownInstance> > towns;
|
||||||
std::vector< ConstTransitivePtr<CArtifactInstance> > artInstances;
|
std::vector< ConstTransitivePtr<CArtifactInstance> > artInstances;
|
||||||
std::vector< ConstTransitivePtr<CQuest> > quests;
|
std::vector< ConstTransitivePtr<CQuest> > quests;
|
||||||
|
std::vector< ConstTransitivePtr<CGHeroInstance> > allHeroes; //indexed by [hero_type_id]; on map, disposed, prisons, etc.
|
||||||
|
|
||||||
|
//Helper lists
|
||||||
|
std::vector< ConstTransitivePtr<CGHeroInstance> > heroesOnMap;
|
||||||
|
|
||||||
/// associative list to identify which hero/creature id belongs to which object id(index for objects)
|
/// associative list to identify which hero/creature id belongs to which object id(index for objects)
|
||||||
bmap<si32, ObjectInstanceID> questIdentifierToId;
|
bmap<si32, ObjectInstanceID> questIdentifierToId;
|
||||||
|
|
||||||
@ -428,7 +434,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
h & customDefs & objects;
|
h & customDefs & objects;
|
||||||
h & heroes & towns & artInstances;
|
h & heroesOnMap & towns & artInstances;
|
||||||
|
|
||||||
// static members
|
// static members
|
||||||
h & CGTeleport::objs;
|
h & CGTeleport::objs;
|
||||||
|
@ -924,7 +924,7 @@ void CInsertObjectOperation::execute()
|
|||||||
}
|
}
|
||||||
if(obj->ID == Obj::HERO)
|
if(obj->ID == Obj::HERO)
|
||||||
{
|
{
|
||||||
map->heroes.push_back(static_cast<CGHeroInstance*>(obj));
|
map->heroesOnMap.push_back(static_cast<CGHeroInstance*>(obj));
|
||||||
}
|
}
|
||||||
map->addBlockVisTiles(obj);
|
map->addBlockVisTiles(obj);
|
||||||
}
|
}
|
||||||
|
@ -92,6 +92,8 @@ void CMapLoaderH3M::init()
|
|||||||
readHeader();
|
readHeader();
|
||||||
times.push_back(MapLoadingTime("header", sw.getDiff()));
|
times.push_back(MapLoadingTime("header", sw.getDiff()));
|
||||||
|
|
||||||
|
map->allHeroes.resize(map->allowedHeroes.size());
|
||||||
|
|
||||||
readDisposedHeroes();
|
readDisposedHeroes();
|
||||||
times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
|
times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
|
||||||
|
|
||||||
@ -1469,11 +1471,11 @@ void CMapLoaderH3M::readObjects()
|
|||||||
}
|
}
|
||||||
if(nobj->ID == Obj::HERO)
|
if(nobj->ID == Obj::HERO)
|
||||||
{
|
{
|
||||||
map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
|
map->heroesOnMap.push_back(static_cast<CGHeroInstance*>(nobj));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
|
std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
|
||||||
{
|
{
|
||||||
return a->subID < b->subID;
|
return a->subID < b->subID;
|
||||||
});
|
});
|
||||||
|
@ -4840,6 +4840,7 @@ void CGameHandler::objectVisitEnded(const CObjectVisitQuery &query)
|
|||||||
HeroVisit hv;
|
HeroVisit hv;
|
||||||
hv.obj = nullptr; //not necessary, moreover may have been deleted in the meantime
|
hv.obj = nullptr; //not necessary, moreover may have been deleted in the meantime
|
||||||
hv.hero = query.visitingHero;
|
hv.hero = query.visitingHero;
|
||||||
|
assert(hv.hero);
|
||||||
hv.starting = false;
|
hv.starting = false;
|
||||||
sendAndApply(&hv);
|
sendAndApply(&hv);
|
||||||
}
|
}
|
||||||
@ -4977,7 +4978,7 @@ void CGameHandler::checkLossVictory( PlayerColor player )
|
|||||||
if(gs->scenarioOps->campState)
|
if(gs->scenarioOps->campState)
|
||||||
{
|
{
|
||||||
std::vector<CGHeroInstance *> hes;
|
std::vector<CGHeroInstance *> hes;
|
||||||
BOOST_FOREACH(CGHeroInstance * ghi, gs->map->heroes)
|
BOOST_FOREACH(CGHeroInstance * ghi, gs->map->heroesOnMap)
|
||||||
{
|
{
|
||||||
if (ghi->tempOwner == player)
|
if (ghi->tempOwner == player)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user